Tut18 Complete; hearts, shadows, etc.
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@@ -1,13 +1,22 @@
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extends Node
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export(int) var max_health = 1
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onready var health = max_health setget set_health
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export(int) var max_health = 1 setget set_max_health
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var health = max_health setget set_health
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signal no_health
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signal health_changed(value)
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signal max_health_changed(value)
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func set_max_health(value):
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max_health = value
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self.health = min(health, max_health)
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emit_signal("max_health_changed", max_health)
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func set_health(value):
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health = value
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emit_signal("health_changed", health)
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if health <= 0:
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emit_signal("no_health")
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func _ready():
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self.health = max_health
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