Basic Bat enemy AI
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@ -47,12 +47,12 @@ region = Rect2( 288, 0, 32, 32 )
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
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"loop": true,
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"name": "Animation",
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"name": "Animate",
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"speed": 15.0
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} ]
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[node name="EnemyDeathEffect" type="AnimatedSprite"]
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frames = SubResource( 11 )
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animation = "Animation"
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animation = "Animate"
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offset = Vector2( 0, -8 )
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script = ExtResource( 1 )
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26
ActionRPG-HeartBeast/Effects/HitEffect.tscn
Normal file
26
ActionRPG-HeartBeast/Effects/HitEffect.tscn
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@ -0,0 +1,26 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
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[ext_resource path="res://Effects/HitEffect.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 24, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 24, 0, 24, 24 )
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[sub_resource type="SpriteFrames" id=3]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ) ],
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"loop": true,
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"name": "Animate",
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"speed": 10.0
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} ]
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[node name="HitEffect" type="AnimatedSprite"]
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frames = SubResource( 3 )
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animation = "Animate"
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offset = Vector2( 0, -8 )
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script = ExtResource( 1 )
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