Initial build on macOS
This commit is contained in:
parent
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commit
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2
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
src/game/StateMachine.o: src/game/StateMachine.cpp.o
|
||||
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$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o
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||||
src/game/StateMachine.i: src/game/StateMachine.cpp.i
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||||
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src/game/StateMachine.cpp.i:
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||||
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||||
|
||||
src/game/StateMachine.s: src/game/StateMachine.cpp.s
|
||||
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||||
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||||
src/game/StateMachine.cpp.s:
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.s
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||||
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||||
src/game/Vector2D.o: src/game/Vector2D.cpp.o
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||||
.PHONY : src/game/Vector2D.o
|
||||
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||||
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src/game/Vector2D.cpp.o:
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||||
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||||
src/game/Vector2D.i: src/game/Vector2D.cpp.i
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||||
.PHONY : src/game/Vector2D.i
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# target to preprocess a source file
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src/game/Vector2D.cpp.i:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.i
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||||
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src/game/Vector2D.s: src/game/Vector2D.cpp.s
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||||
.PHONY : src/game/Vector2D.s
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# target to generate assembly for a file
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src/game/Vector2D.cpp.s:
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||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.s
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.PHONY : src/game/Vector2D.cpp.s
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src/ui/UINineSlice.o: src/ui/UINineSlice.cpp.o
|
||||
.PHONY : src/ui/UINineSlice.o
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# target to build an object file
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src/ui/UINineSlice.cpp.o:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o
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src/ui/UINineSlice.i: src/ui/UINineSlice.cpp.i
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.PHONY : src/ui/UINineSlice.i
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# target to preprocess a source file
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src/ui/UINineSlice.cpp.i:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.i
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|
||||
src/ui/UINineSlice.s: src/ui/UINineSlice.cpp.s
|
||||
.PHONY : src/ui/UINineSlice.s
|
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||||
# target to generate assembly for a file
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src/ui/UINineSlice.cpp.s:
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||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.s
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||||
|
||||
src/ui/UIText.o: src/ui/UIText.cpp.o
|
||||
.PHONY : src/ui/UIText.o
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|
||||
# target to build an object file
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||||
src/ui/UIText.cpp.o:
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||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o
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||||
src/ui/UIText.i: src/ui/UIText.cpp.i
|
||||
.PHONY : src/ui/UIText.i
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||||
