Bonus Tutorial Finished.
This commit is contained in:
@ -5,7 +5,7 @@ const HitEffect = preload("res://Effects/HitEffect.tscn")
|
||||
var invincible = false setget set_invincible
|
||||
|
||||
onready var timer = $Timer
|
||||
|
||||
onready var collisionShape = $CollisionShape2D
|
||||
signal invincibility_started
|
||||
signal invincibility_ended
|
||||
|
||||
@ -30,7 +30,7 @@ func _on_Timer_timeout():
|
||||
self.invincible = false
|
||||
|
||||
func _on_Hurtbox_invincibility_ended():
|
||||
monitorable = true
|
||||
collisionShape.disabled = false
|
||||
|
||||
func _on_Hurtbox_invincibility_started():
|
||||
set_deferred("monitorable", false)
|
||||
collisionShape.set_deferred("disabled", true)
|
||||
|
Reference in New Issue
Block a user