CMake SDL and mixer working on Win11
This commit is contained in:
parent
fa62c0a8fd
commit
ddbe3ac5fe
@ -9,7 +9,7 @@ CMake Binary=C:/Program Files/CMake/bin/cmake.exe
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CMake Executable=C:/Program Files/CMake/bin/cmake.exe
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Environment Profile=
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Extra Arguments=
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Install Directory=
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Install Directory=C:/Program Files (x86)/sdl2forthewin
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Runtime=Host System
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[Project]
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@ -2,10 +2,11 @@ project(sdl2forthewin)
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cmake_minimum_required(VERSION 2.8)
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# Point to our own cmake modules
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMakeModules)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl2)
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# Find SDL2
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find_package(SDL2 REQUIRED)
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find_package(SDL2_mixer REQUIRED)
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# Add global definitions
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add_definitions("-Wall")
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@ -13,4 +14,4 @@ include_directories(${SDL2_INCLUDE_DIR})
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add_executable(sdl2forthewin main.cpp)
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install(TARGETS sdl2forthewin DESTINATION bin)
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target_link_libraries(sdl2forthewin ${SDL2_LIBRARIES})
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target_link_libraries(sdl2forthewin ${SDL2_LIBRARIES} SDL2::Mixer)
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@ -1,179 +0,0 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL2_LIBRARY_DIR, where to find SDL2.lib
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(SDL2_ARCH_64 TRUE)
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set(SDL2_PROCESSOR_ARCH "x64")
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else()
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set(SDL2_ARCH_64 FALSE)
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set(SDL2_PROCESSOR_ARCH "x86")
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_ROOT}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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SET(SDL2_ORIGINAL_LIBRARY ${SDL2_LIBRARY_TEMP})
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get_filename_component(SDL2_LIBRARY_DIR ${SDL2_ORIGINAL_LIBRARY} PATH)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_ORIGINAL_LIBRARY} CACHE STRING "Where the SDL2 Library can be found")
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SET(SDL2_LIBRARIES ${SDL2_LIBRARY_TEMP} CACHE STRING "All libraries to link against when using SDL2")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(SDL2_LIBRARY_TEMP "${SDL2_ORIGINAL_LIBRARY}" CACHE INTERNAL "")
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SET(SDL2_FOUND "YES")
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ENDIF(SDL2_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@ -14,6 +14,8 @@
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# EXTERNAL cache entries
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########################
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:STRING=
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//Path to a program.
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CMAKE_ADDR2LINE:FILEPATH=C:/ProgramData/chocolatey/bin/addr2line.exe
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@ -242,8 +244,8 @@ MINGW32_LIBRARY:STRING=mingw32
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//Path to a library.
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SDL2MAIN_LIBRARY:FILEPATH=C:/mingw_dev_lib/sdl2/lib/libSDL2main.a
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//Path to a file.
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SDL2_INCLUDE_DIR:PATH=C:/mingw_dev_lib/sdl2/include/SDL2
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//No help, variable specified on the command line.
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SDL2_INCLUDE_DIR:PATH=c:/mingw_dev_lib/sdl2/include/SDL2
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//All libraries to link against when using SDL2
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SDL2_LIBRARIES:STRING=mingw32;C:/mingw_dev_lib/sdl2/lib/libSDL2main.a;C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a
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@ -251,6 +253,33 @@ SDL2_LIBRARIES:STRING=mingw32;C:/mingw_dev_lib/sdl2/lib/libSDL2main.a;C:/mingw_d
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//Where the SDL2 Library can be found
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SDL2_LIBRARY:STRING=C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a
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//Where the SDL2_mixer headers can be found
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SDL2_MIXER_INCLUDE_DIR:PATH=C:/mingw_dev_lib/sdl2_mixer/include/SDL2
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//Where the SDL2_mixer Library can be found
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SDL2_MIXER_LIBRARY:FILEPATH=C:/mingw_dev_lib/sdl2_mixer/lib/libSDL2_mixer.dll.a
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//Disable search SDL2_mixer Library in default path
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SDL2_MIXER_NO_DEFAULT_PATH:BOOL=OFF
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//Custom SDL2_mixer Library path
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SDL2_MIXER_PATH:STRING=
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//Disable search SDL2 Library in default path
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SDL2_NO_DEFAULT_PATH:BOOL=OFF
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//Custom SDL2 Library path
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SDL2_PATH:STRING=
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//The directory containing a CMake configuration file for SDL2_mixer.