|
||||
# target to preprocess a source file
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||||
src/ui/UIText.cpp.i:
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||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.i
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||||
src/ui/UIText.s: src/ui/UIText.cpp.s
|
||||
.PHONY : src/ui/UIText.s
|
||||
|
||||
# target to generate assembly for a file
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src/ui/UIText.cpp.s:
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.s
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||||
.PHONY : src/ui/UIText.cpp.s
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||||
|
||||
# Help Target
|
||||
help:
|
||||
@echo "The following are some of the valid targets for this Makefile:"
|
||||
@echo "... all (the default if no target is provided)"
|
||||
@echo "... clean"
|
||||
@echo "... depend"
|
||||
@echo "... edit_cache"
|
||||
@echo "... install"
|
||||
@echo "... install/local"
|
||||
@echo "... install/strip"
|
||||
@echo "... list_install_components"
|
||||
@echo "... rebuild_cache"
|
||||
@echo "... BeagleRescue"
|
||||
@echo "... src/assetmgr/AssetManager.o"
|
||||
@echo "... src/assetmgr/AssetManager.i"
|
||||
@echo "... src/assetmgr/AssetManager.s"
|
||||
@echo "... src/assetmgr/GameObject.o"
|
||||
@echo "... src/assetmgr/GameObject.i"
|
||||
@echo "... src/assetmgr/GameObject.s"
|
||||
@echo "... src/assetmgr/Map.o"
|
||||
@echo "... src/assetmgr/Map.i"
|
||||
@echo "... src/assetmgr/Map.s"
|
||||
@echo "... src/assetmgr/MusicManager.o"
|
||||
@echo "... src/assetmgr/MusicManager.i"
|
||||
@echo "... src/assetmgr/MusicManager.s"
|
||||
@echo "... src/assetmgr/TextureManager.o"
|
||||
@echo "... src/assetmgr/TextureManager.i"
|
||||
@echo "... src/assetmgr/TextureManager.s"
|
||||
@echo "... src/cjson/cJSON.o"
|
||||
@echo "... src/cjson/cJSON.i"
|
||||
@echo "... src/cjson/cJSON.s"
|
||||
@echo "... src/ecs/ECS.o"
|
||||
@echo "... src/ecs/ECS.i"
|
||||
@echo "... src/ecs/ECS.s"
|
||||
@echo "... src/game/Collision.o"
|
||||
@echo "... src/game/Collision.i"
|
||||
@echo "... src/game/Collision.s"
|
||||
@echo "... src/game/Game.o"
|
||||
@echo "... src/game/Game.i"
|
||||
@echo "... src/game/Game.s"
|
||||
@echo "... src/game/GameStateManager.o"
|
||||
@echo "... src/game/GameStateManager.i"
|
||||
@echo "... src/game/GameStateManager.s"
|
||||
@echo "... src/game/Main.o"
|
||||
@echo "... src/game/Main.i"
|
||||
@echo "... src/game/Main.s"
|
||||
@echo "... src/game/StateMachine.o"
|
||||
@echo "... src/game/StateMachine.i"
|
||||
@echo "... src/game/StateMachine.s"
|
||||
@echo "... src/game/Vector2D.o"
|
||||
@echo "... src/game/Vector2D.i"
|
||||
@echo "... src/game/Vector2D.s"
|
||||
@echo "... src/ui/UINineSlice.o"
|
||||
@echo "... src/ui/UINineSlice.i"
|
||||
@echo "... src/ui/UINineSlice.s"
|
||||
@echo "... src/ui/UIText.o"
|
||||
@echo "... src/ui/UIText.i"
|
||||
@echo "... src/ui/UIText.s"
|
||||
.PHONY : help
|
||||
|
||||
|
||||
|
||||
#=============================================================================
|
||||
# Special targets to cleanup operation of make.
|
||||
|
||||
# Special rule to run CMake to check the build system integrity.
|
||||
# No rule that depends on this can have commands that come from listfiles
|
||||
# because they might be regenerated.
|
||||
cmake_check_build_system:
|
||||
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
|
||||
.PHONY : cmake_check_build_system
|
||||
|
BIN
assets/.DS_Store
vendored
Normal file
BIN
assets/.DS_Store
vendored
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
assets/textures/.DS_Store
vendored
Normal file
BIN
assets/textures/.DS_Store
vendored
Normal file
Binary file not shown.
BIN
src/.DS_Store
vendored
Normal file
BIN
src/.DS_Store
vendored
Normal file
Binary file not shown.
@ -6,7 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "MusicManager.h"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <SDL_mixer.h>
|
||||
|
||||
Mix_Music* MusicManager::LoadMusic(const char* path){
|
||||
Mix_Music* music = Mix_LoadMUS(path);
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_MUSICMANAGER_H_
|
||||
|
||||
#include "../game/Game.hpp"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <SDL_mixer.h>
|
||||
|
||||
