[gd_resource type="Shader" format=2] [resource] code = "shader_type canvas_item; uniform bool active = false; void fragment() { vec4 previous_color = texture(TEXTURE, UV); vec4 white_color = vec4(1.0,1.0,1.0,previous_color.a); vec4 new_color = previous_color; if (active == true) { new_color = white_color; } COLOR = new_color; }"