[gd_scene load_steps=20 format=2] [ext_resource path="res://Enemies/Bat.png" type="Texture" id=1] [ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2] [ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3] [ext_resource path="res://Enemies/Bat.gd" type="Script" id=4] [ext_resource path="res://Stats.tscn" type="PackedScene" id=5] [ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6] [ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7] [ext_resource path="res://Overlap/SoftCollision.tscn" type="PackedScene" id=8] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 16, 24 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ], "loop": true, "name": "Fly", "speed": 10.0 } ] [sub_resource type="CircleShape2D" id=7] radius = 4.12311 [sub_resource type="CapsuleShape2D" id=8] radius = 7.0 height = 6.0 [sub_resource type="CircleShape2D" id=9] radius = 61.0328 [sub_resource type="CircleShape2D" id=10] radius = 5.0 [sub_resource type="CircleShape2D" id=11] radius = 5.0 [node name="Bat" type="KinematicBody2D"] collision_layer = 16 script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 6 ) animation = "Fly" playing = true offset = Vector2( 0, -12 ) [node name="ShadowSprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource( 7 ) [node name="Hurtbox" parent="." instance=ExtResource( 3 )] visible = false collision_layer = 8 [node name="CollisionShape2D" parent="Hurtbox" index="0"] position = Vector2( 0, -14 ) shape = SubResource( 8 ) [node name="Stats" parent="." instance=ExtResource( 5 )] max_health = 2 [node name="PlayerDetectionZone" parent="." instance=ExtResource( 6 )] visible = false [node name="CollisionShape2D" parent="PlayerDetectionZone" index="0"] modulate = Color( 1, 1, 1, 0.258824 ) shape = SubResource( 9 ) [node name="Hitbox" parent="." instance=ExtResource( 7 )] visible = false collision_mask = 4 [node name="CollisionShape2D" parent="Hitbox" index="0"] position = Vector2( 0, -15 ) shape = SubResource( 10 ) [node name="SoftCollision" parent="." instance=ExtResource( 8 )] [node name="CollisionShape2D" parent="SoftCollision" index="0"] shape = SubResource( 11 ) [connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"] [connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"] [editable path="Hurtbox"] [editable path="PlayerDetectionZone"] [editable path="Hitbox"] [editable path="SoftCollision"]