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emscripten
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903f81f738 | ||
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e9b36ed8c3 |
@ -4,6 +4,7 @@ project(KaijuSaveEarth VERSION 1.0.0 )
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#set(CMAKE_CXX_STANDARD 11) # old requirements
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#set(CMAKE_CXX_STANDARD 11) # old requirements
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set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
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set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
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set(CMAKE_CXX_REQUIRED ON)
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set(CMAKE_CXX_REQUIRED ON)
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#set(CMAKE_CXX_COMPILER "/home/ayoungblood/Git/emsdk/upstream/emscripten/emcc")
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include(FetchContent)
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include(FetchContent)
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include(FindPkgConfig)
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include(FindPkgConfig)
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1
build_emscripten.sh
Executable file
1
build_emscripten.sh
Executable file
@ -0,0 +1 @@
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emcc src/game/Main.cpp src/game/Game.cpp src/assetmgr/AssetManager.cpp src/assetmgr/GameObject.cpp src/assetmgr/Map.cpp src/assetmgr/MusicManager.cpp src/assetmgr/TextureManager.cpp src/cjson/cJSON.c src/ecs/ECS.cpp src/game/Collision.cpp src/game/GameStateManager.cpp src/game/StateMachine.cpp src/game/Vector2D.cpp src/ui/UINineSlice.cpp src/ui/UIText.cpp -s WASM=1 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' -s USE_SDL_MIXER=2 -o build/index.js
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@ -116,7 +116,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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flags = SDL_WINDOW_FULLSCREEN;
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flags = SDL_WINDOW_FULLSCREEN;
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}
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}
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if(SDL_Init(SDL_INIT_EVERYTHING) == 0)
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if(SDL_Init(SDL_INIT_EVERYTHING & ~(SDL_INIT_TIMER | SDL_INIT_HAPTIC)) == 0)
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{
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{
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window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
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window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
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SDL_SetWindowBordered(window,SDL_FALSE);
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SDL_SetWindowBordered(window,SDL_FALSE);
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@ -11,75 +11,141 @@
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#include <iostream>
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#include <iostream>
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#include <fstream>
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#include <fstream>
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#include <sstream>
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#include <sstream>
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#include <emscripten.h>
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Game *game = nullptr;
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Game *game = nullptr;
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int main(int argc, const char * argv[])
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struct context{
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{
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const int FPS = 60;
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const int FPS = 60;
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const int frameDelay = 1000 / FPS;
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const int frameDelay = 1000 / FPS;
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Uint64 frameStart;
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Uint64 frameStart;
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int frameTime;
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int frameTime;
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// std::string configPath = "src/config/config.json";
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// std::ifstream fin(configPath);
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// if(!fin.is_open()){
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// std::cout << "Failed to load Config.json" << std::endl;
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// } else {
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// std::ifstream jsonText("src/config/config.json");
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// std::ostringstream tmp;
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// tmp << jsonText.rdbuf();
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// std::string json = tmp.str();
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// cJSON * myJSON = cJSON_Parse(json.c_str());
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// cJSON * windowName = cJSON_GetObjectItemCaseSensitive(myJSON, "WindowName");
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// cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");
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// int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
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// int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
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// int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
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// int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
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int windowWidth = 64;
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int windowHeight = 64;
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bool isWindowFS = false;
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int globalScale = 10;
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std::string windowName = "Kaiju Saves Earth";
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// bool isWindowFS;
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// if (windowFS==0)
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// {
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// isWindowFS = false;
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// } else
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// {
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// isWindowFS = true;
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// }
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// =============================
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// }
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// Load cJSON config.json file
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};
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// =============================
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// Starting with Error Checking
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std::string configPath = "src/config/config.json";
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std::ifstream fin(configPath);
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if(fin.is_open()){
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std::ifstream jsonText("src/config/config.json");
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void mainloop(void *arg) {
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std::ostringstream tmp;
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context *ctx = static_cast<context*>(arg);
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tmp << jsonText.rdbuf();
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while (game->running())
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std::string json = tmp.str();
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cJSON * myJSON = cJSON_Parse(json.c_str());
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cJSON * windowName = cJSON_GetObjectItemCaseSensitive(myJSON, "WindowName");
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cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");
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int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