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SDL2_mixer_DIR:PATH=C:/mingw_dev_lib/sdl2_mixer/lib/cmake/SDL2_mixer
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//Path to a file.
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SDL_MIXER_INCLUDE_DIR:PATH=C:/mingw_dev_lib/sdl2_mixer/include/SDL2
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//Path to a library.
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SDL_MIXER_LIBRARY:FILEPATH=C:/mingw_dev_lib/sdl2_mixer/lib/libSDL2_mixer.dll.a
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//Value Computed by CMake
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sdl2forthewin_BINARY_DIR:STATIC=C:/Users/Admin/projects/sdl2forthewin/build
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@ -265,6 +294,7 @@ sdl2forthewin_SOURCE_DIR:STATIC=C:/Users/Admin/projects/sdl2forthewin
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# INTERNAL cache entries
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########################
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-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_ADDR2LINE
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CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_AR
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@ -426,8 +456,36 @@ CMAKE_STRIP-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
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CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
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//Details about finding SDL2
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FIND_PACKAGE_MESSAGE_DETAILS_SDL2:INTERNAL=[C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a][C:/mingw_dev_lib/sdl2/include/SDL2][v()]
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FIND_PACKAGE_MESSAGE_DETAILS_SDL2:INTERNAL=[C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a][c:/mingw_dev_lib/sdl2/include/SDL2][v2.24.1()]
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//Details about finding SDL2_mixer
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FIND_PACKAGE_MESSAGE_DETAILS_SDL2_mixer:INTERNAL=[C:/mingw_dev_lib/sdl2_mixer/lib/libSDL2_mixer.dll.a][C:/mingw_dev_lib/sdl2_mixer/include/SDL2][v2.6.2()]
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//Details about finding SDL2main
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FIND_PACKAGE_MESSAGE_DETAILS_SDL2main:INTERNAL=[C:/mingw_dev_lib/sdl2/lib/libSDL2main.a][c:/mingw_dev_lib/sdl2/include/SDL2][v2.24.1()]
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//Details about finding SDL_mixer
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FIND_PACKAGE_MESSAGE_DETAILS_SDL_mixer:INTERNAL=[C:/mingw_dev_lib/sdl2_mixer/lib/libSDL2_mixer.dll.a][C:/mingw_dev_lib/sdl2_mixer/include/SDL2][v2.6.2()]
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//Details about finding Threads
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FIND_PACKAGE_MESSAGE_DETAILS_Threads:INTERNAL=[TRUE][v()]
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//ADVANCED property for variable: SDL2MAIN_LIBRARY
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SDL2MAIN_LIBRARY-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_INCLUDE_DIR
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SDL2_INCLUDE_DIR-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_LIBRARY
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SDL2_LIBRARY-ADVANCED:INTERNAL=1
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SDL2_LIBRARY_TEMP:INTERNAL=C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a
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//ADVANCED property for variable: SDL2_MIXER_INCLUDE_DIR
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SDL2_MIXER_INCLUDE_DIR-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_MIXER_LIBRARY
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SDL2_MIXER_LIBRARY-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_MIXER_NO_DEFAULT_PATH
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SDL2_MIXER_NO_DEFAULT_PATH-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_MIXER_PATH
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SDL2_MIXER_PATH-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_NO_DEFAULT_PATH
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SDL2_NO_DEFAULT_PATH-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL2_PATH
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SDL2_PATH-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL_MIXER_INCLUDE_DIR
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SDL_MIXER_INCLUDE_DIR-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: SDL_MIXER_LIBRARY
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SDL_MIXER_LIBRARY-ADVANCED:INTERNAL=1
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@ -36,11 +36,12 @@ set(CMAKE_MAKEFILE_DEPENDS
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"C:/Program Files/CMake/share/cmake-3.23/Modules/Platform/Windows.cmake"
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"C:/Program Files/CMake/share/cmake-3.23/Modules/Platform/WindowsPaths.cmake"
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"../CMakeLists.txt"
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"../CMakeModules/FindSDL2.cmake"
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"CMakeFiles/3.23.2/CMakeCCompiler.cmake"
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"CMakeFiles/3.23.2/CMakeCXXCompiler.cmake"
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"CMakeFiles/3.23.2/CMakeRCCompiler.cmake"
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"CMakeFiles/3.23.2/CMakeSystem.cmake"
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"../cmake/sdl2/FindSDL2.cmake"
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"../cmake/sdl2/FindSDL2_mixer.cmake"
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)
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# The corresponding makefile is:
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@ -94,6 +94,8 @@ sdl2forthewin.exe: CMakeFiles/sdl2forthewin.dir/main.cpp.obj
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sdl2forthewin.exe: CMakeFiles/sdl2forthewin.dir/build.make
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sdl2forthewin.exe: C:/mingw_dev_lib/sdl2/lib/libSDL2main.a
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sdl2forthewin.exe: C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a
