TileSet Parsing and Setup Refactored
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@ -1,4 +1,5 @@
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/*
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*
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* TileMapComponent.h
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*
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* Created on: Mar 21, 2020
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@ -24,7 +25,7 @@ public:
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SDL_Texture* texture;
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SDL_Rect srcRect, destRect;
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//tmxparser::TmxMap map;
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//tileson::Tileson map;
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tson::Tileson t;
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int globalScale;
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std::vector<SDL_Rect> tileSet;
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std::vector<SDL_Rect> destRects;
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@ -47,7 +48,7 @@ public:
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// ***********************************************************************************
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// TILESON ~~~~~~~~~~~
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tson::Tileson t;
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//tson::Tileson t;
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const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
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std::unique_ptr<tson::Map> map = t.parse(jsonPath);
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@ -56,51 +57,109 @@ public:
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{
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printf("Tileson successfully parsed the tilemap\n");
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std::cout << map->getStatusMessage() << std::endl;
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//Gets the layer called "Object Layer" from the "ultimate_demo.json map
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//tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is an Object Layer
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//Example from a Tile Layer
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//I know for a fact that this is a Tile Layer, but you can check it this way to be sure.
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//if(tileLayer->getType() == tson::LayerType::TileLayer)
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//{
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//pos = position in tile units
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// printf("Tileson found layer of tiles");
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// for(auto &[pos, tileObject] : tileLayer->getTileObjects()) //Loops through absolutely all existing tileObjects
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// {
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// tson::Tileset *tileset = tileObject.getTile()->getTileset();
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// tson::Rect drawingRect = tileObject.getDrawingRect();
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// tson::Vector2f position = tileObject.getPosition();
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// //printf("X: %f, Y: %f\n",position.x,position.y);
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// }
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//}
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// *******************************************************************************************
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//map = loadedMap;
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tson::Tileset *tileset = map->getTileset("br-tiles");
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std::cout << "Image Path: " << tileset->getImage() << std::endl;
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std::string fullPath = tileset->getImage();
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size_t charPos = fullPath.find("assets");
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fullPath.erase(0,charPos);
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//std::cout << "Updated path: " << fullPath << std::endl;
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//tson::Tile *tile = tileset->getTile(1);
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//std::string myTexPath = tile->getImage();
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//tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is an Object Layer
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//std::string myTexPath = fullPath;
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tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is a Layer
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//std::cout << "\nTexturePath: \n" << myTexPath << "\n" << std::endl;
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//std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
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//Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
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//setTex(map.tilesetCollection[0].name);
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std::string texturePath = fullPath;
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Game::assets->AddTexture("terrain", texturePath.c_str());
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setTex("terrain");
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globalScale = gScale;
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//colliders.resize(map.height, std::vector<int>(map.width, 0));
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tilesWide = map->getSize().x;
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//printf("tilesWide: %d\n",tilesWide);
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printf("tilesWide: %d\n",tilesWide);
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tilesHigh = map->getSize().y;
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//printf("tilesHigh: %d\n",tilesHigh);
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printf("tilesHigh: %d\n",tilesHigh);
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tileWidth = map->getTileSize().x;
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//printf("tileSizeWidth: %d\n",tileWidth);
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printf("tileSizeWidth: %d\n",tileWidth);
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// =========== Setup Tile Set ===========
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//tileSetTotal = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
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//tileSet.resize(tileSetTotal);
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tileSetTotal = tileset->getTileCount();
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int tileSetCols = tileset->getColumns();
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std::cout << "tileSet Cols: " << tileSetCols << std::endl;
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int tileSetRows = tileSetTotal/tileSetCols;
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std::cout << "tileSet Rows: " << tileSetRows << std::endl;
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tileSet.resize(tileSetTotal);
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std::cout << tileSetTotal << std::endl;
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for (int r=0;r<tileSetRows;r++){
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for (int c=0;c<tileSetCols;c++){
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srcRect.x = c*tileWidth;
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srcRect.y = r*tileWidth;
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srcRect.w = srcRect.h = tileWidth;
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int element = r*tileSetCols+c;
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tileSet[element] = srcRect;
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}
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}
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if(tileLayer->getType() == tson::LayerType::TileLayer)
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{
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destRects.resize(tilesWide*tilesHigh);
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initialPositions.resize(tilesWide*tilesHigh);
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// =================================================
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// for (int r = 0;r<map.height;r++){
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// for (int c = 0;c<map.width;c++){
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// int elem = c+r*map.width;
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// SDL_Rect thisRect = SDL_Rect();
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// thisRect.x = c*map.tilesetCollection[0].tileWidth*globalScale;
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// thisRect.y = r*map.tilesetCollection[0].tileWidth*globalScale;
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// thisRect.w = thisRect.h = map.tileWidth * globalScale;
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// std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
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// initialPositions[elem] = ogPos;
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// thisRect.x = thisRect.x-offsetX*globalScale;
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// thisRect.y = thisRect.y-offsetY*globalScale;
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// destRects[elem] = thisRect;
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// colliders[r][c] = map.layerCollection[1].tiles[elem].gid;
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// // std::cout << "colliders[" << std::to_string(r) << "][" << std::to_string(c) << "]= " << std::to_string(colliders[r][c]) << std::endl;
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// }
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// }
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//=================================================
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int col = 0;
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int row = 0;
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for(auto &[pos, tileObject] : tileLayer->getTileObjects()) //Loops through absolutely all existing tileObjects
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{
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//int elem = 0;
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tson::Tileset *tileset = tileObject.getTile()->getTileset();
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tson::Rect drawingRect = tileObject.getDrawingRect();
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tson::Vector2f position = tileObject.getPosition();
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//int thiscount = tileObject.getTileCount();
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//std::cout << "Tile id: " << tileObject.getTile()->getId() << std::endl;
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//std::cout << "Tile column: " << col << std::endl;
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//std::cout << "Tile row: " << row << std::endl;
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//std::cout << "X: " << drawingRect.x << std::endl;
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//std::cout << "Y: " << drawingRect.y << std::endl;
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//std::cout << "Width: " << drawingRect.width << std::endl;
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//std::cout << "height: " << drawingRect.height << std::endl;
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//std::cout << "col % tilesWide: " << col%tilesWide << std::endl;
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if ( col%tilesWide == 0) {
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col=0;
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//printf("New Row\n");
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row++;
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}
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col++;
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}
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}
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/*
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for (int r=0;r<map.tilesetCollection[0].rowCount;r++){
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for (int c=0;c<map.tilesetCollection[0].colCount;c++){
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@ -130,13 +189,12 @@ public:
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colliders[r][c] = map.layerCollection[1].tiles[elem].gid;
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// std::cout << "colliders[" << std::to_string(r) << "][" << std::to_string(c) << "]= " << std::to_string(colliders[r][c]) << std::endl;
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}
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}
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destRect.w = destRect.h = map.tileWidth * gScale;
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*/
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}*/
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destRect.w = destRect.h = tileWidth * gScale;
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} else {
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printf("Failed to load Tileson map\n");
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std::cout << map->getStatusMessage();
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//printf(map->getStatus());
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}
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}
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