class MusicManager
|
||||
{
|
||||
|
@ -8,7 +8,6 @@
|
||||
#ifndef SRC_TEXTUREMANAGER_H_
|
||||
#define SRC_TEXTUREMANAGER_H_
|
||||
|
||||
// #include <SDL2/SDL_image.h>
|
||||
#include "../game/Game.hpp"
|
||||
|
||||
class TextureManager
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"GameName":"Kaiju Save Earth",
|
||||
"Developers": "Alan Youngblood",
|
||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen",
|
||||
"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
|
||||
"GameName": "Kaiju Save Earth",
|
||||
"Developers": "Alan Youngblood",
|
||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen, Beman Dawes, Andrey Semashev",
|
||||
"SpecialThanks": "Nic Allen, Brian Lhota, Rodrigo Monteiro"
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_ECS_COLLIDERCOMPONENT_H_
|
||||
|
||||
#include <string>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include "Components.h"
|
||||
#include "ECS.h"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_ECS_SPRITECOMPONENT_H_
|
||||
|
||||
#include "Components.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
#include "Animation.h"
|
||||
#include <map>
|
||||
@ -68,16 +68,9 @@ public:
|
||||
{
|
||||
std::ifstream fin(json);
|
||||
|
||||
if(fin.is_open()){
|
||||
} else {
|
||||
std::cout<<"json file is NOT open"<<std::endl;
|
||||
}
|
||||
|
||||
if(fin.fail()){
|
||||
std::cout<<"json file open fail"<<std::endl;
|
||||
} else{
|
||||
}
|
||||
|
||||
std::cerr<<"ERROR opening json file"<<std::endl;
|
||||
} else if (fin.is_open()){
|
||||
std::ifstream jsonText(json);
|
||||
std::ostringstream tmp;
|
||||
tmp << jsonText.rdbuf();
|
||||
@ -98,7 +91,7 @@ public:
|
||||
animations.emplace(name, anim);
|
||||
Play(name);
|
||||
}
|
||||
|
||||
}
|
||||
Animation moveN = Animation(0,1,100);
|
||||
animations.emplace("move-n", moveN);
|
||||
Animation moveW = Animation(2,1,100);
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_ECS_TILECOMPONENT_H_
|
||||
|
||||
#include "ECS.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
|
||||
class TileComponent : public Component
|
||||
|
@ -10,7 +10,7 @@
|
||||
#define SRC_ECS_TILEMAPCOMPONENT_H_
|
||||
|
||||
#include "ECS.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
@ -46,26 +46,29 @@ public:
|
||||
{
|
||||
// TILESON ~~~~~~~~~~~
|
||||
|
||||
const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
|
||||
//const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
|
||||
const std::filesystem::path jsonPath = std::filesystem::u8path("/Users/ayoungblood/Projects/KaijuSaveEarth/assets/maps/kaiju-city-map.json");
|
||||
map = t.parse(jsonPath);
|
||||
|
||||
std::cout << "Trying to load json tile map from: " << jsonPath << std::endl;
|
||||
if(map->getStatus() == tson::ParseStatus::OK)
|
||||
{
|
||||
printf("Map File Loaded!! \n");
|
||||
tson::Tileset *tileset = map->getTileset(tsName);
|
||||
//std::cout << "tsName: " << tsName << std::endl;
|
||||
std::cout << "tsName: " << tsName << std::endl;
|
||||
std::string fullPath = tileset->getImage();
|
||||
//std::cout << "fullPath: " << fullPath << std::endl;
|
||||
std::cout << "fullPath: " << fullPath << std::endl;
|
||||
//size_t charPos = fullPath.find("assets");
|
||||
//fullPath.erase(0,charPos);
|
||||
std::string prependPath = std::string("assets/maps/");
|
||||
std::string wholePath = prependPath + fullPath;
|
||||
//std::cout << "fullPath: " << wholePath << std::endl;
|
||||
std::string localPath = prependPath + fullPath;
|
||||
std::string wholePath = "/Users/ayoungblood/Projects/KaijuSaveEarth/" + localPath;
|
||||
std::cout << "fullPath: " << wholePath << std::endl;
|
||||
tson::Layer *tileLayer = map->getLayer(tileLayerName); //This is a Layer
|
||||
std::string texName = tileLayer->getName();
|
||||
Game::assets->AddTexture(texName, wholePath.c_str());
|
||||
setTex(texName);
|
||||
globalScale = gScale;
|
||||
|
||||
printf("Added texture for tilemap.\n");
|
||||
tson::Layer *collisionLayer = map->getLayer(collisionLayerName);
|
||||
|
||||
tilesWide = map->getSize().x;
|
||||
@ -92,7 +95,7 @@ public:
|
||||
tileSet[element] = srcRect;
|
||||
}
|
||||
}
|
||||
|
||||
printf("Tile Set Setup Completed.\n");
|
||||
if(tileLayer->getType() == tson::LayerType::TileLayer)
|
||||
{
|
||||
destRects.resize(tilesWide*tilesHigh);
|
