Added FSM and Game State Manager
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@@ -28,6 +28,7 @@ UIText* text;
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UINineSlice* my9Slice;
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UIText* scoreboardText;
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UINineSlice* scoreboard9Slice;
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GameStateManager* Game::gsm = new GameStateManager();
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SDL_Renderer* Game::renderer = nullptr;
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SDL_Event Game::event;
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@@ -243,7 +244,10 @@ void Game::update()
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void Game::render()
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{
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SDL_RenderClear(renderer);
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// if (gsm->currentState==GameStateManager::ST_COREGAME)
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// {
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// printf("Core Game state\n");
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// }
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for (auto& t : tiles)
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{
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t->draw();
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