Compare commits

..

No commits in common. "macos" and "main" have entirely different histories.
macos ... main

49 changed files with 838 additions and 308 deletions

BIN
.DS_Store vendored

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5
.gitignore vendored
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@ -108,8 +108,3 @@ _deps
# CMake artifacts # CMake artifacts
CMakeCache.txt CMakeCache.txt
# macOS finder files
.DS_Store
# VS Code project stuff
.vscode*

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@ -11,15 +11,13 @@ include(FindPkgConfig)
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file(GLOB_RECURSE CSOURCES src/cjson/*.c) file(GLOB_RECURSE CSOURCES src/cjson/*.c)
@ -27,4 +25,4 @@ file(GLOB_RECURSE CPPSOURCES src/*.cpp)
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608
Makefile Normal file
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@ -1,37 +1,9 @@
=======
# Kaiju Saves Earth # Kaiju Save Earth
---
Low Rez Jam 2023 Low Rez Jam 2023
![Kaiju Saves Earth Title Screen](assets/textures/ui/titlescreenbig.png "Kaiju Saves Earth") A game where you play as a giant monster (Kaiju) who must save all the humans from destroying themselves and the world by catching them and safely stowing them on your back.
In the distant future humans are panicked and pose a great risk to each other and themselves. Fortunately there is a giant monster "Kaiju" that come in to scoop up these people before they hurt anyone, storing them safely on its protected shell on its back. You play as the Kaiju trying to save as many people as possible before they hurt themselves.
Controls: w,a,s,d for movement and u,i,j,k for other actions, escape to quit.
Currently on builds on linux and macOS; uses CMake and should be easy enough to port to other systems.
By: By:
Alan Youngblood Alan Youngblood
## INSTALL
### Linux
1. Download and unzip the project files
2. Install KDevelop with your package manager
3. Install dependencies (listed as apt packages with debian/ubuntu and derivative distros): `sudo apt install libboost-dev cmake build-essential libsdl2-2.0-0 libsdl2-dev libsdl2-image-2.0.-0 libsdl2-image-dev libsdl2-mixer-2.0-0 libsdl2-mixer-dev`
4. Open the .kdev4 project file in KDevelop, configure launch to be the executable which should be KaijuSaveEarth/build/KaijuSaveEarth; build should be configured already.
5. Build in KDevelop.
6. Launch/Run from KDevelop.
7. Enjoy playing!
### macOS
1. Download and unzip the project files
2. Install Apple Mac Developer tools in terminal.app: xcode-select --install
3. Install dependencies, we recommend using brew: brew install boost cmake sdl2 sdl2_image sdl2_mixer<br>
4. In terminal: `cd KaijuSaveEarth/build`
5. `cmake ..`
6. `make`
7. `open ..`
8. Double Click the executable KaijuSaveEarth
9. Enjoy playing!

