83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
#pragma once
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#include "GameManagerState.h"
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#include "GameManager.h"
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class TitleScreen : public GameManagerState
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{
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public:
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void enter(GameManager * gamemgr) {};
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void toggle(GameManager * gamemgr);
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void exit(GameManager* gamemgr) {}
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static GameManagerState& getInstance();
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private:
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TitleScreen(){}
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TitleScreen(const TitleScreen& other);
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TitleScreen& operator=(const TitleScreen& other);
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};
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class LoadingScreen : public GameManagerState
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{
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public:
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void enter(GameManager * gamemgr) {};
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void toggle(GameManager * gamemgr);
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void exit(GameManager* gamemgr) {}
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static GameManagerState& getInstance();
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private:
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LoadingScreen(){}
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LoadingScreen(const LoadingScreen& other);
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LoadingScreen& operator=(const LoadingScreen& other);
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};
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class DayTime : public GameManagerState
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{
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public:
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void enter(GameManager * gamemgr) {};
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void toggle(GameManager * gamemgr);
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void exit(GameManager* gamemgr) {}
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static GameManagerState& getInstance();
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private:
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DayTime(){}
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DayTime(const DayTime& other);
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DayTime& operator=(const DayTime& other);
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};
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class NightTime : public GameManagerState
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{
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public:
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void enter(GameManager * gamemgr) {};
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void toggle(GameManager * gamemgr);
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void exit(GameManager* gamemgr) {}
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bool gameOver;
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static GameManagerState& getInstance();
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private:
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NightTime(){}
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NightTime(const NightTime& other);
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NightTime& operator=(const NightTime& other);
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};
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class GameOver : public GameManagerState
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{
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public:
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void enter(GameManager * gamemgr) {};
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void toggle(GameManager * gamemgr);
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void exit(GameManager* gamemgr) {}
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static GameManagerState& getInstance();
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private:
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GameOver(){}
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GameOver(const GameOver& other);
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GameOver& operator=(const GameOver& other);
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};
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class PauseScreen : public GameManagerState
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{
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public:
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void enter(GameManager * gamemgr) {};
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void toggle(GameManager * gamemgr);
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void exit(GameManager* gamemgr) {}
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static GameManagerState& getInstance();
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private:
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PauseScreen(){}
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PauseScreen(const PauseScreen& other);
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PauseScreen& operator=(const PauseScreen& other);
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};
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