Kdevelop included, libtmxparser excluded
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@@ -7,16 +7,18 @@
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#ifndef GAME_HPP_
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#define GAME_HPP_
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#include "../../libsdl2/include/SDL.h"
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#include "../../libsdl2_image/SDL_image.h"
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#include "../../libsdl2_mixer/SDL_mixer.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#include <stdio.h>
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#include <iostream>
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#include <vector>
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#include "Vector2D.h"
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#include "../assetmgr/AssetManager.h"
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#include "GameStateManager.h"
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#include "../../libtmx-parser/src/tmxparser.h"
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//#include "../../libtmx-parser/src/tmxparser.h"
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//#include "libtmx-parser/src/tmxparser.h"
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//#include <tmxparser.h>
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class ColliderComponent;
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class AssetManager;
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