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@ -3,7 +3,7 @@
"height": 4300, "height": 4300,
"width": 2 "width": 2
}, },
"activeFile": "kaiju-city-map2.json", "activeFile": "",
"expandedProjectPaths": [ "expandedProjectPaths": [
"." "."
], ],
@ -20,14 +20,11 @@
"scaleInEditor": 4 "scaleInEditor": 4
}, },
"kaiju-city-map.json": { "kaiju-city-map.json": {
"expandedObjectLayers": [ "scale": 3,
3 "selectedLayer": 1,
],
"scale": 4,
"selectedLayer": 0,
"viewCenter": { "viewCenter": {
"x": 132.75, "x": 86.16666666666666,
"y": 137.875 "y": 10.666666666666671
} }
}, },
"kaiju-city-map.json#kaiju-city": { "kaiju-city-map.json#kaiju-city": {
@ -37,13 +34,10 @@
"scale": 1.4114285714285715, "scale": 1.4114285714285715,
"selectedLayer": 0, "selectedLayer": 0,
"viewCenter": { "viewCenter": {
"x": 232.3886639676113, "x": 232.38866396761134,
"y": 218.57287449392717 "y": 218.21862348178138
} }
}, },
"kaiju-city-map.tmj#kaiju-city": {
"scaleInDock": 1
},
"kaiju-city-map.tmx": { "kaiju-city-map.tmx": {
"scale": 1.4114285714285715, "scale": 1.4114285714285715,
"selectedLayer": 0, "selectedLayer": 0,
@ -52,18 +46,6 @@
"y": 116.19433198380568 "y": 116.19433198380568
} }
}, },
"kaiju-city-map2.json": {
"scale": 2,
"selectedLayer": 1,
"viewCenter": {
"x": 169.5,
"y": 148.25
}
},
"kaiju-city-ts.tsj": {
"scaleInDock": 3,
"scaleInEditor": 1
},
"kaiju-city.tsj": { "kaiju-city.tsj": {
"dynamicWrapping": false, "dynamicWrapping": false,
"scaleInDock": 1, "scaleInDock": 1,
@ -88,30 +70,27 @@
}, },
"last.exportedFilePath": "/home/ayoungblood/projects/KaijuSaveEarth/assets/maps", "last.exportedFilePath": "/home/ayoungblood/projects/KaijuSaveEarth/assets/maps",
"last.externalTilesetPath": "/home/ayoungblood/projects/KaijuSaveEarth/assets/maps", "last.externalTilesetPath": "/home/ayoungblood/projects/KaijuSaveEarth/assets/maps",
"last.imagePath": "/Users/ayoungblood/Projects/KaijuSaveEarth/assets/maps", "last.imagePath": "/home/ayoungblood/projects/KaijuSaveEarth/assets/maps",
"lastUsedTilesetExportFilter": "JSON tileset files (*.tsj *.json)", "lastUsedTilesetExportFilter": "JSON tileset files (*.tsj *.json)",
"map.height": 40, "map.height": 32,
"map.lastUsedExportFilter": "All Files (*)", "map.lastUsedExportFilter": "All Files (*)",
"map.lastUsedFormat": "json", "map.lastUsedFormat": "json",
"map.layerDataFormat": null, "map.layerDataFormat": null,
"map.tileHeight": 8, "map.tileHeight": 8,
"map.tileWidth": 8, "map.tileWidth": 8,
"map.width": 40, "map.width": 32,
"openFiles": [ "openFiles": [
"kaiju-city-map2.json"
], ],
"project": "kaiju-city-map.tiled-project", "project": "kaiju-city-map.tiled-project",
"recentFiles": [ "recentFiles": [
"kaiju-city-map2.json",
"kaiju-city-ts.tsj",
"kaiju-city-map.json",
"kaiju-city-map.tmj",
"kaiju-city.tsj",
"testmap.json", "testmap.json",
"kaiju-tokyo.tsj", "kaiju-tokyo.tsj",
"kaiju-city-map.json",
"kaiju-city.tsx", "kaiju-city.tsx",
"br-tiles.tsj", "br-tiles.tsj",
"kaiju-city-map.tmx" "kaiju-city-map.tmx",
"kaiju-city-map.tmj",
"kaiju-city.tsj"
], ],
"tileset.lastUsedFilter": "JSON tileset files (*.tsj *.json)", "tileset.lastUsedFilter": "JSON tileset files (*.tsj *.json)",
"tileset.lastUsedFormat": "json", "tileset.lastUsedFormat": "json",

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@ -1,14 +0,0 @@
{ "columns":16,
"image":"kaiju-city-ts.png",
"imageheight":128,
"imagewidth":128,
"margin":0,
"name":"kaiju-city-ts",
"spacing":0,
"tilecount":256,
"tiledversion":"1.10.1",
"tileheight":8,
"tilewidth":8,
"type":"tileset",
"version":"1.10"
}

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@ -6,7 +6,7 @@
*/ */
#include "MusicManager.h" #include "MusicManager.h"
#include <SDL_mixer.h> #include <SDL2/SDL_mixer.h>
Mix_Music* MusicManager::LoadMusic(const char* path){ Mix_Music* MusicManager::LoadMusic(const char* path){
Mix_Music* music = Mix_LoadMUS(path); Mix_Music* music = Mix_LoadMUS(path);

View File

@ -9,7 +9,7 @@
#define SRC_MUSICMANAGER_H_ #define SRC_MUSICMANAGER_H_
#include "../game/Game.hpp" #include "../game/Game.hpp"
#include <SDL_mixer.h> #include <SDL2/SDL_mixer.h>
class MusicManager class MusicManager
{ {

View File

@ -8,6 +8,7 @@
#ifndef SRC_TEXTUREMANAGER_H_ #ifndef SRC_TEXTUREMANAGER_H_
#define SRC_TEXTUREMANAGER_H_ #define SRC_TEXTUREMANAGER_H_
// #include <SDL2/SDL_image.h>
#include "../game/Game.hpp" #include "../game/Game.hpp"
class TextureManager class TextureManager

