actionrpg-heartbeast/ActionRPG-HeartBeast/Player/PlayerHurtSound.gd
2024-12-01 21:20:10 -05:00

17 lines
331 B
GDScript3

extends AudioStreamPlayer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("finished", self, "queue_free")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass