Background and tilemap added

This commit is contained in:
2021-01-30 01:34:02 -05:00
parent 618bda931e
commit b691641494
32 changed files with 62 additions and 123 deletions

View File

@ -45,6 +45,7 @@ public:
spriteText,
spriteObject,
spriteTileMap,
spriteBackground,
spriteActor,
spriteAnimation,
spriteAtlas
@ -157,7 +158,7 @@ public:
destRect.w = letterWidth*scale;
destRect.h = letterHeight*scale;
break;
case spriteUIL0: case spriteUIL1:
case spriteUIL0: case spriteUIL1: case spriteBackground:
break;
case spriteActor: case spriteAnimation: case spriteAtlas: case spriteObject: case spriteTileMap:
srcRect.x = srcRect.y = 0;
@ -173,7 +174,7 @@ public:
{
switch(spriteType)
{
case spriteUIL0: case spriteUIL1: case spriteText:
case spriteUIL0: case spriteUIL1: case spriteText: case spriteBackground:
destRect.x = static_cast<int>(transform->position.x);
destRect.y = static_cast<int>(transform->position.y);
break;