[gd_scene load_steps=15 format=2] [ext_resource path="res://Effects/Effect.gd" type="Script" id=1] [ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture2D" id=2] [ext_resource path="res://Music and Sounds/EnemyDie.wav" type="AudioStream" id=3] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 64, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 96, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 128, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 160, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 192, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 2 ) region = Rect2( 224, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 2 ) region = Rect2( 256, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 2 ) region = Rect2( 288, 0, 32, 32 ) [sub_resource type="SpriteFrames" id=11] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ], "loop": true, "name": "Animate", "speed": 15.0 } ] [node name="EnemyDeathEffect" type="AnimatedSprite2D"] frames = SubResource( 11 ) animation = "Animate" offset = Vector2( 0, -8 ) script = ExtResource( 1 ) [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource( 3 ) autoplay = true