Tut18 Complete; hearts, shadows, etc.
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@ -3,17 +3,22 @@ extends Control
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var hearts = 4 setget set_hearts
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var max_hearts = 4 setget set_max_hearts
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onready var label = $Label
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onready var heartUIFull = $HeartUIFull
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onready var heartUIEmpty = $HeartUIEmpty
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func set_hearts(value):
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hearts = clamp(value, 0, max_hearts)
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if label != null:
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label.text = "HP = " + str(hearts)
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if heartUIFull != null:
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heartUIFull.rect_size.x = hearts * 15
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func set_max_hearts(value):
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max_hearts = max(value, 1)
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self.hearts = min(hearts, max_hearts)
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if heartUIEmpty != null:
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heartUIEmpty.rect_size.x = max_hearts * 15
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func _ready():
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self.max_hearts = PlayerStats.max_health
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self.hearts = PlayerStats.health
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PlayerStats.connect("health_changed", self, "set_hearts")
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PlayerStats.connect("max_health_changed", self, "set_max_hearts")
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@ -1,13 +1,25 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://UI/HealthUI.gd" type="Script" id=1]
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[ext_resource path="res://UI/HeartUIEmpty.png" type="Texture" id=2]
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[ext_resource path="res://UI/HeartUIFull.png" type="Texture" id=3]
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[node name="HealthUI" type="Control"]
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margin_right = 122.0
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margin_bottom = 25.0
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margin_left = 2.0
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margin_top = 2.0
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margin_right = 124.0
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margin_bottom = 27.0
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script = ExtResource( 1 )
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[node name="Label" type="Label" parent="."]
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margin_right = 42.0
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margin_bottom = 14.0
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text = "HP = 4"
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[node name="HeartUIEmpty" type="TextureRect" parent="."]
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margin_right = 59.0
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margin_bottom = 12.0
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texture = ExtResource( 2 )
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stretch_mode = 2
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[node name="HeartUIFull" type="TextureRect" parent="."]
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margin_right = 60.0
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margin_bottom = 11.0
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texture = ExtResource( 3 )
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expand = true
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stretch_mode = 2
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