KaijuSaveEarth/src/game/Game.cpp
2023-08-12 15:02:40 -04:00

529 lines
18 KiB
C++

/*
* Game.cpp
*
* Created on: Feb 9, 2020
* Author: ayoungblood
* Special Thanks to: Carl Birch of Let's Make Games
* Nic Allen
* Brian Lhota
*/
#include "Game.hpp"
#include "../assetmgr/TextureManager.h"
#include "../assetmgr/Map.h"
#include "../ecs/Components.h"
#include "Collision.h"
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include "../assetmgr/AssetManager.h"
#include "../ui/UIText.h"
#include "../ui/UINineSlice.h"
#include "../cjson/cJSON.h"
#include "../tileson/tileson.hpp"
#include <cmath>
#include <filesystem>
Manager manager;
UINineSlice* my9Slice;
UINineSlice* scoreboard9Slice;
UINineSlice* debugBox;
GameStateManager* Game::gsm = new GameStateManager();
SDL_Renderer* Game::renderer = nullptr;
SDL_Event Game::event;
SDL_Rect Game::camera;
SDL_Rect Game::levelMap;
AssetManager* Game::assets = new AssetManager(&manager);
bool Game::isRunning = false;
bool Game::debugMenu = false;
auto& player(manager.addEntity());
Vector2D Game::playerPosition;
Vector2D Game::pVel;
Vector2D Game::fontSize;
Vector2D Game::nineSliceSize;
int Game::nineSliceX0 = 4;
int Game::nineSliceX1 = 12;
int Game::nineSliceY0 = 4;
int Game::nineSliceY1 = 12;
// auto& enemy(manager.addEntity());
//auto& puppy(manager.addEntity());
// auto& scoreboard(manager.addEntity());
auto& uiInfo(manager.addEntity());
auto& uiJumpInfo(manager.addEntity());
auto& uiCamXInfo(manager.addEntity());
auto& uiCamYInfo(manager.addEntity());
auto& uiPlayerXInfo(manager.addEntity());
auto& uiPlayerYInfo(manager.addEntity());
auto& uiBoundary1Info(manager.addEntity());
auto& uiBoundary2Info(manager.addEntity());
auto& uiBoundary3Info(manager.addEntity());
auto& uiTextInstructions(manager.addEntity());
auto& gameScene(manager.addEntity());
bool Game::debugCollisionBoxes = false;
bool Game::gravityOnPlayer = true;
bool Game::playerIsGrounded = false;
bool Game::playerIsJumping = false;
std::string Game::projPath = "";
int gScale = 0;
int last_time;
int current_time;
int diff_time;
tson::Tileson t;
int Game::pTileX = 0;
int Game::pTileY = 0;
std::string Game::BoolToString(bool b) {
std::string myString;
if (b) {
myString = "true";
} else {
myString = "false";
}
return myString;
}
Game::Game(std::string projectPath) {
// TODO Auto-generated constructor stub
Game::projPath = projectPath;
}
Game::~Game() {
// TODO Auto-generated destructor stub
}
void Game::init(const char *title, int width, int height, bool fullscreen, int globalScale)
{
camera = { 0, 0, width, height };
int flags = 0;
gScale = globalScale;
if(fullscreen)
{
flags = SDL_WINDOW_FULLSCREEN;
}
if(SDL_Init(SDL_INIT_EVERYTHING) == 0)
{
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetWindowBordered(window,SDL_TRUE);
if(!window)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Couldn't create window: %s", SDL_GetError());
}
renderer = SDL_CreateRenderer(window, -1, 0);
if(!renderer)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError());
isRunning = false;
}
else
{
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
isRunning = true;
}
//Initialize SDL_mixer
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048)<0)
{
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
}
std::string kaijuTex = Game::projPath + "assets/textures/actors/kaijuturtle.png";
<<<<<<< HEAD
std::string fontTex = Game::projPath + "assets/textures/ui/ui-font-lorez5.png";
std::string textBoxTex = Game::projPath + "assets/textures/ui/ui-element-bubble.png";
std::string musicFile = Game::projPath + "assets/audio/music/sillypuppy.ogg";