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sdl2forthewin.exe: C:/mingw_dev_lib/sdl2_mixer/lib/libSDL2_mixer.dll.a
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sdl2forthewin.exe: C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a
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sdl2forthewin.exe: CMakeFiles/sdl2forthewin.dir/linklibs.rsp
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sdl2forthewin.exe: CMakeFiles/sdl2forthewin.dir/objects1.rsp
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sdl2forthewin.exe: CMakeFiles/sdl2forthewin.dir/link.txt
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@ -184,4 +184,12 @@ CMakeFiles/sdl2forthewin.dir/main.cpp.obj
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/corecrt_stdio_config.h
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/swprintf.inl
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/sec_api/stdio_s.h
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C:/mingw_dev_lib/sdl2_mixer/include/SDL2/SDL_mixer.h
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_stdinc.h
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_rwops.h
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_audio.h
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_endian.h
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_version.h
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C:/mingw_dev_lib/sdl2/include/SDL2/begin_code.h
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C:/mingw_dev_lib/sdl2/include/SDL2/close_code.h
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@ -182,7 +182,15 @@ CMakeFiles/sdl2forthewin.dir/main.cpp.obj: ../main.cpp \
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/stdio.h \
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/corecrt_stdio_config.h \
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/swprintf.inl \
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/sec_api/stdio_s.h
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C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/sec_api/stdio_s.h \
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C:/mingw_dev_lib/sdl2_mixer/include/SDL2/SDL_mixer.h \
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_stdinc.h \
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_rwops.h \
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_audio.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_endian.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_version.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/begin_code.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/close_code.h
|
||||
|
||||
|
||||
C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/_mingw_mac.h:
|
||||
@ -548,3 +556,5 @@ C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/inc
|
||||
C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/corecrt_stdio_config.h:
|
||||
|
||||
C:/ProgramData/chocolatey/lib/mingw/tools/install/mingw64/x86_64-w64-mingw32/include/swprintf.inl:
|
||||
|
||||
C:/mingw_dev_lib/sdl2_mixer/include/SDL2/SDL_mixer.h:
|
||||
|
@ -1 +1 @@
|
||||
-IC:/mingw_dev_lib/sdl2/include/SDL2
|
||||
-isystem c:/mingw_dev_lib/sdl2/include/SDL2 -isystem C:/mingw_dev_lib/sdl2_mixer/include/SDL2
|
||||
|
@ -1 +1 @@
|
||||
-lmingw32 C:/mingw_dev_lib/sdl2/lib/libSDL2main.a C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
|
||||
-lmingw32 C:/mingw_dev_lib/sdl2/lib/libSDL2main.a C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a C:/mingw_dev_lib/sdl2_mixer/lib/libSDL2_mixer.dll.a C:/mingw_dev_lib/sdl2/lib/libSDL2.dll.a -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
|
||||
|
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|
||||
CMakeFiles/sdl2forthewin.dir/main.cpp.obj: \
|
||||
C:\Users\Admin\projects\sdl2forthewin\main.cpp \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_main.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_stdinc.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_config.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_platform.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/begin_code.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/close_code.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_main.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_stdinc.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_config.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_platform.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/begin_code.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/close_code.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\winsdkver.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\winapifamily.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\sdkddkver.h \
|
||||
@ -24,20 +24,20 @@ CMakeFiles/sdl2forthewin.dir/main.cpp.obj: \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\_mingw_stdarg.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\lib\gcc\x86_64-w64-mingw32\11.2.0\include\stdint.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\stdint.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_assert.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_atomic.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_audio.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_error.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_endian.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_mutex.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_thread.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_assert.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_atomic.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_audio.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_error.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_endian.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_mutex.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_thread.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\process.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\corecrt_startup.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\sys\types.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\_mingw_off_t.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_rwops.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_clipboard.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_cpuinfo.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_rwops.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_clipboard.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_cpuinfo.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\intrin.h \
