actionrpg-heartbeast/ActionRPG-HeartBeast/Player/Player.tscn
2025-01-04 22:58:32 -05:00

943 lines
24 KiB
Plaintext

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[sub_resource type="AnimationNodeBlendSpace2D" id="49"]
blend_point_0/node = SubResource("45")
blend_point_0/pos = Vector2(-1, 0)
blend_point_1/node = SubResource("46")
blend_point_1/pos = Vector2(0, 1.1)
blend_point_2/node = SubResource("47")
blend_point_2/pos = Vector2(1, 0)
blend_point_3/node = SubResource("48")
blend_point_3/pos = Vector2(0, -1.1)
min_space = Vector2(-1, -1.1)
max_space = Vector2(1, 1.1)
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id="20"]
animation = &"RunLeft"
[sub_resource type="AnimationNodeAnimation" id="21"]
animation = &"RunDown"
[sub_resource type="AnimationNodeAnimation" id="22"]
animation = &"RunRight"
[sub_resource type="AnimationNodeAnimation" id="23"]
animation = &"RunUp"
[sub_resource type="AnimationNodeBlendSpace2D" id="24"]
blend_point_0/node = SubResource("20")
blend_point_0/pos = Vector2(-1, 0)
blend_point_1/node = SubResource("21")
blend_point_1/pos = Vector2(0, 1.1)
blend_point_2/node = SubResource("22")
blend_point_2/pos = Vector2(1, 0)
blend_point_3/node = SubResource("23")
blend_point_3/pos = Vector2(0, -1.1)
min_space = Vector2(-1, -1.1)
max_space = Vector2(1, 1.1)
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id="25"]
[sub_resource type="AnimationNodeStateMachineTransition" id="26"]
[sub_resource type="AnimationNodeStateMachineTransition" id="36"]
[sub_resource type="AnimationNodeStateMachineTransition" id="37"]
[sub_resource type="AnimationNodeStateMachineTransition" id="38"]
[sub_resource type="AnimationNodeStateMachineTransition" id="39"]
[sub_resource type="AnimationNodeStateMachineTransition" id="50"]
[sub_resource type="AnimationNodeStateMachineTransition" id="51"]
[sub_resource type="AnimationNodeStateMachine" id="18"]
states/Attack/node = SubResource("35")
states/Attack/position = Vector2(321.375, 203.5)
states/Idle/node = SubResource("15")
states/Idle/position = Vector2(323.5, 96.2812)
states/Roll/node = SubResource("49")
states/Roll/position = Vector2(325, -25.5)
states/Run/node = SubResource("24")
states/Run/position = Vector2(509.5, 96.5)
transitions = ["Run", "Idle", SubResource("25"), "Idle", "Run", SubResource("26"), "Idle", "Attack", SubResource("36"), "Attack", "Idle", SubResource("37"), "Attack", "Run", SubResource("38"), "Run", "Attack", SubResource("39"), "Roll", "Idle", SubResource("50"), "Idle", "Roll", SubResource("51")]
graph_offset = Vector2(-10, -78)
[sub_resource type="CapsuleShape2D" id="40"]
radius = 6.0
height = 12.0
[sub_resource type="CapsuleShape2D" id="52"]
radius = 3.0
height = 6.0
[sub_resource type="Animation" id="56"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [true]
}
[sub_resource type="Animation" id="53"]
resource_name = "Start"
length = 0.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="54"]
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_wmxcy"]
_data = {
"RESET": SubResource("56"),
"Start": SubResource("53"),
"Stop": SubResource("54")
}
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
script = ExtResource("1")
[node name="ShadowSprite" type="Sprite2D" parent="."]
position = Vector2(0, 1)
texture = ExtResource("6")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("55")
position = Vector2(0, -9)
texture = ExtResource("2")
hframes = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -1.5708
shape = SubResource("1")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_64k0f")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("18")
anim_player = NodePath("../AnimationPlayer")
parameters/Attack/blend_position = Vector2(0, 1)
parameters/Idle/blend_position = Vector2(0, 1)
parameters/Roll/blend_position = Vector2(0, 1)
parameters/Run/blend_position = Vector2(0, 1)
[node name="HitboxPivot" type="Marker2D" parent="."]
position = Vector2(0, -4)
[node name="SwordHitbox" parent="HitboxPivot" instance=ExtResource("3")]
position = Vector2(15, 0)
collision_mask = 8
script = ExtResource("4")
[node name="CollisionShape2D" parent="HitboxPivot/SwordHitbox" index="0"]
shape = SubResource("40")
disabled = true
[node name="Hurtbox" parent="." instance=ExtResource("5")]
collision_layer = 4
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2(0, -4)
shape = SubResource("52")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="BlinkAnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_wmxcy")
}
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
[editable path="HitboxPivot/SwordHitbox"]
[editable path="Hurtbox"]