Added music and sfx

This commit is contained in:
2021-01-31 16:29:42 -05:00
parent 5d76cfe49c
commit a3c829f7c8
18 changed files with 53 additions and 39 deletions

View File

@ -34,39 +34,21 @@ public:
switch (Game::event.key.keysym.sym)
{
case SDLK_UP:
// transform->velocity.y = -1;
// sprite->Play("WalkNorth");
// if (transform->velocity.x < 0)
// {
// sprite->Play("WalkNW");
// }
// if (transform->velocity.x > 0)
// {
// sprite->Play("WalkNW");
// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
// }
break;
case SDLK_DOWN:
// transform->velocity.y = 1;
// sprite->Play("WalkSouth");
// if (transform->velocity.x < 0)
// {
// sprite->Play("WalkSW");
// }
// if (transform->velocity.x > 0)
// {
// sprite->Play("WalkSW");
// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
// }
break;
case SDLK_LEFT:
transform->velocity.x = -1;
if(Game::playerIsGrounded){
sprite->Play("Walk");
}
sprite->spriteFlip = SDL_FLIP_NONE;
break;
case SDLK_RIGHT:
transform->velocity.x = 1;
if(Game::playerIsGrounded){
sprite->Play("Walk");
}
sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
break;
case SDLK_k:
@ -103,10 +85,17 @@ public:
case SDLK_LEFT:
transform->velocity.x = 0;
sprite->Play("Idle");
if (!Game::gravityOnPlayer){
Game::gravityOnPlayer = true;
sprite->Play("Fall");
}
break;
case SDLK_RIGHT:
transform->velocity.x = 0;
sprite->Play("Idle");
if (!Game::gravityOnPlayer){
Game::gravityOnPlayer = true;
}
break;
case SDLK_k:
if (Game::debugCollisionBoxes)