std::string sfxFile = Game::projPath + "assets/audio/sfx/bwoop.wav";
assets->AddTexture("player", kaijuTex.c_str());
assets->AddTexture("font", fontTex.c_str());
assets->AddTexture("textBox", textBoxTex.c_str());
=======
assets->AddTexture("player", kaijuTex.c_str());
assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
assets->AddTexture("collider","assets/textures/ColTex.png");
>>>>>>> f449eda43f6cbd3f90508029e94741f4c2de1f9b
assets->AddMusicTrack("simonZ",musicFile.c_str());
assets->AddSoundClip("bwoop",sfxFile.c_str());
std::string myText = "U to Start";
//Set Font and UI NineSlice Sizes here
fontSize = Vector2D(5,5);
nineSliceSize = Vector2D(16,16);
uiTextInstructions.addComponent<TransformComponent>(4,4,62*gScale,8*gScale,gScale);
uiTextInstructions.addComponent<UITextComponent>("font",myText,fontSize.x,fontSize.y,gScale);
uiTextInstructions.addGroup(groupUI_Layer1);
SDL_Rect myDestRect = SDL_Rect();
myDestRect.x = 1;
myDestRect.y = 1;
myDestRect.w = 62;
myDestRect.h = 16;
my9Slice = new UINineSlice("textBox");
my9Slice->MakeSlices("textBox",nineSliceSize.x,nineSliceSize.y,nineSliceX0,nineSliceX1,nineSliceY0,nineSliceY1,myDestRect,globalScale,Game::groupUI_Layer0);
//ecs implementation
player.addComponent<TransformComponent>(150*gScale,100*gScale,32,32,globalScale,3); // 180,120
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/kaijuturtle.json");
// player.addComponent<PlayerController>(0.0,0.0,false,false,Vector2D().Zero());
player.addComponent<ColliderComponent>("player",16*globalScale,32*globalScale, true, 2*globalScale,10*globalScale, "collider");
player.addComponent<KeyboardController>();
player.addGroup(groupPlayers);
levelMap.x = 0;
levelMap.y = 0;
// printf("Trying to load Tilemap\n");
gameScene.addComponent<TileMapComponent>("assets/maps/kaiju-city-map.json","kaiju-city","Tile Layer 1","Collision",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
gameScene.addGroup(groupMap);
// printf("Completed loading Tilemap\n");
playerPosition = Vector2D().Zero();
pVel = Vector2D().Zero();
// printf("Init Completed\n");
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError());
isRunning = false;
}
}
// ====== Setup groups
auto& tiles(manager.getGroup(Game::groupMap));
auto& players(manager.getGroup(Game::groupPlayers));
auto& colliders(manager.getGroup(Game::groupColliders));
auto& objects(manager.getGroup(Game::groupObjects));
// auto& enemies(manager.getGroup(Game::groupEnemies));
// auto& projectiles(manager.getGroup(Game::groupProjectiles));
auto& gui(manager.getGroup(Game::groupUI_Layer0));
auto& uiText(manager.getGroup(Game::groupUI_Layer1));
auto& debugBG(manager.getGroup(Game::groupUI_Layer2));
auto& debugText(manager.getGroup(Game::groupUI_Layer3));
void Game::handleEvents()
{
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
isRunning = false;
break;
default:
break;
}
}
void Game::update()
{
SDL_Rect playerCol = player.getComponent<ColliderComponent>().collider;
Vector2D playerPos = player.getComponent<TransformComponent>().position;
// if (gsm->currentState == GameStateManager::ST_INIT)
// {
// const char* initText = "Loading...";
// text->ParseString(initText,12,22,gScale,"init");
// const char* titleText = "Kaiju";
// const char* gameOverText = "Game Over";
// }
if (Mix_PlayingMusic() == 0 && gsm->currentState == GameStateManager::ST_COREGAME)
{
// std::cout << "Play Music Now" << std::endl;
Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
}
if (Mix_PlayingMusic() != 0 && gsm->currentState != GameStateManager::ST_COREGAME)
{
Mix_HaltMusic();
}
// if (Mix_PlayChannel(-1, Game::assets->GetSoundClip("bark1"),0) == 0)
