Collider debug boxes with SDL_Rect
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77
src/ecs/PlayerController.h
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77
src/ecs/PlayerController.h
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/*
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* PlayerController.h
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*
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* Created on: Aug 27, 2021
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* Author: ayoungblood
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*/
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#ifndef SRC_ECS_PlayerController_H_
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#define SRC_ECS_PlayerController_H_
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#include "Components.h"
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#include "../game/Vector2D.h"
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class PlayerController : public Component
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{
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public:
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Vector2D lastSafePosition;
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float jumpTime;
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float jumpForce;
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bool isJumping;
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bool isGrounded;
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PlayerController()
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{
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jumpTime = 0.0f;
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jumpForce = 0.0f;
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bool isJumping = false;
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bool isGrounded = false;
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lastSafePosition = Vector2D();
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}
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PlayerController(float jumpT, float jumpF, bool jumping, bool grounded, Vector2D lastPos)
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{
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jumpTime = jumpT;
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jumpForce = jumpF;
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bool isJumping = jumping;
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bool isGrounded = grounded;
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lastSafePosition = lastPos;
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}
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~PlayerController()
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{
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}
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void init() override
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{
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lastSafePosition.Zero();
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}
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void update() override
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{
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}
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void setLastSafePos(Vector2D prevSafePos)
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{
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lastSafePosition = prevSafePos;
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}
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// void init() override
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// {
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//
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// }
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};
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#endif /* SRC_ECS_PlayerController_H_ */
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