[gd_scene load_steps=15 format=2]

[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture2D" id=2]
[ext_resource path="res://Music and Sounds/EnemyDie.wav" type="AudioStream" id=3]

[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 96, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 160, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 224, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 32, 32 )

[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 288, 0, 32, 32 )

[sub_resource type="SpriteFrames" id=11]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "Animate",
"speed": 15.0
} ]

[node name="EnemyDeathEffect" type="AnimatedSprite2D"]
frames = SubResource( 11 )
animation = "Animate"
offset = Vector2( 0, -8 )
script = ExtResource( 1 )

[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
autoplay = true