View File

@ -1,6 +1,6 @@
{ {
"GameName": "Kaiju Save Earth", "GameName":"Kaiju Save Earth",
"Developers": "Alan Youngblood", "Developers": "Alan Youngblood",
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen, Beman Dawes, Andrey Semashev", "LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen",
"SpecialThanks": "Nic Allen, Brian Lhota, Rodrigo Monteiro" "SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
} }

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@ -1,7 +0,0 @@
{
"intro": {
"1": "IN THE YEAR\n23YY ...\nHUMAN\nPARANOIA\nRUNS WILD\nCONSUMED\nBY FEAR\nAND GREED",
"2": "THEY DESTROY\nEACH OTHER\nAND EARTH\nWHO CAN\nSAVE THEM?\n",
"3": "SURELY NOT\nANOTHER\nHUMAN?!?\nPERHAPS\nONLY A\nGREATER\nMONSTER..."
}
}

View File

@ -9,7 +9,7 @@
#define SRC_ECS_COLLIDERCOMPONENT_H_ #define SRC_ECS_COLLIDERCOMPONENT_H_
#include <string> #include <string>
#include <SDL.h> #include <SDL2/SDL.h>
#include "Components.h" #include "Components.h"
#include "ECS.h" #include "ECS.h"
#include "../assetmgr/TextureManager.h" #include "../assetmgr/TextureManager.h"
@ -52,9 +52,7 @@ public:
collider.x = xpos; collider.x = xpos;
collider.y = ypos; collider.y = ypos;
collider.w = collider.h = size*scale; collider.w = collider.h = size*scale;
if(texture != ""){
setTex(texture); setTex(texture);
}
center.x = collider.x+collider.w/2; center.x = collider.x+collider.w/2;
center.y = collider.y+collider.h/2; center.y = collider.y+collider.h/2;
} }
@ -66,9 +64,7 @@ public:
collider.h = height; collider.h = height;
offsetX = oX; offsetX = oX;
offsetY = oY; offsetY = oY;
if(texture != ""){
setTex(texture); setTex(texture);
}
center.x = collider.x+collider.w/2; center.x = collider.x+collider.w/2;
center.y = collider.y+collider.h/2; center.y = collider.y+collider.h/2;
} }

View File

@ -9,7 +9,7 @@
#define SRC_ECS_SPRITECOMPONENT_H_ #define SRC_ECS_SPRITECOMPONENT_H_
#include "Components.h" #include "Components.h"
#include <SDL.h> #include <SDL2/SDL.h>
#include "../assetmgr/TextureManager.h" #include "../assetmgr/TextureManager.h"
#include "Animation.h" #include "Animation.h"
#include <map> #include <map>
@ -66,48 +66,26 @@ public:
spriteType = sType; spriteType = sType;
if(sType == spriteAnimation) if(sType == spriteAnimation)
{ {
//std::string fullPath = Game::projPath + json;
std::ifstream fin(json); std::ifstream fin(json);
if(fin.is_open()){
} else {
std::cout<<"json file is NOT open"<<std::endl;
}
if(fin.fail()){ if(fin.fail()){
std::cerr<<"ERROR opening json file: " << json << std::endl; std::cout<<"json file open fail"<<std::endl;