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int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
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int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
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int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
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bool isWindowFS;
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if (windowFS==0)
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{
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{
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isWindowFS = false;
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ctx->frameStart = SDL_GetTicks64();
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} else
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{
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game->handleEvents();
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isWindowFS = true;
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game->update();
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game->render();
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ctx->frameTime = SDL_GetTicks64() - ctx->frameStart;
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if(ctx->frameDelay > ctx->frameTime)
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{
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SDL_Delay(ctx->frameDelay - ctx->frameTime);
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}
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}
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}
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windowWidth = windowWidth*globalScale;
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std::cout << "Maybe this will at least work?" << std::endl;
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windowHeight = windowHeight*globalScale;
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}
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// int main(int argc, const char * argv[])
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// {
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// context ctx;
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// // if(ctx.fin.is_open()){
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//
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// game = new Game();
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// ctx.windowWidth = ctx.windowWidth*ctx.globalScale;
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// ctx.windowHeight = ctx.windowHeight*ctx.globalScale;
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// game->init(ctx.windowName.c_str(), ctx.windowWidth, ctx.windowHeight, ctx.isWindowFS, ctx.globalScale);
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// // cJSON memory management
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// // cJSON_Delete(ctx.myJSON);
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//
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// // init(&ctx);
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// emscripten_set_main_loop_arg(mainloop, &ctx, -1, 1);
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//
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// while (game->running())
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// {
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// ctx.frameStart = SDL_GetTicks64();
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//
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// game->handleEvents();
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// game->update();
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// game->render();
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//
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// ctx.frameTime = SDL_GetTicks64() - ctx.frameStart;
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//
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// if(ctx.frameDelay > ctx.frameTime)
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// {
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// SDL_Delay(ctx.frameDelay - ctx.frameTime);
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// }
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//
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// }
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// game->clean();
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// // } else {
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// // std::cout<<"config.json not found or opened"<<std::endl;
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// // }
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//
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// // if(ctx.fin.fail()){
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// // std::cout<<"config.json load failed"<<std::endl;
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// // }
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//
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// return 0;
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// }
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int main()
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{
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context ctx;
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game = new Game();
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game = new Game();
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game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale);
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ctx.windowWidth = ctx.windowWidth*ctx.globalScale;
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// cJSON memory management
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ctx.windowHeight = ctx.windowHeight*ctx.globalScale;
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cJSON_Delete(myJSON);
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game->init(ctx.windowName.c_str(), ctx.windowWidth, ctx.windowHeight, ctx.isWindowFS, ctx.globalScale);
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emscripten_set_main_loop_arg(mainloop, &ctx, -1, 1);
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while (game->running())
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while (game->running())
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{
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{
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frameStart = SDL_GetTicks64();
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ctx.frameStart = SDL_GetTicks64();
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game->handleEvents();
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game->handleEvents();
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game->update();
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game->update();
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game->render();
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game->render();
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frameTime = SDL_GetTicks64() - frameStart;
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ctx.frameTime = SDL_GetTicks64() - ctx.frameStart;
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if(frameDelay > frameTime)
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if(ctx.frameDelay > ctx.frameTime)
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{
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{
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SDL_Delay(frameDelay - frameTime);
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SDL_Delay(ctx.frameDelay - ctx.frameTime);
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}
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}
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}
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}
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game->clean();
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game->clean();
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} else {
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std::cout<<"config.json not found or opened"<<std::endl;
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}
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if(fin.fail()){
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std::cout<<"config.json load failed"<<std::endl;
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}
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return 0;
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return 0;
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}
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}
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