extends Area2D export(bool) var show_hit = true const HitEffect = preload("res://Effects/HitEffect.tscn") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Hurtbox_area_entered(area): if show_hit: var effect = HitEffect.instance() var main = get_tree().current_scene main.add_child(effect) effect.global_position = global_position