Tutorial 17 Enemy AI and Stats

This commit is contained in:
Alan Youngblood 2024-11-20 17:22:31 -05:00
parent 23a693d4a9
commit 24bc047855
14 changed files with 88 additions and 22 deletions

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@ -20,6 +20,7 @@ var state = IDLE
onready var sprite = $AnimatedSprite
onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone
onready var hurtbox = $Hurtbox
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
@ -51,6 +52,7 @@ func seek_player():
func _on_Hurtbox_area_entered(area):
stats.health -= area.damage
knockback = area.knockback_vector * 120
hurtbox.create_hit_effect()
#queue_free() # Replace with function body.
func _on_Stats_no_health():

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@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=18 format=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6]
[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
@ -45,6 +46,9 @@ height = 6.0
[sub_resource type="CircleShape2D" id=9]
radius = 61.0328
[sub_resource type="CircleShape2D" id=10]
radius = 5.0
[node name="Bat" type="KinematicBody2D"]
collision_layer = 16
script = ExtResource( 4 )
@ -78,8 +82,16 @@ max_health = 2
modulate = Color( 1, 1, 1, 0.258824 )
shape = SubResource( 9 )
[node name="Hitbox" parent="." instance=ExtResource( 7 )]
collision_mask = 4
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2( 0, -15 )
shape = SubResource( 10 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hurtbox"]
[editable path="PlayerDetectionZone"]
[editable path="Hitbox"]

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@ -1,22 +1,36 @@
extends Area2D
export(bool) var show_hit = true
const HitEffect = preload("res://Effects/HitEffect.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var invincible = false setget set_invincible
onready var timer = $Timer
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
signal invincibility_started
signal invincibility_ended
func set_invincible(value):
invincible = value
if invincible == true:
emit_signal("invincibility_started")
else:
emit_signal("invincibility_ended")
func _on_Hurtbox_area_entered(area):
if show_hit:
func start_invincibility(duration):
self.invincible = true
timer.start(duration)
func create_hit_effect():
var effect = HitEffect.instance()
var main = get_tree().current_scene
main.add_child(effect)
effect.global_position = global_position
func _on_Timer_timeout():
self.invincible = false
func _on_Hurtbox_invincibility_ended():
monitorable = true
func _on_Hurtbox_invincibility_started():
set_deferred("monitorable", false)

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@ -9,4 +9,8 @@ script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[connection signal="area_entered" from="." to="." method="_on_Hurtbox_area_entered"]
[node name="Timer" type="Timer" parent="."]
[connection signal="invincibility_ended" from="." to="." method="_on_Hurtbox_invincibility_ended"]
[connection signal="invincibility_started" from="." to="." method="_on_Hurtbox_invincibility_started"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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@ -3,6 +3,7 @@ extends KinematicBody2D
var velocity = Vector2.ZERO
var input_vector = Vector2.ZERO
var roll_vector = Vector2.DOWN
var stats = PlayerStats
const ACCELERATION = 500
const MAX_SPEED = 80
@ -21,8 +22,10 @@ onready var animationPlayer = $AnimationPlayer
onready var animationTree = $AnimationTree
onready var animationState = animationTree.get("parameters/playback")
onready var swordHitbox = $HitboxPivot/SwordHitbox
onready var hurtBox = $Hurtbox
func _ready():
stats.connect("no_health", self, "queue_free")
animationTree.active = true
swordHitbox.knockback_vector = roll_vector
@ -90,3 +93,9 @@ func attack_aninimation_finished():
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Hurtbox_area_entered(area):
stats.health -= 1
hurtBox.start_invincibility(0.5)
hurtBox.create_hit_effect()

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@ -1,9 +1,10 @@
[gd_scene load_steps=54 format=2]
[gd_scene load_steps=56 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Player/SwordHitbox.gd" type="Script" id=4]
[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=5]
[sub_resource type="CapsuleShape2D" id=1]
radius = 4.0
@ -641,6 +642,10 @@ graph_offset = Vector2( -10, -78 )
[sub_resource type="CapsuleShape2D" id=40]
height = 12.0
[sub_resource type="CapsuleShape2D" id=52]
radius = 5.0
height = 6.0
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 )
@ -698,4 +703,14 @@ script = ExtResource( 4 )
shape = SubResource( 40 )
disabled = true
[node name="Hurtbox" parent="." instance=ExtResource( 5 )]
collision_layer = 4
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2( 0, -4 )
shape = SubResource( 52 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[editable path="HitboxPivot/SwordHitbox"]
[editable path="Hurtbox"]

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=1]
[node name="PlayerStats" instance=ExtResource( 1 )]
max_health = 4

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@ -139,7 +139,7 @@
<script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2277296,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2283408,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
var engine = new Engine(GODOT_CONFIG);
(function() {

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@ -14,6 +14,10 @@ config/name="ActionRPG-HeartBeast"
run/main_scene="res://World.tscn"
config/icon="res://icon.png"
[autoload]
PlayerStats="*res://Player/PlayerStats.tscn"
[display]
window/size/width=320

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@ -10,25 +10,25 @@
[node name="TouchControls" type="CanvasLayer"]
[node name="Left" type="TouchScreenButton" parent="."]
position = Vector2( 4, 133 )
position = Vector2( 6, 133 )
normal = ExtResource( 4 )
passby_press = true
action = "ui_left"
[node name="Right" type="TouchScreenButton" parent="."]
position = Vector2( 43, 133 )
position = Vector2( 40, 133 )
normal = ExtResource( 2 )
passby_press = true
action = "ui_right"
[node name="Up" type="TouchScreenButton" parent="."]
position = Vector2( 23, 113 )
position = Vector2( 23, 116 )
normal = ExtResource( 5 )
passby_press = true
action = "ui_up"
[node name="Down" type="TouchScreenButton" parent="."]
position = Vector2( 23, 153 )
position = Vector2( 23, 150 )
normal = ExtResource( 6 )
passby_press = true
action = "ui_down"