Basic Bat enemy AI

This commit is contained in:
Alan Youngblood
2024-11-19 17:04:41 -05:00
parent 656c3278a4
commit 23a693d4a9
9 changed files with 135 additions and 6 deletions

View File

@@ -2,13 +2,51 @@ extends KinematicBody2D
const EnemyDeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
var knockback = Vector2.ZERO
export var ACCELERATION = 300
export var MAX_SPEED = 50
export var FRICTION = 200
enum {
IDLE,
WANDER,
CHASE
}
var knockback = Vector2.ZERO
var velocity = Vector2.ZERO
var state = IDLE
onready var sprite = $AnimatedSprite
onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
knockback = move_and_slide(knockback)
match state:
IDLE:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
seek_player()
WANDER:
pass
CHASE:
var player = playerDetectionZone.player
if player != null:
var direction = (player.global_position - global_position).normalized()
velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
else:
state = IDLE
sprite.flip_h = velocity.x < 0
velocity = move_and_slide(velocity)
func seek_player():
if playerDetectionZone.can_see_player():
state = CHASE
func _on_Hurtbox_area_entered(area):
stats.health -= area.damage