[gd_resource type="Shader" format=2]

[resource]
code = "shader_type canvas_item;

uniform bool active = false;

void fragment() {
	vec4 previous_color = texture(TEXTURE, UV);
	vec4 white_color = vec4(1.0,1.0,1.0,previous_color.a);
	vec4 new_color = previous_color;
	if (active == true) {
		new_color = white_color;
	}
	COLOR = new_color;
}"
