extends Control var hearts = 4 setget set_hearts var max_hearts = 4 setget set_max_hearts onready var label = $Label func set_hearts(value): hearts = clamp(value, 0, max_hearts) if label != null: label.text = "HP = " + str(hearts) func set_max_hearts(value): max_hearts = max(value, 1) func _ready(): self.max_hearts = PlayerStats.max_health self.hearts = PlayerStats.health PlayerStats.connect("health_changed", self, "set_hearts")