||||
@ -113,34 +116,36 @@ public:
|
||||
}
|
||||
destRect.w = destRect.h = tileWidth * gScale;
|
||||
}
|
||||
tson::Layer *myLayer = map->getLayer("Tile Layer 1");
|
||||
for (int r = 0;r<map->getSize().y;r++){
|
||||
// Next cycle through each column or tile in that row:
|
||||
for (int c = 0;c<map->getSize().x;c++){
|
||||
int i = r*map->getSize().x+c;
|
||||
int elem = c+r*map->getSize().x;
|
||||
tson::Tile *myTile = myLayer->getTileData(c,r);
|
||||
int tid = myTile->getId()-1;
|
||||
//std::cout << myLayer->getTileData(1,1)->getId() << std::endl;
|
||||
// TextureManager::Draw(texture, tileSet[tid], destRects[elem], SDL_FLIP_NONE);
|
||||
//std::cout << "c,r: " << c << ", " << r << std::endl;
|
||||
if(!tid){
|
||||
//printf("got nullptr\n");
|
||||
// printf("found valid tid\n");
|
||||
} else {
|
||||
//std::cout << "tid: " << tid << std::endl;
|
||||
}
|
||||
//std::cout << " elem: " << elem << std::endl;
|
||||
//std::cout << "i" << i << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
printf("Tilemap setup completed\n");
|
||||
// tson::Layer *myLayer = map->getLayer("Tile Layer 1");
|
||||
// for (int r = 0;r<map->getSize().y;r++){
|
||||
// // Next cycle through each column or tile in that row:
|
||||
// for (int c = 0;c<map->getSize().x;c++){
|
||||
// int i = r*map->getSize().x+c;
|
||||
// int elem = c+r*map->getSize().x;
|
||||
// tson::Tile *myTile = myLayer->getTileData(c,r);
|
||||
// int tid = myTile->getId()-1;
|
||||
// //std::cout << myLayer->getTileData(1,1)->getId() << std::endl;
|
||||
// // TextureManager::Draw(texture, tileSet[tid], destRects[elem], SDL_FLIP_NONE);
|
||||
// //std::cout << "c,r: " << c << ", " << r << std::endl;
|
||||
// if(!tid){
|
||||
// //printf("got nullptr\n");
|
||||
// // printf("found valid tid\n");
|
||||
// } else {
|
||||
// //std::cout << "tid: " << tid << std::endl;
|
||||
// }
|
||||
// //std::cout << " elem: " << elem << std::endl;
|
||||
// //std::cout << "i" << i << std::endl;
|
||||
// }
|
||||
// }
|
||||
// tson::Tile *testTile = myLayer->getTileData(0,4);
|
||||
// int myTid = testTile->getId()-1;
|
||||
//printf("Completed tilemap init\n");
|
||||
printf("Completed tilemap init\n");
|
||||
//std::cout << "destRects.size " << destRects.size() << std::endl;
|
||||
} else {
|
||||
printf("Failed to load Tileson map\n");
|
||||
std::cout << map->getStatusMessage();
|
||||
// printf("Failed to load Tileson map\n");
|
||||
std::cout << map->getStatusMessage() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@ -194,4 +199,3 @@ public:
|
||||
};
|
||||
|
||||
#endif /* SRC_ECS_TILEMAPCOMPONENT_H_ */
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
#define ASCII_ROW_COUNT 16
|
||||
|
||||
#include "Components.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
#include <stdio.h>
|
||||
|
@ -8,7 +8,7 @@
|
||||
#ifndef SRC_COLLISION_H_
|
||||
#define SRC_COLLISION_H_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
// #include "Vector2D.h"
|
||||
|
||||
class ColliderComponent;
|
||||
|
@ -55,7 +55,7 @@ int Game::nineSliceY0 = 4;
|
||||
int Game::nineSliceY1 = 12;
|
||||
|
||||
// auto& enemy(manager.addEntity());
|
||||
auto& puppy(manager.addEntity());
|
||||
//auto& puppy(manager.addEntity());
|
||||
|
||||
// auto& scoreboard(manager.addEntity());
|
||||
auto& uiInfo(manager.addEntity());
|
||||
@ -119,7 +119,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
if(SDL_Init(SDL_INIT_EVERYTHING) == 0)
|
||||
{
|
||||
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
|
||||
SDL_SetWindowBordered(window,SDL_FALSE);
|
||||
SDL_SetWindowBordered(window,SDL_TRUE);
|
||||
if(!window)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Couldn't create window: %s", SDL_GetError());
|
||||
@ -152,8 +152,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
|
||||
assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
|
||||
|
||||
// map = new Map("terrain",globalScale,16);
|
||||
// std::string myText = "Find lost puppies!\nThey need your help!";
|
||||
std::string myText = "U to Start";
|
||||
|
||||
//Set Font and UI NineSlice Sizes here
|
||||
@ -172,54 +170,9 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
my9Slice = new UINineSlice("textBox");
|
||||
my9Slice->MakeSlices("textBox",nineSliceSize.x,nineSliceSize.y,nineSliceX0,nineSliceX1,nineSliceY0,nineSliceY1,myDestRect,globalScale,Game::groupUI_Layer0);