} else if (fin.is_open()){ } else{
//printf("Opened a json file\n"); }
std::ifstream jsonText(json); std::ifstream jsonText(json);
std::ostringstream tmp; std::ostringstream tmp;
tmp << jsonText.rdbuf(); tmp << jsonText.rdbuf();
std::string aJson = tmp.str(); std::string aJson = tmp.str();
cJSON * animJson = cJSON_Parse(aJson.c_str()); cJSON * animJson = cJSON_Parse(aJson.c_str());
std::cout << "animJson: " << std::endl;
std::cout << animJson << std::endl;
char * printOut = cJSON_Print(animJson);
//std::cout << animJson << std::endl;
cJSON * meta = cJSON_GetObjectItem(animJson, "meta"); cJSON * meta = cJSON_GetObjectItem(animJson, "meta");
cJSON * version = cJSON_GetObjectItem(animJson, "version");
cJSON * frameTags = cJSON_GetObjectItem(meta,"frameTags"); cJSON * frameTags = cJSON_GetObjectItem(meta,"frameTags");
cJSON * frames = cJSON_GetObjectItem(animJson, "frames");
int tagsCount = cJSON_GetArraySize(frameTags); int tagsCount = cJSON_GetArraySize(frameTags);
int framesCount = cJSON_GetArraySize(frames);
//std::cout << "tagsCount: " << tagsCount << std::endl;
//std::cout << "version: " << version << std::endl;
const cJSON * aFrame = NULL;
const cJSON * aFrames = NULL;
aFrames =cJSON_GetObjectItemCaseSensitive(animJson, "frames");
cJSON_ArrayForEach(aFrame, aFrames){
cJSON *filename = cJSON_GetObjectItemCaseSensitive(aFrame, "filename");
if (!cJSON_IsNumber(aFrame)){
//printf("Not a number\n");
//printf("Json filename: %s\n",filename);
} else {
//std::cout << "animation frame number: " << aFrame->valueint<< std::endl;
}
}
for (int f = 0; f<framesCount; f++){
cJSON * crrntFrame = cJSON_GetArrayItem(frames, f);
std::string fileName = cJSON_GetObjectItem(crrntFrame, "filename")->valuestring;
std::cout << "Filename for frame is: " << fileName << std::endl;
}
for (int t = 0; t < tagsCount; t++) for (int t = 0; t < tagsCount; t++)
{ {
@ -118,10 +96,9 @@ public:
int toFrame = cJSON_GetObjectItem(animItem, "to")->valueint; int toFrame = cJSON_GetObjectItem(animItem, "to")->valueint;
Animation anim = Animation(fromFrame,toFrame,100); Animation anim = Animation(fromFrame,toFrame,100);
animations.emplace(name, anim); animations.emplace(name, anim);
std::cout << "Animation Name: " << name << "from: " << fromFrame << "to: " << toFrame << std::endl;
Play(name); Play(name);
} }
}
Animation moveN = Animation(0,1,100); Animation moveN = Animation(0,1,100);
animations.emplace("move-n", moveN); animations.emplace("move-n", moveN);
Animation moveW = Animation(2,1,100); Animation moveW = Animation(2,1,100);

