added tileson still debugging
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@ -2,8 +2,9 @@
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BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00\x18\x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e)
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[CMake]
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Build Directory Count=1
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Build Directory Count=2
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Current Build Directory Index-Host System=0
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Temporary Build Directory Index=1
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[CMake][CMake Build Directory 0]
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Build Directory Path=/home/ayoungblood/projects/BeagleRescue/build
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@ -15,26 +16,35 @@ Extra Arguments=
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Install Directory=/usr/local
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Runtime=Host System
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[CMake][CMake Build Directory 1]
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Build Directory Path=/home/ayoungblood/Projects/BeagleRescue/build
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Build Type=Release
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CMake Binary=/usr/bin/cmake
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CMake Executable=/usr/bin/cmake
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Environment Profile=
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Extra Arguments=
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Install Directory=
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[Launch]
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Launch Configurations=Launch Configuration 0
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[Launch][Launch Configuration 0]
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Configured Launch Modes=execute
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Configured Launchers=nativeAppLauncher
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Name=New Compiled Binary Launcher
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Name=BeagleRescue
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Type=Native Application
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[Launch][Launch Configuration 0][Data]
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Arguments=
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Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
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Dependency Action=Build
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Dependency Action=Nothing
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EnvironmentGroup=
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Executable=file:///home/ayoungblood/Projects/BeagleRescue
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External Terminal=konsole --noclose --workdir %workdir -e %exe
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Kill Before Executing Again=4194304
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Project Target=BeagleRescue,BeagleRescue
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Use External Terminal=false
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Working Directory=
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Working Directory=file:///home/ayoungblood/projects/BeagleRescue
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isExecutable=true
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[Project]
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