|
||||
|
||||
// std::cout << "camera.w " << camera.w << std::endl;
|
||||
|
||||
// uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
|
||||
// uiInfo.addComponent<UITextComponent>("font", "CollisionHori: Vert: Jump: P.y : P.dy: YVec: ", fontSize.x,fontSize.y, 1);
|
||||
// uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: Px2: tson: ", fontSize.x,fontSize.y, gScale);
|
||||
// uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: ", fontSize.x,fontSize.y, gScale);
|
||||
// uiInfo.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
|
||||
// uiCamXInfo.addComponent<UITextComponent>("font", "nan", fontSize.x,fontSize.y, gScale);
|
||||
// uiCamXInfo.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiCamYInfo.addComponent<TransformComponent>(camera.w/gScale-48,36,40*gScale,12*gScale,gScale);
|
||||
// uiCamYInfo.addComponent<UITextComponent>("font", "nan", fontSize.x,fontSize.y, gScale);
|
||||
// uiCamYInfo.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiPlayerXInfo.addComponent<TransformComponent>(camera.w/gScale-49,49,40*gScale,12*gScale,gScale);
|
||||
// uiPlayerXInfo.addComponent<UITextComponent>("font", "nan", fontSize.x,fontSize.y, gScale);
|
||||
// uiPlayerXInfo.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiPlayerYInfo.addComponent<TransformComponent>(camera.w/gScale-48,62,40*gScale,12*gScale,gScale);
|
||||
// uiPlayerYInfo.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
|
||||
// uiPlayerYInfo.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiBoundary1Info.addComponent<TransformComponent>(camera.w/gScale-48,75,128*gScale,12*gScale,gScale);
|
||||
// uiBoundary1Info.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
|
||||
// uiBoundary1Info.addGroup(groupUI_Layer3);
|
||||
|
||||
// uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
|
||||
// uiBoundary2Info.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
|
||||
// uiBoundary2Info.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
|
||||
// uiBoundary3Info.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
|
||||
// uiBoundary3Info.addGroup(groupUI_Layer3);
|
||||
|
||||
// debug UI box
|
||||
// SDL_Rect debugBoxRect = SDL_Rect();
|
||||
// debugBoxRect.x = camera.w-(100*gScale);
|
||||
// debugBoxRect.y = 4*gScale;
|
||||
// debugBoxRect.w = 98*gScale;
|
||||
// debugBoxRect.h = 112*gScale;
|
||||
// debugBox = new UINineSlice("textBox");
|
||||
// debugBox->MakeSlices("textBox",nineSliceSize.x,nineSliceSize.y,nineSliceX0,nineSliceX1,nineSliceY0,nineSliceY1,debugBoxRect,globalScale,Game::groupUI_Layer2);
|
||||
|
||||
//ecs implementation
|
||||
|
||||
// player.addComponent<TransformComponent>(860*globalScale,640*globalScale,22,42,globalScale);
|
||||
player.addComponent<TransformComponent>(150*gScale,100*gScale,32,32,globalScale,3); // 180,120
|
||||
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/kaijuturtle.json");
|
||||
|
||||
@ -235,15 +188,11 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
gameScene.addComponent<TileMapComponent>("assets/maps/kaiju-city-map.json","kaiju-city","Tile Layer 1","Collision",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
|
||||
gameScene.addGroup(groupMap);
|
||||
// printf("Completed loading Tilemap\n");
|
||||
// std::cout << "LevelMap: " << levelMap.x << ", " << levelMap.y << ", " << levelMap.w << ", " << levelMap.h << std::endl;
|
||||
|
||||
playerPosition = Vector2D().Zero();
|
||||
pVel = Vector2D().Zero();
|
||||
|
||||
// puppy.addComponent<TransformComponent>(1024*globalScale,210*globalScale,36,30,globalScale);
|
||||
// puppy.addComponent<SpriteComponent>("puppy", SpriteComponent::spriteObject);
|
||||
// puppy.addGroup(groupObjects);
|
||||
//printf("Init Completed\n");
|
||||
printf("Init Completed\n");
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError());
|
||||
isRunning = false;
|
||||
@ -285,7 +234,7 @@ void Game::update()
|
||||
// {
|
||||
// const char* initText = "Loading...";
|
||||
// text->ParseString(initText,12,22,gScale,"init");
|
||||
// const char* titleText = "Beagle Rescue";
|
||||
// const char* titleText = "Kaiju";
|
||||
// const char* gameOverText = "Game Over";
|
||||
// }
|
||||
|
||||
|
@ -7,9 +7,9 @@
|
||||
|
||||
#ifndef GAME_HPP_