// {
// Mix_PlayChannel(-1, Game::assets->GetSoundClip("bark1"),0);
// }
manager.refresh();
manager.update();
for (auto& c : colliders)
{
// SDL_Rect cCol = c->getComponent<ColliderComponent>().collider;
// if(Collision::AABB(cCol, playerCol))
// {
// // if(!playerIsGrounded){
// // player.getComponent<SpriteComponent>().Play("Idle");
// // }
// // playerIsGrounded = true;
// // player.getComponent<TransformComponent>().position.y = player.getComponent<TransformComponent>().lastSafePos.y;
// // gravityOnPlayer = false;
// }
}
// Gravity
// if (gravityOnPlayer){
// player.getComponent<TransformComponent>().position.y += 3*gScale;
// uiJumpInfo.getComponent<UITextComponent>().updateString("true");
// } else {
// uiJumpInfo.getComponent<UITextComponent>().updateString("false");
// }
// for(auto& p: projectiles)
// {
// if(Collision::AABB(player.getComponent<ColliderComponent>().collider, p->getComponent<ColliderComponent>().collider))
// {
// std::cout << "Projectile hit player" << std::endl;
// p->destroy();
// }
// }
auto& tileMap = gameScene.getComponent<TileMapComponent>();
camera.x = player.getComponent<TransformComponent>().position.x - camera.w/2 + player.getComponent<TransformComponent>().width/2;
camera.y = player.getComponent<TransformComponent>().position.y - camera.h/2 + player.getComponent<TransformComponent>().height/2;
pTileX = (player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2)/gScale/tileMap.tileWidth;
pTileY = (player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2)/gScale/tileMap.tileWidth;
player.getComponent<TransformComponent>().updateTilePosition(pTileX,pTileY);
// uiCamXInfo.getComponent<UITextComponent>().updateString(std::to_string((int)player.getComponent<TransformComponent>().tilePos.x));
// uiCamYInfo.getComponent<UITextComponent>().updateString(std::to_string((int)player.getComponent<TransformComponent>().tilePos.y));
int playerX = player.getComponent<TransformComponent>().position.x;
int playerY = player.getComponent<TransformComponent>().position.y;
// uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
// uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
// int * foundBoundaries = predictCollisions();
// int max = foundBoundaries[0];
// for (int b=0;b<3;b++){
// if (foundBoundaries[b]>max){
// max = foundBoundaries[b];
// }
// }
float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
// int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
// uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
// uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((float)desiredMovementX));
if (playerIsGrounded) {
// uiBoundary1Info.getComponent<UITextComponent>().updateString("yes");
} else {
// uiBoundary1Info.getComponent<UITextComponent>().updateString("no");
}
// uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
// float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
//uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
//uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
// uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));
playerPosition.x = playerX;
playerPosition.y = playerY;
pVel.x = player.getComponent<TransformComponent>().velocity.x;
pVel.y = player.getComponent<TransformComponent>().velocity.y;
if(camera.x < 0)
camera.x = 0;
if (camera.y < 0)
camera.y = 0;
if (camera.x > levelMap.w-camera.w)
camera.x = levelMap.w-camera.w;
if (camera.y > levelMap.h-camera.h)
camera.y = levelMap.h-camera.h;
if (Game::debugCollisionBoxes)
{
for (auto& c: colliders)
{
c->getComponent<ColliderComponent>().hidden = false;
}
for (auto& p: players)
{
