From db96378e78914256bb2919002a986c6107284692 Mon Sep 17 00:00:00 2001 From: Alan Date: Thu, 13 Oct 2022 13:17:30 -0400 Subject: [PATCH] Initial import --- CMakeLists.txt | 16 ++++ CMakeModules/FindSDL2.cmake | 179 ++++++++++++++++++++++++++++++++++++ main.c | 33 +++++++ sdl2forthewin.kdev4 | 4 + 4 files changed, 232 insertions(+) create mode 100644 CMakeLists.txt create mode 100644 CMakeModules/FindSDL2.cmake create mode 100644 main.c create mode 100644 sdl2forthewin.kdev4 diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..6c40db9 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,16 @@ +project(sdl2forthewin) +cmake_minimum_required(VERSION 2.8) + +# Point to our own cmake modules +list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMakeModules) + +# Find SDL2 +find_package(SDL2 REQUIRED) + +# Add global definitions +add_definitions("-Wall") +include_directories(${SDL2_INCLUDE_DIR}) + +add_executable(sdl2forthewin main.c) +install(TARGETS sdl2forthewin DESTINATION bin) +target_link_libraries(sdl2forthewin ${SDL2_LIBRARIES}) diff --git a/CMakeModules/FindSDL2.cmake b/CMakeModules/FindSDL2.cmake new file mode 100644 index 0000000..77e77dd --- /dev/null +++ b/CMakeModules/FindSDL2.cmake @@ -0,0 +1,179 @@ +# Locate SDL2 library +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# SDL2_LIBRARY_DIR, where to find SDL2.lib +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not . This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(SDL2_ARCH_64 TRUE) + set(SDL2_PROCESSOR_ARCH "x64") +else() + set(SDL2_ARCH_64 FALSE) + set(SDL2_PROCESSOR_ARCH "x86") +endif(CMAKE_SIZEOF_VOID_P EQUAL 8) + +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_ROOT} +) + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} +) + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH} + PATHS ${SDL2_SEARCH_PATHS} +) + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH} + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +IF(SDL2_LIBRARY_TEMP) + SET(SDL2_ORIGINAL_LIBRARY ${SDL2_LIBRARY_TEMP}) + get_filename_component(SDL2_LIBRARY_DIR ${SDL2_ORIGINAL_LIBRARY} PATH) + + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_ORIGINAL_LIBRARY} CACHE STRING "Where the SDL2 Library can be found") + SET(SDL2_LIBRARIES ${SDL2_LIBRARY_TEMP} CACHE STRING "All libraries to link against when using SDL2") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") + SET(SDL2_LIBRARY_TEMP "${SDL2_ORIGINAL_LIBRARY}" CACHE INTERNAL "") + SET(SDL2_FOUND "YES") +ENDIF(SDL2_LIBRARY_TEMP) + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/main.c b/main.c new file mode 100644 index 0000000..643e004 --- /dev/null +++ b/main.c @@ -0,0 +1,33 @@ +#include "SDL.h" + +#define WINDOW_WIDTH 800 +#define WINDOW_HEIGHT 600 + +int main(int argc, char ** argv) { + /* Declare window and renderer */ + SDL_Window * window; + SDL_Renderer * renderer; + + /* Initialize SDL */ + SDL_Init(SDL_INIT_EVERYTHING); + window = SDL_CreateWindow("sdl2forthewin", + SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, + WINDOW_WIDTH, WINDOW_HEIGHT, + 0); + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + + /* Main game loop */ + while (!SDL_QuitRequested()) { + SDL_RenderClear(renderer); + /* Place your simulation code and rendering code here */ + SDL_RenderPresent(renderer); + } + + /* Deinitialize everything */ + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); + + return 0; +} diff --git a/sdl2forthewin.kdev4 b/sdl2forthewin.kdev4 new file mode 100644 index 0000000..bc5a776 --- /dev/null +++ b/sdl2forthewin.kdev4 @@ -0,0 +1,4 @@ +[Project] +Name=sdl2forthewin +Manager=KDevCMakeManager +VersionControl=kdevgit