|
||||
#define GAME_HPP_
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <SDL.h>
|
||||
#include <SDL_image.h>
|
||||
#include <SDL_mixer.h>
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
@ -11,37 +11,57 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
//#include <mach-o/dyld.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
Game *game = nullptr;
|
||||
|
||||
int main(int argc, const char * argv[])
|
||||
{
|
||||
// printf("Program has started, but not initialized yet.\n");
|
||||
const int FPS = 60;
|
||||
const int frameDelay = 1000 / FPS;
|
||||
|
||||
Uint64 frameStart;
|
||||
int frameTime;
|
||||
|
||||
boost::filesystem::path p{argv[0]};
|
||||
p = absolute(p).parent_path();
|
||||
std::cout << "boost path: " << p << std::endl;
|
||||
|
||||
// =============================
|
||||
// Load cJSON config.json file
|
||||
// =============================
|
||||
// Starting with Error Checking
|
||||
std::string configPath = "src/config/config.json";
|
||||
//std::string configPath = "src/config/config.json";
|
||||
std::string configPath = "/Users/ayoungblood/Projects/KaijuSaveEarth/src/config/config.json";
|
||||
// /Users/ayoungblood/Projects/KaijuSaveEarth
|
||||
// std::string fullPath = p.c_str() + "/" + configPath;
|
||||
std::ifstream fin(configPath);
|
||||
|
||||
if(fin.is_open()){
|
||||
std::ifstream jsonText("src/config/config.json");
|
||||
// std::cout << "Attempting to load: " << configPath << std::endl;
|
||||
// std::cout << "Current working Dir: " << std::filesystem::current_path() << std::endl;
|
||||
if(!fin.is_open()){
|
||||
std::cerr<<"ERROR: config.json not found or opened"<<std::endl;
|
||||
} else {
|
||||
printf("config.json loaded successfully.\n");
|
||||
}
|
||||
/*std::ifstream jsonText("src/config/config.json");
|
||||
std::ostringstream tmp;
|
||||
tmp << jsonText.rdbuf();
|
||||
std::string json = tmp.str();
|
||||
cJSON * myJSON = cJSON_Parse(json.c_str());
|
||||
cJSON * windowName = cJSON_GetObjectItemCaseSensitive(myJSON, "WindowName");
|
||||
cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");
|
||||
int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
|
||||
int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
|
||||
int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
|
||||
int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
|
||||
cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");*/
|
||||
// int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
|
||||
// int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
|
||||
// int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
|
||||
// int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
|
||||
int windowWidth = 64;
|
||||
int windowHeight = 64;
|
||||
int windowFS = 0;
|
||||
int globalScale = 10;
|
||||
bool isWindowFS;
|
||||
std::string windowName = "KaijuSaveEarth";
|
||||
if (windowFS==0)
|
||||
{
|
||||
isWindowFS = false;
|
||||
@ -52,9 +72,10 @@ int main(int argc, const char * argv[])
|
||||
windowWidth = windowWidth*globalScale;
|
||||
windowHeight = windowHeight*globalScale;
|
||||
game = new Game();
|
||||
game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale);
|
||||
// game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale);
|
||||
game->init(windowName.c_str(), windowWidth, windowHeight, isWindowFS, globalScale);
|
||||
// cJSON memory management
|
||||
cJSON_Delete(myJSON);
|
||||
// cJSON_Delete(myJSON);
|
||||
|
||||
while (game->running())
|
||||
{
|
||||
@ -73,9 +94,7 @@ int main(int argc, const char * argv[])
|
||||
|
||||
}
|
||||
game->clean();
|
||||
} else {
|
||||
std::cout<<"config.json not found or opened"<<std::endl;
|
||||
}
|
||||
// }
|
||||
|
||||
if(fin.fail()){
|
||||
std::cout<<"config.json load failed"<<std::endl;
|
||||
|
@ -8,7 +8,7 @@
|
||||
#ifndef SRC_UININESLICE_H_
|
||||
#define SRC_UININESLICE_H_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include "string"
|
||||
#include "../game/Game.hpp"
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
#define ASCII_COUNT 96
|
||||
#define ASCII_ROW_COUNT 16
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
#include <iostream>
|
||||
#include "../game/Game.hpp"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
|
Loading…
Reference in New Issue
Block a user