Tutorial 17 Enemy AI and Stats
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@ -20,6 +20,7 @@ var state = IDLE
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onready var sprite = $AnimatedSprite
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onready var stats = $Stats
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onready var playerDetectionZone = $PlayerDetectionZone
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onready var hurtbox = $Hurtbox
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func _physics_process(delta):
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knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
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@ -51,6 +52,7 @@ func seek_player():
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func _on_Hurtbox_area_entered(area):
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stats.health -= area.damage
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knockback = area.knockback_vector * 120
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hurtbox.create_hit_effect()
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#queue_free() # Replace with function body.
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func _on_Stats_no_health():
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
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[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
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[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@ -45,6 +46,9 @@ height = 6.0
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[sub_resource type="CircleShape2D" id=9]
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radius = 61.0328
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[sub_resource type="CircleShape2D" id=10]
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radius = 5.0
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[node name="Bat" type="KinematicBody2D"]
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collision_layer = 16
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script = ExtResource( 4 )
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@ -78,8 +82,16 @@ max_health = 2
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modulate = Color( 1, 1, 1, 0.258824 )
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shape = SubResource( 9 )
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[node name="Hitbox" parent="." instance=ExtResource( 7 )]
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collision_mask = 4
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2( 0, -15 )
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shape = SubResource( 10 )
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
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[editable path="Hurtbox"]
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[editable path="PlayerDetectionZone"]
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[editable path="Hitbox"]
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@ -1,22 +1,36 @@
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extends Area2D
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export(bool) var show_hit = true
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const HitEffect = preload("res://Effects/HitEffect.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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var invincible = false setget set_invincible
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onready var timer = $Timer
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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signal invincibility_started
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signal invincibility_ended
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func set_invincible(value):
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invincible = value
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if invincible == true:
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emit_signal("invincibility_started")
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else:
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emit_signal("invincibility_ended")
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func _on_Hurtbox_area_entered(area):
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if show_hit:
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var effect = HitEffect.instance()
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var main = get_tree().current_scene
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main.add_child(effect)
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effect.global_position = global_position
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func start_invincibility(duration):
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self.invincible = true
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timer.start(duration)
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func create_hit_effect():
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var effect = HitEffect.instance()
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var main = get_tree().current_scene
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main.add_child(effect)
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effect.global_position = global_position
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func _on_Timer_timeout():
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self.invincible = false
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func _on_Hurtbox_invincibility_ended():
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monitorable = true
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func _on_Hurtbox_invincibility_started():
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set_deferred("monitorable", false)
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@ -9,4 +9,8 @@ script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[connection signal="area_entered" from="." to="." method="_on_Hurtbox_area_entered"]
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[node name="Timer" type="Timer" parent="."]
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[connection signal="invincibility_ended" from="." to="." method="_on_Hurtbox_invincibility_ended"]
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[connection signal="invincibility_started" from="." to="." method="_on_Hurtbox_invincibility_started"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@ -3,6 +3,7 @@ extends KinematicBody2D
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var velocity = Vector2.ZERO
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var input_vector = Vector2.ZERO
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var roll_vector = Vector2.DOWN
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var stats = PlayerStats
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const ACCELERATION = 500
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const MAX_SPEED = 80
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@ -21,8 +22,10 @@ onready var animationPlayer = $AnimationPlayer
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onready var animationTree = $AnimationTree
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onready var animationState = animationTree.get("parameters/playback")
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onready var swordHitbox = $HitboxPivot/SwordHitbox
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onready var hurtBox = $Hurtbox
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func _ready():
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stats.connect("no_health", self, "queue_free")
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animationTree.active = true
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swordHitbox.knockback_vector = roll_vector
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@ -90,3 +93,9 @@ func attack_aninimation_finished():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Hurtbox_area_entered(area):
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stats.health -= 1
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hurtBox.start_invincibility(0.5)
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hurtBox.create_hit_effect()
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@ -1,9 +1,10 @@
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[gd_scene load_steps=54 format=2]
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[gd_scene load_steps=56 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Player/SwordHitbox.gd" type="Script" id=4]
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[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=5]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.0
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@ -641,6 +642,10 @@ graph_offset = Vector2( -10, -78 )
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[sub_resource type="CapsuleShape2D" id=40]
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height = 12.0
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[sub_resource type="CapsuleShape2D" id=52]
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radius = 5.0
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height = 6.0
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 1 )
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@ -698,4 +703,14 @@ script = ExtResource( 4 )
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shape = SubResource( 40 )
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disabled = true
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[node name="Hurtbox" parent="." instance=ExtResource( 5 )]
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collision_layer = 4
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2( 0, -4 )
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shape = SubResource( 52 )
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[editable path="HitboxPivot/SwordHitbox"]
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[editable path="Hurtbox"]
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6
ActionRPG-HeartBeast/Player/PlayerStats.tscn
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6
ActionRPG-HeartBeast/Player/PlayerStats.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Stats.tscn" type="PackedScene" id=1]
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[node name="PlayerStats" instance=ExtResource( 1 )]
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max_health = 4
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ActionRPG-HeartBeast/build/.DS_Store
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ActionRPG-HeartBeast/build/web/.DS_Store
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@ -139,7 +139,7 @@
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<script type='text/javascript' src='index.js'></script>
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<script type='text/javascript'>//<![CDATA[
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2277296,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2283408,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
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var engine = new Engine(GODOT_CONFIG);
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(function() {
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@ -14,6 +14,10 @@ config/name="ActionRPG-HeartBeast"
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run/main_scene="res://World.tscn"
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config/icon="res://icon.png"
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[autoload]
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PlayerStats="*res://Player/PlayerStats.tscn"
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[display]
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window/size/width=320
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@ -10,25 +10,25 @@
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[node name="TouchControls" type="CanvasLayer"]
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[node name="Left" type="TouchScreenButton" parent="."]
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position = Vector2( 4, 133 )
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position = Vector2( 6, 133 )
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normal = ExtResource( 4 )
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passby_press = true
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action = "ui_left"
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[node name="Right" type="TouchScreenButton" parent="."]
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position = Vector2( 43, 133 )
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position = Vector2( 40, 133 )
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normal = ExtResource( 2 )
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passby_press = true
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action = "ui_right"
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[node name="Up" type="TouchScreenButton" parent="."]
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position = Vector2( 23, 113 )
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position = Vector2( 23, 116 )
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normal = ExtResource( 5 )
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passby_press = true
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action = "ui_up"
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[node name="Down" type="TouchScreenButton" parent="."]
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position = Vector2( 23, 153 )
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position = Vector2( 23, 150 )
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normal = ExtResource( 6 )
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passby_press = true
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action = "ui_down"
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