Tilemap doesn't use hardcoded path instead uses generated path from Game.cpp
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@@ -191,7 +191,8 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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levelMap.y = 0;
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// printf("Trying to load Tilemap\n");
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gameScene.addComponent<TileMapComponent>("assets/maps/kaiju-city-map.json","kaiju-city","Tile Layer 1","Collision",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
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std::string mapPath = Game::projPath + "assets/maps/kaiju-city-map.json";
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gameScene.addComponent<TileMapComponent>(mapPath,"kaiju-city","Tile Layer 1","Collision",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
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gameScene.addGroup(groupMap);
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// printf("Completed loading Tilemap\n");
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