View File

@ -9,7 +9,7 @@
#define SRC_ECS_TILECOMPONENT_H_ #define SRC_ECS_TILECOMPONENT_H_
#include "ECS.h" #include "ECS.h"
#include <SDL.h> #include <SDL2/SDL.h>
#include "../assetmgr/AssetManager.h" #include "../assetmgr/AssetManager.h"
class TileComponent : public Component class TileComponent : public Component

View File

@ -10,7 +10,7 @@
#define SRC_ECS_TILEMAPCOMPONENT_H_ #define SRC_ECS_TILEMAPCOMPONENT_H_
#include "ECS.h" #include "ECS.h"
#include <SDL.h> #include <SDL2/SDL.h>
#include "../assetmgr/AssetManager.h" #include "../assetmgr/AssetManager.h"
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
@ -47,12 +47,10 @@ public:
// TILESON ~~~~~~~~~~~ // TILESON ~~~~~~~~~~~
const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath); const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
//const std::filesystem::path jsonPath = std::filesystem::u8path("/Users/ayoungblood/Projects/KaijuSaveEarth/assets/maps/kaiju-city-map.json");
map = t.parse(jsonPath); map = t.parse(jsonPath);
//std::cout << "Trying to load json tile map from: " << jsonPath << std::endl;
if(map->getStatus() == tson::ParseStatus::OK) if(map->getStatus() == tson::ParseStatus::OK)
{ {
// printf("Map File Loaded!! \n");
tson::Tileset *tileset = map->getTileset(tsName); tson::Tileset *tileset = map->getTileset(tsName);
//std::cout << "tsName: " << tsName << std::endl; //std::cout << "tsName: " << tsName << std::endl;
std::string fullPath = tileset->getImage(); std::string fullPath = tileset->getImage();
@ -60,15 +58,14 @@ public:
//size_t charPos = fullPath.find("assets"); //size_t charPos = fullPath.find("assets");
//fullPath.erase(0,charPos); //fullPath.erase(0,charPos);
std::string prependPath = std::string("assets/maps/"); std::string prependPath = std::string("assets/maps/");
std::string localPath = prependPath + fullPath; std::string wholePath = prependPath + fullPath;
std::string wholePath = "/Users/ayoungblood/Projects/KaijuSaveEarth/" + localPath;
//std::cout << "fullPath: " << wholePath << std::endl; //std::cout << "fullPath: " << wholePath << std::endl;
tson::Layer *tileLayer = map->getLayer(tileLayerName); //This is a Layer tson::Layer *tileLayer = map->getLayer(tileLayerName); //This is a Layer
std::string texName = tileLayer->getName(); std::string texName = tileLayer->getName();
Game::assets->AddTexture(texName, wholePath.c_str()); Game::assets->AddTexture(texName, wholePath.c_str());
setTex(texName); setTex(texName);
globalScale = gScale; globalScale = gScale;
//printf("Added texture for tilemap.\n");
tson::Layer *collisionLayer = map->getLayer(collisionLayerName); tson::Layer *collisionLayer = map->getLayer(collisionLayerName);
tilesWide = map->getSize().x; tilesWide = map->getSize().x;
@ -95,7 +92,7 @@ public:
tileSet[element] = srcRect; tileSet[element] = srcRect;
} }
} }
//printf("Tile Set Setup Completed.\n");
if(tileLayer->getType() == tson::LayerType::TileLayer) if(tileLayer->getType() == tson::LayerType::TileLayer)
{ {
destRects.resize(tilesWide*tilesHigh); destRects.resize(tilesWide*tilesHigh);
@ -116,12 +113,34 @@ public:
} }
destRect.w = destRect.h = tileWidth * gScale; destRect.w = destRect.h = tileWidth * gScale;
} }
tson::Layer *myLayer = map->getLayer("Tile Layer 1");
//printf("Tilemap setup completed\n"); for (int r = 0;r<map->getSize().y;r++){
// Next cycle through each column or tile in that row:
for (int c = 0;c<map->getSize().x;c++){
int i = r*map->getSize().x+c;
int elem = c+r*map->getSize().x;
tson::Tile *myTile = myLayer->getTileData(c,r);
int tid = myTile->getId()-1;
//std::cout << myLayer->getTileData(1,1)->getId() << std::endl;
// TextureManager::Draw(texture, tileSet[tid], destRects[elem], SDL_FLIP_NONE);
//std::cout << "c,r: " << c << ", " << r << std::endl;
if(!tid){
//printf("got nullptr\n");
// printf("found valid tid\n");
} else {
//std::cout << "tid: " << tid << std::endl;
}
//std::cout << " elem: " << elem << std::endl;
//std::cout << "i" << i << std::endl;
}
}
// tson::Tile *testTile = myLayer->getTileData(0,4);
// int myTid = testTile->getId()-1;
//printf("Completed tilemap init\n");
//std::cout << "destRects.size " << destRects.size() << std::endl; //std::cout << "destRects.size " << destRects.size() << std::endl;
} else { } else {
// printf("Failed to load Tileson map\n"); printf("Failed to load Tileson map\n");
std::cout << map->getStatusMessage() << std::endl; std::cout << map->getStatusMessage();
} }
} }
@ -175,3 +194,4 @@ public:
}; };
#endif /* SRC_ECS_TILEMAPCOMPONENT_H_ */ #endif /* SRC_ECS_TILEMAPCOMPONENT_H_ */

View File

@ -13,7 +13,7 @@
#define ASCII_ROW_COUNT 16 #define ASCII_ROW_COUNT 16
#include "Components.h" #include "Components.h"
#include <SDL.h> #include <SDL2/SDL.h>
#include "../assetmgr/TextureManager.h" #include "../assetmgr/TextureManager.h"
#include "../assetmgr/AssetManager.h" #include "../assetmgr/AssetManager.h"
#include <stdio.h> #include <stdio.h>

View File

@ -8,7 +8,7 @@
#ifndef SRC_COLLISION_H_ #ifndef SRC_COLLISION_H_
#define SRC_COLLISION_H_ #define SRC_COLLISION_H_
#include <SDL.h> #include <SDL2/SDL.h>
// #include "Vector2D.h" // #include "Vector2D.h"
class ColliderComponent; class ColliderComponent;

