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src/assetmgr/AssetManager.cpp
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69
src/assetmgr/AssetManager.cpp
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/*
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* AssetManager.cpp
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*
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* Created on: Apr 4, 2020
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* Author: ayoungblood
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*/
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#include "AssetManager.h"
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#include "../ecs/Components.h"
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#include "../ecs/ECS.h"
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class Manager;
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AssetManager::AssetManager(Manager* man) : manager(man)
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{}
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AssetManager::~AssetManager()
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{}
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// void AssetManager::CreateProjectile(Vector2D pos, Vector2D vel, int range, int speed, std::string id)
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// {
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// auto& projectile(manager->addEntity());
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// projectile.addComponent<TransformComponent>(pos.x, pos.y, 32, 32, 1);
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// projectile.addComponent<SpriteComponent>(id);
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// projectile.addComponent<ProjectileComponent>(range,speed,vel);
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// projectile.addComponent<ColliderComponent>("projectile");
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// projectile.addGroup(Game::groupProjectiles);
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// ;}
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//void AssetManager::CreateText(Vector2D pos, std::string textToDisplay, std::string id)
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//{
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// auto& text(manager->addEntity());
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// text.addComponent<TransformComponent>(pos.x,pos.y,32,32,1);
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//
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// text.addGroup(Game::groupUI);
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//}
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void AssetManager::AddTexture(std::string id, const char* path)
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{
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textures.emplace(id, TextureManager::LoadTexture(path));
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}
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SDL_Texture* AssetManager::GetTexture(std::string id)
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{
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return textures[id];
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}
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//Sound Mixer
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//Sound Clips
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void AssetManager::AddSoundClip(std::string id, const char* path)
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{
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soundClips.emplace(id, MusicManager::LoadSound(path));
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}
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Mix_Chunk* AssetManager::GetSoundClip(std::string id)
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{
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return soundClips[id];
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}
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//Music
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void AssetManager::AddMusicTrack(std::string id, const char* path)
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{
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musicTracks.emplace(id, MusicManager::LoadMusic(path));
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}
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Mix_Music* AssetManager::GetMusicTrack(std::string id)
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{
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return musicTracks[id];
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}
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