actionrpg-heartbeast/ActionRPG-HeartBeast/Enemies/Bat.tscn
2024-12-01 21:20:10 -05:00

177 lines
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[gd_scene load_steps=26 format=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6]
[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7]
[ext_resource path="res://Overlap/SoftCollision.tscn" type="PackedScene" id=8]
[ext_resource path="res://Overlap/WanderController.tscn" type="PackedScene" id=9]
[ext_resource path="res://WhiteColor_shader.tres" type="Shader" id=10]
[sub_resource type="ShaderMaterial" id=12]
resource_local_to_scene = true
shader = ExtResource( 10 )
shader_param/active = false
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 24 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 24 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 16, 24 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": true,
"name": "Fly",
"speed": 10.0
} ]
[sub_resource type="CircleShape2D" id=7]
radius = 4.12311
[sub_resource type="CapsuleShape2D" id=8]
radius = 7.0
height = 6.0
[sub_resource type="CircleShape2D" id=9]
radius = 61.0328
[sub_resource type="CircleShape2D" id=10]
radius = 5.0
[sub_resource type="CircleShape2D" id=11]
radius = 5.0
[sub_resource type="Animation" id=13]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[sub_resource type="Animation" id=14]
resource_name = "Start"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[sub_resource type="Animation" id=15]
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="Bat" type="KinematicBody2D"]
collision_layer = 16
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 12 )
frames = SubResource( 6 )
animation = "Fly"
frame = 3
playing = true
offset = Vector2( 0, -12 )
[node name="ShadowSprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 7 )
[node name="Hurtbox" parent="." instance=ExtResource( 3 )]
visible = false
collision_layer = 8
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2( 0, -14 )
shape = SubResource( 8 )
[node name="Stats" parent="." instance=ExtResource( 5 )]
max_health = 2
[node name="PlayerDetectionZone" parent="." instance=ExtResource( 6 )]
visible = false
[node name="CollisionShape2D" parent="PlayerDetectionZone" index="0"]
modulate = Color( 1, 1, 1, 0.258824 )
shape = SubResource( 9 )
[node name="Hitbox" parent="." instance=ExtResource( 7 )]
visible = false
collision_mask = 4
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2( 0, -15 )
shape = SubResource( 10 )
[node name="SoftCollision" parent="." instance=ExtResource( 8 )]
[node name="CollisionShape2D" parent="SoftCollision" index="0"]
shape = SubResource( 11 )
[node name="WanderController" parent="." instance=ExtResource( 9 )]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 13 )
anims/Start = SubResource( 14 )
anims/Stop = SubResource( 15 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hurtbox"]
[editable path="PlayerDetectionZone"]
[editable path="Hitbox"]
[editable path="SoftCollision"]