Basic Bat enemy AI

This commit is contained in:
Alan Youngblood
2024-11-19 17:04:41 -05:00
parent 656c3278a4
commit 23a693d4a9
9 changed files with 135 additions and 6 deletions

View File

@ -47,12 +47,12 @@ region = Rect2( 288, 0, 32, 32 )
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "Animation",
"name": "Animate",
"speed": 15.0
} ]
[node name="EnemyDeathEffect" type="AnimatedSprite"]
frames = SubResource( 11 )
animation = "Animation"
animation = "Animate"
offset = Vector2( 0, -8 )
script = ExtResource( 1 )

View File

@ -0,0 +1,26 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/HitEffect.png" type="Texture" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 24, 0, 24, 24 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ) ],
"loop": true,
"name": "Animate",
"speed": 10.0
} ]
[node name="HitEffect" type="AnimatedSprite"]
frames = SubResource( 3 )
animation = "Animate"
offset = Vector2( 0, -8 )
script = ExtResource( 1 )