Files
KaijuSaveEarth/src/game/Vector2D.cpp
2021-01-29 21:14:20 -05:00

123 lines
1.8 KiB
C++

/*
* Vector2D.cpp
*
* Created on: Mar 1, 2020
* Author: ayoungblood
*/
#include "Vector2D.h"
Vector2D::Vector2D()
{
x = 0.0f;
y = 0.0f;
r = 0.0f;
t = 0.0f;
}
Vector2D::Vector2D(float x, float y)
{
this->x = x;
this->y = y;
this->r = sqrt(pow(x,2.0)+pow(y,2.0));
this->t = atan(y/x);
}
Vector2D::Vector2D(float r, float t, bool isPolar)
{
this->x = r*(cos(t));
this->y = r*(sin(t));
this->r = r;
this->t = t;
}
Vector2D& Vector2D::Add(const Vector2D& vec)
{
this->x += vec.x;
this->y += vec.y;
return *this;
}
Vector2D& Vector2D::Subtract(const Vector2D& vec)
{
this->x -= vec.x;
this->y -= vec.y;
return *this;
}
Vector2D& Vector2D::Multiply(const Vector2D& vec)
{
this->x *= vec.x;
this->y *= vec.y;
return *this;
}
Vector2D& Vector2D::Divide(const Vector2D& vec)
{
this->x /= vec.x;
this->y /= vec.y;
return *this;
}
Vector2D& operator+(Vector2D& v1, const Vector2D& v2)
{
return v1.Add(v2);
}
Vector2D& operator-(Vector2D& v1, const Vector2D& v2)
{
return v1.Subtract(v2);
}
Vector2D& operator*(Vector2D& v1, const Vector2D& v2)
{
return v1.Multiply(v2);
}
Vector2D& operator/(Vector2D& v1, const Vector2D& v2)
{
return v1.Divide(v2);
}
Vector2D& Vector2D::operator +=(const Vector2D& vec)
{
return this->Add(vec);
}
Vector2D& Vector2D::operator -=(const Vector2D& vec)
{
return this->Subtract(vec);
}
Vector2D& Vector2D::operator *=(const Vector2D& vec)
{
return this->Multiply(vec);
}
Vector2D& Vector2D::operator /=(const Vector2D& vec)
{
return this->Divide(vec);
}
Vector2D& Vector2D::operator *(const int& i)
{
this->x *= i;
this->y *= i;
return *this;
}
Vector2D& Vector2D::Zero()
{
this->x = 0;
this->y = 0;
return *this;
}
std::ostream& operator<<(std::ostream& stream, const Vector2D& vec)
{
stream << "(" << vec.x << "," << vec.y << ")";
return stream;
}