View File

@ -55,7 +55,7 @@ int Game::nineSliceY0 = 4;
int Game::nineSliceY1 = 12; int Game::nineSliceY1 = 12;
// auto& enemy(manager.addEntity()); // auto& enemy(manager.addEntity());
//auto& puppy(manager.addEntity()); auto& puppy(manager.addEntity());
// auto& scoreboard(manager.addEntity()); // auto& scoreboard(manager.addEntity());
auto& uiInfo(manager.addEntity()); auto& uiInfo(manager.addEntity());
@ -77,8 +77,6 @@ bool Game::gravityOnPlayer = true;
bool Game::playerIsGrounded = false; bool Game::playerIsGrounded = false;
bool Game::playerIsJumping = false; bool Game::playerIsJumping = false;
std::string Game::projPath = "";
int gScale = 0; int gScale = 0;
int last_time; int last_time;
int current_time; int current_time;
@ -99,9 +97,9 @@ std::string Game::BoolToString(bool b) {
return myString; return myString;
} }
Game::Game(std::string projectPath) { Game::Game() {
// TODO Auto-generated constructor stub // TODO Auto-generated constructor stub
Game::projPath = projectPath;
} }
Game::~Game() { Game::~Game() {
@ -121,7 +119,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
if(SDL_Init(SDL_INIT_EVERYTHING) == 0) if(SDL_Init(SDL_INIT_EVERYTHING) == 0)
{ {
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags); window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetWindowBordered(window,SDL_TRUE); SDL_SetWindowBordered(window,SDL_FALSE);
if(!window) if(!window)
{ {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Couldn't create window: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Couldn't create window: %s", SDL_GetError());
@ -144,20 +142,18 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
} }
std::string kaijuTex = Game::projPath + "assets/textures/actors/kaijuturtle.png"; assets->AddTexture("player", "assets/textures/actors/kaijuturtle.png");
std::string fontTex = Game::projPath + "assets/textures/ui/ui-font-lorez5.png"; assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
std::string textBoxTex = Game::projPath + "assets/textures/ui/ui-element-bubble.png"; assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
std::string musicFile = Game::projPath + "assets/audio/music/neuwave.ogg"; assets->AddTexture("collider","assets/textures/ColTex.png");
std::string sfxFile = Game::projPath + "assets/audio/sfx/bwoop.wav";
assets->AddTexture("player", kaijuTex.c_str()); assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg");
assets->AddTexture("font", fontTex.c_str()); assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg");
assets->AddTexture("textBox", textBoxTex.c_str());
assets->AddMusicTrack("neuwave",musicFile.c_str()); assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
assets->AddSoundClip("bwoop",sfxFile.c_str());
// map = new Map("terrain",globalScale,16);
// std::string myText = "Find lost puppies!\nThey need your help!";
std::string myText = "U to Start"; std::string myText = "U to Start";
//Set Font and UI NineSlice Sizes here //Set Font and UI NineSlice Sizes here
@ -176,15 +172,59 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
my9Slice = new UINineSlice("textBox"); my9Slice = new UINineSlice("textBox");
my9Slice->MakeSlices("textBox",nineSliceSize.x,nineSliceSize.y,nineSliceX0,nineSliceX1,nineSliceY0,nineSliceY1,myDestRect,globalScale,Game::groupUI_Layer0); my9Slice->MakeSlices("textBox",nineSliceSize.x,nineSliceSize.y,nineSliceX0,nineSliceX1,nineSliceY0,nineSliceY1,myDestRect,globalScale,Game::groupUI_Layer0);
// std::cout << "camera.w " << camera.w << std::endl;
// uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
// uiInfo.addComponent<UITextComponent>("font", "CollisionHori: Vert: Jump: P.y : P.dy: YVec: ", fontSize.x,fontSize.y, 1);
// uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: Px2: tson: ", fontSize.x,fontSize.y, gScale);
// uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: ", fontSize.x,fontSize.y, gScale);
// uiInfo.addGroup(groupUI_Layer3);
//
// uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
// uiCamXInfo.addComponent<UITextComponent>("font", "nan", fontSize.x,fontSize.y, gScale);
// uiCamXInfo.addGroup(groupUI_Layer3);
//
// uiCamYInfo.addComponent<TransformComponent>(camera.w/gScale-48,36,40*gScale,12*gScale,gScale);
// uiCamYInfo.addComponent<UITextComponent>("font", "nan", fontSize.x,fontSize.y, gScale);
// uiCamYInfo.addGroup(groupUI_Layer3);
//
// uiPlayerXInfo.addComponent<TransformComponent>(camera.w/gScale-49,49,40*gScale,12*gScale,gScale);
// uiPlayerXInfo.addComponent<UITextComponent>("font", "nan", fontSize.x,fontSize.y, gScale);
// uiPlayerXInfo.addGroup(groupUI_Layer3);
//
