Added FSM and Game State Manager
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@ -87,7 +87,7 @@ public:
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sprite->Play("Idle");
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if (!Game::gravityOnPlayer){
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Game::gravityOnPlayer = true;
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sprite->Play("Fall");
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// sprite->Play("Fall");
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}
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break;
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case SDLK_RIGHT:
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@ -108,6 +108,13 @@ public:
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transform->velocity.y = 0;
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sprite->Play("Fall");
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Game::gravityOnPlayer = true;
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break;
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case SDLK_u:
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// Advance the GSM state via the u key
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Game::gsm->AdvanceState();
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break;
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case SDLK_i:
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Game::gsm->GameOver();
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break;
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case SDLK_ESCAPE: // exit the game when Escape pressed
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Game::isRunning = false;
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