Tut19 Complete: Camera

This commit is contained in:
Alan Youngblood
2024-11-30 15:43:01 -05:00
parent 54f9772836
commit d103dac31a
13 changed files with 55 additions and 5 deletions

View File

@ -21,6 +21,7 @@ onready var sprite = $AnimatedSprite
onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone
onready var hurtbox = $Hurtbox
onready var softCollision = $SoftCollision
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
@ -43,8 +44,11 @@ func _physics_process(delta):
state = IDLE
sprite.flip_h = velocity.x < 0
if softCollision.is_colliding():
velocity += softCollision.get_push_vector() * delta * 400
velocity = move_and_slide(velocity)
func seek_player():
if playerDetectionZone.can_see_player():
state = CHASE

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
@ -7,6 +7,7 @@
[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6]
[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7]
[ext_resource path="res://Overlap/SoftCollision.tscn" type="PackedScene" id=8]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
@ -49,6 +50,9 @@ radius = 61.0328
[sub_resource type="CircleShape2D" id=10]
radius = 5.0
[sub_resource type="CircleShape2D" id=11]
radius = 5.0
[node name="Bat" type="KinematicBody2D"]
collision_layer = 16
script = ExtResource( 4 )
@ -56,7 +60,6 @@ script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 6 )
animation = "Fly"
frame = 1
playing = true
offset = Vector2( 0, -12 )
@ -64,9 +67,11 @@ offset = Vector2( 0, -12 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 7 )
[node name="Hurtbox" parent="." instance=ExtResource( 3 )]
visible = false
collision_layer = 8
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
@ -77,21 +82,29 @@ shape = SubResource( 8 )
max_health = 2
[node name="PlayerDetectionZone" parent="." instance=ExtResource( 6 )]
visible = false
[node name="CollisionShape2D" parent="PlayerDetectionZone" index="0"]
modulate = Color( 1, 1, 1, 0.258824 )
shape = SubResource( 9 )
[node name="Hitbox" parent="." instance=ExtResource( 7 )]
visible = false
collision_mask = 4
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2( 0, -15 )
shape = SubResource( 10 )
[node name="SoftCollision" parent="." instance=ExtResource( 8 )]
[node name="CollisionShape2D" parent="SoftCollision" index="0"]
shape = SubResource( 11 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hurtbox"]
[editable path="PlayerDetectionZone"]
[editable path="Hitbox"]
[editable path="SoftCollision"]