actionrpg-heartbeast/ActionRPG-HeartBeast/Enemies/Bat.tscn

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[gd_scene load_steps=27 format=3 uid="uid://cqhkluf5uxn11"]
[ext_resource type="Texture2D" uid="uid://sia0qera1a0e" path="res://Enemies/Bat.png" id="1"]
[ext_resource type="Texture2D" uid="uid://cp46k48acfh6k" path="res://Shadows/SmallShadow.png" id="2"]
[ext_resource type="PackedScene" path="res://Overlap/Hurtbox.tscn" id="3"]
[ext_resource type="Script" path="res://Enemies/Bat.gd" id="4"]
[ext_resource type="PackedScene" path="res://Stats.tscn" id="5"]
[ext_resource type="PackedScene" path="res://Enemies/PlayerDetectionZone.tscn" id="6"]
[ext_resource type="PackedScene" path="res://Overlap/Hitbox.tscn" id="7"]
[ext_resource type="PackedScene" path="res://Overlap/SoftCollision.tscn" id="8"]
[ext_resource type="PackedScene" path="res://Overlap/WanderController.tscn" id="9"]
[ext_resource type="Shader" uid="uid://c8kh0c6pydtym" path="res://WhiteColor_shader.tres" id="10"]
[sub_resource type="ShaderMaterial" id="12"]
resource_local_to_scene = true
shader = ExtResource("10")
shader_parameter/active = false
[sub_resource type="AtlasTexture" id="1"]
atlas = ExtResource("1")
region = Rect2(0, 0, 16, 24)
[sub_resource type="AtlasTexture" id="2"]
atlas = ExtResource("1")
region = Rect2(16, 0, 16, 24)
[sub_resource type="AtlasTexture" id="3"]
atlas = ExtResource("1")
region = Rect2(32, 0, 16, 24)
[sub_resource type="AtlasTexture" id="4"]
atlas = ExtResource("1")
region = Rect2(48, 0, 16, 24)
[sub_resource type="AtlasTexture" id="5"]
atlas = ExtResource("1")
region = Rect2(64, 0, 16, 24)
[sub_resource type="SpriteFrames" id="6"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("1")
}, {
"duration": 1.0,
"texture": SubResource("2")
}, {
"duration": 1.0,
"texture": SubResource("3")
}, {
"duration": 1.0,
"texture": SubResource("4")
}, {
"duration": 1.0,
"texture": SubResource("5")
}],
"loop": true,
"name": &"Fly",
"speed": 10.0
}]
[sub_resource type="CircleShape2D" id="7"]
radius = 4.12311
[sub_resource type="CapsuleShape2D" id="8"]
radius = 4.0
height = 16.0
[sub_resource type="CircleShape2D" id="9"]
radius = 61.0328
[sub_resource type="CircleShape2D" id="10"]
radius = 5.0
[sub_resource type="CircleShape2D" id="11"]
radius = 5.0
[sub_resource type="Animation" id="13"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [false]
}
[sub_resource type="Animation" id="14"]
resource_name = "Start"
length = 0.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="15"]
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cy3aa"]
_data = {
"RESET": SubResource("13"),
"Start": SubResource("14"),
"Stop": SubResource("15")
}
[node name="Bat" type="CharacterBody2D"]
collision_layer = 16
script = ExtResource("4")
ACCELERATION = 1800
MAX_SPEED = 300
FRICTION = 33
WANDER_TARGET_RANGE = 24
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = SubResource("12")
sprite_frames = SubResource("6")
animation = &"Fly"
autoplay = "Fly"
frame = 1
frame_progress = 0.870083
offset = Vector2(0, -12)
[node name="ShadowSprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("7")
[node name="Hurtbox" parent="." instance=ExtResource("3")]
collision_layer = 8
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2(0, -14)
shape = SubResource("8")
[node name="Stats" parent="." instance=ExtResource("5")]
max_health = 2
[node name="PlayerDetectionZone" parent="." instance=ExtResource("6")]
visible = false
[node name="CollisionShape2D" parent="PlayerDetectionZone" index="0"]
modulate = Color(1, 1, 1, 0.258824)
shape = SubResource("9")
[node name="Hitbox" parent="." instance=ExtResource("7")]
visible = false
collision_mask = 4
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2(0, -15)
shape = SubResource("10")
[node name="SoftCollision" parent="." instance=ExtResource("8")]
[node name="CollisionShape2D" parent="SoftCollision" index="0"]
shape = SubResource("11")
[node name="WanderController" parent="." instance=ExtResource("9")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_cy3aa")
}
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hurtbox"]
[editable path="PlayerDetectionZone"]
[editable path="Hitbox"]
[editable path="SoftCollision"]