p->getComponent<ColliderComponent>().hidden = false;
}
} else {
for (auto& c: colliders)
{
c->getComponent<ColliderComponent>().hidden = true;
}
for (auto& p: players)
{
p->getComponent<ColliderComponent>().hidden = true;
}
}
}
void Game::render()
{
SDL_RenderClear(renderer);
// if (gsm->currentState==GameStateManager::ST_COREGAME)
// {
// printf("Core Game state\n");
// }
for (auto& t : tiles)
{
t->draw();
}
for (auto& c : colliders)
{
c->draw();
}
for (auto& o : objects)
{
o->draw();
}
//
// for (auto& e : enemies)
// {
// e->draw();
// }
for (auto& p : players)
{
p->draw();
}
if (gsm->currentState==GameStateManager::ST_TITLESCREEN||gsm->currentState==GameStateManager::ST_INIT||gsm->currentState==GameStateManager::ST_GAMEOVER){
for (auto& guiElement : gui)
{
guiElement->draw();
}
for (auto& text : uiText)
{
text->draw();
}
}
if (debugMenu)
{
for (auto& guiElement : debugBG)
{
guiElement->draw();
}
for (auto& text : debugText)
{
text->draw();
}
}
SDL_RenderPresent(renderer);
}
void Game::clean()
{
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
IMG_Quit();
Mix_Quit();
SDL_Quit();
printf("Game Cleaned\n");
}
void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blue)
{
SDL_SetRenderDrawColor(renderer, red, green, blue, 200);
SDL_RenderDrawLine(renderer, srcpt.x, srcpt.y, destpt.x, destpt.y);
}
int * Game::predictCollisions(){
static int boundaries[3];
// ===== LEFT =====
/*if (player.getComponent<TransformComponent>().velocity.x<0){
// ====== For Each Row ====
int i = 0;
for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
// ====== For Each Tile (Column) =====
if(r<0){r=0;}
for (int c=Game::pTileX;c>Game::pTileX-Game::camera.w/gameScene.getComponent<TileMapComponent>().tileWidth;c--){
if(c<0){c=0;}
if(gameScene.getComponent<TileMapComponent>().colliders[r][c]>0){
boundaries[i] = c*gameScene.getComponent<TileMapComponent>().tileWidth+gameScene.getComponent<TileMapComponent>().tileWidth;
i++;
break;
}
}
}
}*/
/*
// ====== RIGHT ====
if (player.getComponent<TransformComponent>().velocity.x>0){
// ====== For Each Row ====
int i = 0;
for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
if(r<0){r=0;}
// ====== For Each Tile (Column) =====
for (int c=Game::pTileX;c<Game::pTileX+Game::camera.w/gameScene.getComponent<TileMapComponent>().tileWidth;c++){
if(c<0){c=0;}
if(gameScene.getComponent<TileMapComponent>().colliders[r][c]>0){
boundaries[i] = c*gameScene.getComponent<TileMapComponent>().tileWidth;
i++;
break;
}
}
}
}
// ===== UP ====
if (player.getComponent<TransformComponent>().velocity.y<0){
// ====== For Each Column ====
int i = 0;
for (int c=Game::pTileX-1;c<=Game::pTileX+1;c++){
if(c<0){c=0;}
// ====== For Each Tile (Row) =====
for (int r=Game::pTileY;r>Game::pTileY-Game::camera.h/gameScene.getComponent<TileMapComponent>().tileWidth;r--){
if(r<0){r=0;}
if(gameScene.getComponent<TileMapComponent>().colliders[r][c]>0){
boundaries[i] = r*gameScene.getComponent<TileMapComponent>().tileWidth+gameScene.getComponent<TileMapComponent>().tileWidth;
i++;
break;
}
}
}
}
// ===== DOWN ====
if (player.getComponent<TransformComponent>().velocity.y>0){
// ====== For Each Column ====
int i = 0;
for (int c=Game::pTileX-1;c<=Game::pTileX+1;c++){
if(c<0){c=0;}
// ====== For Each Tile (Row) =====
for (int r=Game::pTileY;r<Game::pTileY+Game::camera.h/gameScene.getComponent<TileMapComponent>().tileWidth;r++){
if(r<0){r=0;}
if(gameScene.getComponent<TileMapComponent>().colliders[r][c]>0){
boundaries[i] = r*gameScene.getComponent<TileMapComponent>().tileWidth+gameScene.getComponent<TileMapComponent>().tileWidth;
i++;
break;
}
}
}
}
*/
return boundaries;
}