// uiPlayerYInfo.addComponent<TransformComponent>(camera.w/gScale-48,62,40*gScale,12*gScale,gScale);
// uiPlayerYInfo.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
// uiPlayerYInfo.addGroup(groupUI_Layer3);
//
// uiBoundary1Info.addComponent<TransformComponent>(camera.w/gScale-48,75,128*gScale,12*gScale,gScale);
// uiBoundary1Info.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
// uiBoundary1Info.addGroup(groupUI_Layer3);
// uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
// uiBoundary2Info.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
// uiBoundary2Info.addGroup(groupUI_Layer3);
//
// uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
// uiBoundary3Info.addComponent<UITextComponent>("font", "nan",fontSize.x,fontSize.y, gScale);
// uiBoundary3Info.addGroup(groupUI_Layer3);
// debug UI box
// SDL_Rect debugBoxRect = SDL_Rect();
// debugBoxRect.x = camera.w-(100*gScale);
// debugBoxRect.y = 4*gScale;
// debugBoxRect.w = 98*gScale;
// debugBoxRect.h = 112*gScale;
// debugBox = new UINineSlice("textBox");
// debugBox->MakeSlices("textBox",nineSliceSize.x,nineSliceSize.y,nineSliceX0,nineSliceX1,nineSliceY0,nineSliceY1,debugBoxRect,globalScale,Game::groupUI_Layer2);
//ecs implementation //ecs implementation
player.addComponent<TransformComponent>(150*gScale,100*gScale,32,32,globalScale,2); // 180,120 // player.addComponent<TransformComponent>(860*globalScale,640*globalScale,22,42,globalScale);
std::string playerJson = Game::projPath + "assets/textures/actors/kaijuturtle.json"; player.addComponent<TransformComponent>(150*gScale,100*gScale,32,32,globalScale,3); // 180,120
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, playerJson); player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/kaijuturtle.json");
// player.addComponent<PlayerController>(0.0,0.0,false,false,Vector2D().Zero()); // player.addComponent<PlayerController>(0.0,0.0,false,false,Vector2D().Zero());
player.addComponent<ColliderComponent>("player",20*globalScale,20*globalScale, true, 0*globalScale,0*globalScale, ""); player.addComponent<ColliderComponent>("player",16*globalScale,32*globalScale, true, 2*globalScale,10*globalScale, "collider");
player.addComponent<KeyboardController>(); player.addComponent<KeyboardController>();
player.addGroup(groupPlayers); player.addGroup(groupPlayers);
@ -192,15 +232,18 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
levelMap.y = 0; levelMap.y = 0;
// printf("Trying to load Tilemap\n"); // printf("Trying to load Tilemap\n");
std::string mapPath = Game::projPath + "assets/maps/kaiju-city-map2.json"; gameScene.addComponent<TileMapComponent>("assets/maps/kaiju-city-map.json","kaiju-city","Tile Layer 1","Collision",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
gameScene.addComponent<TileMapComponent>(mapPath,"kaiju-city-ts","Tile Layer 1","Collision",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
gameScene.addGroup(groupMap); gameScene.addGroup(groupMap);
// printf("Completed loading Tilemap\n"); // printf("Completed loading Tilemap\n");
// std::cout << "LevelMap: " << levelMap.x << ", " << levelMap.y << ", " << levelMap.w << ", " << levelMap.h << std::endl;
playerPosition = Vector2D().Zero(); playerPosition = Vector2D().Zero();
pVel = Vector2D().Zero(); pVel = Vector2D().Zero();
// printf("Init Completed\n"); // puppy.addComponent<TransformComponent>(1024*globalScale,210*globalScale,36,30,globalScale);
// puppy.addComponent<SpriteComponent>("puppy", SpriteComponent::spriteObject);
// puppy.addGroup(groupObjects);
//printf("Init Completed\n");
} else { } else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError());
isRunning = false; isRunning = false;
@ -242,14 +285,14 @@ void Game::update()
// { // {
// const char* initText = "Loading..."; // const char* initText = "Loading...";
// text->ParseString(initText,12,22,gScale,"init"); // text->ParseString(initText,12,22,gScale,"init");
// const char* titleText = "Kaiju"; // const char* titleText = "Beagle Rescue";
// const char* gameOverText = "Game Over"; // const char* gameOverText = "Game Over";
// } // }
if (Mix_PlayingMusic() == 0 && gsm->currentState == GameStateManager::ST_COREGAME) if (Mix_PlayingMusic() == 0 && gsm->currentState == GameStateManager::ST_COREGAME)
{ {
// std::cout << "Play Music Now" << std::endl; // std::cout << "Play Music Now" << std::endl;
Mix_PlayMusic(assets->GetMusicTrack("neuwave"), -1); // Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
} }
if (Mix_PlayingMusic() != 0 && gsm->currentState != GameStateManager::ST_COREGAME) if (Mix_PlayingMusic() != 0 && gsm->currentState != GameStateManager::ST_COREGAME)
{ {

