Background and tilemap added
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@ -45,6 +45,7 @@ public:
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spriteText,
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spriteObject,
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spriteTileMap,
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spriteBackground,
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spriteActor,
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spriteAnimation,
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spriteAtlas
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@ -157,7 +158,7 @@ public:
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destRect.w = letterWidth*scale;
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destRect.h = letterHeight*scale;
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break;
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case spriteUIL0: case spriteUIL1:
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case spriteUIL0: case spriteUIL1: case spriteBackground:
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break;
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case spriteActor: case spriteAnimation: case spriteAtlas: case spriteObject: case spriteTileMap:
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srcRect.x = srcRect.y = 0;
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@ -173,7 +174,7 @@ public:
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{
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switch(spriteType)
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{
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case spriteUIL0: case spriteUIL1: case spriteText:
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case spriteUIL0: case spriteUIL1: case spriteText: case spriteBackground:
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destRect.x = static_cast<int>(transform->position.x);
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destRect.y = static_cast<int>(transform->position.y);
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break;
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