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src/ui/UIText.cpp Normal file
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/*
* UIText.cpp
*
* Created on: May 21, 2020
* Author: ayoungblood
*/
#include "UIText.h"
#include "../game/Game.hpp"
#include "../ecs/ECS.h"
#include "../ecs/Components.h"
#include "string.h"
#include <iostream>
#include <stdio.h>
extern Manager manager;
UIText::UIText(const char* text, std::string texId, int x, int y, int letterW, int letterH, int lScale)
{
inputText = text;
textureID = texId;
posX = x;
posY = y;
letterWidth = letterW;
letterHeight = letterH;
scale = lScale;
}
UIText::~UIText()
{
}
void UIText::ParseString(const char* inputText, int x, int y, int scale)
{
//Parse input text into an array of char
int posX = x;
int posY = y;
int i = 0;
// printf(inputText);
char current = inputText[i];
do
{
++i;
if (strcmp(&current,"\n"))
{
posX += letterWidth;
}
else
{
// printf("new line detected");
posX = x;
posY += letterHeight;
}
UIText::AddLetter(posX, posY, current);
current = inputText[i];
} while ((strcmp(&current,"\0"))!=0);
}
void UIText::AddLetter(int xpos, int ypos, char crnt)
{
auto& letter(manager.addEntity());
letter.addComponent<TransformComponent>(xpos*scale, ypos*scale, letterWidth, letterHeight, 1);
// printf("Scale: %d\n",scale);
letter.addComponent<SpriteComponent>("font", SpriteComponent::spriteText, crnt, letterWidth, letterHeight, scale);
letter.addGroup(Game::groupUI_Layer1);
}