View File

@ -7,9 +7,9 @@
#ifndef GAME_HPP_ #ifndef GAME_HPP_
#define GAME_HPP_ #define GAME_HPP_
#include <SDL.h> #include <SDL2/SDL.h>
#include <SDL_image.h> #include <SDL2/SDL_image.h>
#include <SDL_mixer.h> #include <SDL2/SDL_mixer.h>
#include <stdio.h> #include <stdio.h>
#include <iostream> #include <iostream>
#include <vector> #include <vector>
@ -25,7 +25,7 @@ class AssetManager;
class Game { class Game {
public: public:
Game(std::string projectPath); Game();
virtual ~Game(); virtual ~Game();
void init(const char* title, int width, int height, bool fullscreen, int globalScale); void init(const char* title, int width, int height, bool fullscreen, int globalScale);
void handleEvents(); void handleEvents();
@ -42,7 +42,7 @@ public:
// static std::vector<ColliderComponent*> colliders; // static std::vector<ColliderComponent*> colliders;
// static tmxparser::TmxMap map; // static tmxparser::TmxMap map;
// gameScene; // gameScene;
static std::string projPath;
static bool debugMenu; static bool debugMenu;
static bool isRunning; static bool isRunning;
static bool debugCollisionBoxes; static bool debugCollisionBoxes;

View File

@ -22,20 +22,15 @@ int main(int argc, const char * argv[])
Uint64 frameStart; Uint64 frameStart;
int frameTime; int frameTime;
// ============================= // =============================
// Load cJSON config.json file // Load cJSON config.json file
// ============================= // =============================
// Starting with Error Checking
std::string configPath = "src/config/config.json"; std::string configPath = "src/config/config.json";
std::string sdlBasePath = SDL_GetBasePath(); std::ifstream fin(configPath);
size_t charPosSdl = sdlBasePath.find("build");
sdlBasePath.erase(charPosSdl,sdlBasePath.length()); if(fin.is_open()){
std::string configurationPath = sdlBasePath + configPath; std::ifstream jsonText("src/config/config.json");
std::ifstream fin(configurationPath);
if(!fin.is_open()){
std::cerr<<"ERROR: config.json not found or opened"<<std::endl;
} else {
std::ifstream jsonText(configurationPath);
std::ostringstream tmp; std::ostringstream tmp;
tmp << jsonText.rdbuf(); tmp << jsonText.rdbuf();
std::string json = tmp.str(); std::string json = tmp.str();
@ -56,9 +51,8 @@ int main(int argc, const char * argv[])
} }
windowWidth = windowWidth*globalScale; windowWidth = windowWidth*globalScale;
windowHeight = windowHeight*globalScale; windowHeight = windowHeight*globalScale;
game = new Game(sdlBasePath); game = new Game();
game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale); game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale);
// cJSON memory management // cJSON memory management
cJSON_Delete(myJSON); cJSON_Delete(myJSON);
@ -79,6 +73,8 @@ int main(int argc, const char * argv[])
} }
game->clean(); game->clean();
} else {
std::cout<<"config.json not found or opened"<<std::endl;
} }
if(fin.fail()){ if(fin.fail()){

View File

@ -8,7 +8,7 @@
#ifndef SRC_UININESLICE_H_ #ifndef SRC_UININESLICE_H_
#define SRC_UININESLICE_H_ #define SRC_UININESLICE_H_
#include <SDL.h> #include <SDL2/SDL.h>
#include "string" #include "string"
#include "../game/Game.hpp" #include "../game/Game.hpp"

View File

@ -12,7 +12,7 @@
#define ASCII_COUNT 96 #define ASCII_COUNT 96
#define ASCII_ROW_COUNT 16 #define ASCII_ROW_COUNT 16
#include <SDL.h> #include <SDL2/SDL.h>
#include <iostream> #include <iostream>
#include "../game/Game.hpp" #include "../game/Game.hpp"
#include "../assetmgr/TextureManager.h" #include "../assetmgr/TextureManager.h"