Beginning emscripten refactor with separate build script
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@ -4,6 +4,7 @@ project(KaijuSaveEarth VERSION 1.0.0 )
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#set(CMAKE_CXX_STANDARD 11) # old requirements
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set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
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set(CMAKE_CXX_REQUIRED ON)
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#set(CMAKE_CXX_COMPILER "/home/ayoungblood/Git/emsdk/upstream/emscripten/emcc")
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include(FetchContent)
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include(FindPkgConfig)
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1
build_emscripten.sh
Executable file
1
build_emscripten.sh
Executable file
@ -0,0 +1 @@
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emcc src/game/Main.cpp -s WASM=1 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' -s USE_SDL_MIXER=2 -o build/index.js
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@ -11,25 +11,21 @@
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <emscripten.h>
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Game *game = nullptr;
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int main(int argc, const char * argv[])
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{
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struct context{
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const int FPS = 60;
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const int frameDelay = 1000 / FPS;
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Uint64 frameStart;
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int frameTime;
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// =============================
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// Load cJSON config.json file
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// =============================
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// Starting with Error Checking
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std::string configPath = "src/config/config.json";
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std::ifstream fin(configPath);
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if(fin.is_open()){
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// if(!fin.is_open()){
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// std::cout << "Failed to load Config.json" << std::endl;
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// } else {
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std::ifstream jsonText("src/config/config.json");
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std::ostringstream tmp;
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tmp << jsonText.rdbuf();
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@ -49,26 +45,38 @@ int main(int argc, const char * argv[])
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{
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isWindowFS = true;
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}
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windowWidth = windowWidth*globalScale;
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windowHeight = windowHeight*globalScale;
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// }
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};
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int main(int argc, const char * argv[])
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{
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context ctx;
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if(ctx.fin.is_open()){
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game = new Game();
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game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale);
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ctx.windowWidth = ctx.windowWidth*ctx.globalScale;
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ctx.windowHeight = ctx.windowHeight*ctx.globalScale;
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game->init(ctx.windowName->valuestring, ctx.windowWidth, ctx.windowHeight, ctx.isWindowFS, ctx.globalScale);
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// cJSON memory management
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cJSON_Delete(myJSON);
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cJSON_Delete(ctx.myJSON);
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init(&ctx);
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while (game->running())
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{
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frameStart = SDL_GetTicks64();
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ctx.frameStart = SDL_GetTicks64();
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game->handleEvents();
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game->update();
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game->render();
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frameTime = SDL_GetTicks64() - frameStart;
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ctx.frameTime = SDL_GetTicks64() - ctx.frameStart;
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if(frameDelay > frameTime)
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if(ctx.frameDelay > ctx.frameTime)
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{
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SDL_Delay(frameDelay - frameTime);
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SDL_Delay(ctx.frameDelay - ctx.frameTime);
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}
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}
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@ -77,7 +85,7 @@ int main(int argc, const char * argv[])
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std::cout<<"config.json not found or opened"<<std::endl;
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}
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if(fin.fail()){
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if(ctx.fin.fail()){
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std::cout<<"config.json load failed"<<std::endl;
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}
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