|
||||
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|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\psdk_inc\intrin-impl.h \
|
||||
@ -144,40 +144,48 @@ CMakeFiles/sdl2forthewin.dir/main.cpp.obj: \
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||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\lib\gcc\x86_64-w64-mingw32\11.2.0\include\fma4intrin.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\lib\gcc\x86_64-w64-mingw32\11.2.0\include\ammintrin.h \
|
||||
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||||
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||||
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||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_rect.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_surface.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_blendmode.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_keyboard.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_keycode.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_scancode.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_mouse.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_joystick.h \
|
||||
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||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_touch.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_filesystem.h \
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||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_haptic.h \
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_hidapi.h \
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C:/mingw_dev_lib/sdl2/include/SDL2/SDL_hints.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_loadso.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_log.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_messagebox.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_metal.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_power.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_render.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_shape.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_system.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_timer.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_version.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_locale.h \
|
||||
C:/mingw_dev_lib/sdl2/include/SDL2/SDL_misc.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_events.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_video.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_pixels.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_rect.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_surface.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_blendmode.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_keyboard.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_keycode.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_scancode.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_mouse.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_joystick.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_guid.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_gamecontroller.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_sensor.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_quit.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_gesture.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_touch.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_filesystem.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_haptic.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_hidapi.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_hints.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_loadso.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_log.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_messagebox.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_metal.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_power.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_render.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_shape.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_system.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_timer.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_version.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_locale.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_misc.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\stdio.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\corecrt_stdio_config.h \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\swprintf.inl \
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\sec_api\stdio_s.h
|
||||
c:\programdata\chocolatey\lib\mingw\tools\install\mingw64\x86_64-w64-mingw32\include\sec_api\stdio_s.h \
|
||||
C:/mingw_dev_lib/sdl2_mixer/include/SDL2/SDL_mixer.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_stdinc.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_rwops.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_audio.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_endian.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/SDL_version.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/begin_code.h \
|
||||
c:/mingw_dev_lib/sdl2/include/SDL2/close_code.h
|
||||
|
Binary file not shown.
Binary file not shown.
132
cmake/sdl2/Copyright.txt
Normal file
132
cmake/sdl2/Copyright.txt
Normal file
@ -0,0 +1,132 @@
|
||||
CMake - Cross Platform Makefile Generator
|
||||
Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
may be used to endorse or promote products derived from this
|
||||
software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
The following individuals and institutions are among the Contributors:
|
||||
|
||||
* Aaron C. Meadows <cmake@shadowguarddev.com>
|
||||
* Adriaan de Groot <groot@kde.org>
|
||||
* Aleksey Avdeev <solo@altlinux.ru>
|
||||
* Alexander Neundorf <neundorf@kde.org>
|
||||
* Alexander Smorkalov <alexander.smorkalov@itseez.com>
|
||||
* Alexey Sokolov <sokolov@google.com>
|
||||
* Alex Merry <alex.merry@kde.org>
|
||||
* Alex Turbov <i.zaufi@gmail.com>
|
||||
* Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
* Andreas Pakulat <apaku@gmx.de>
|
||||
* Andreas Schneider <asn@cryptomilk.org>
|
||||
* André Rigland Brodtkorb <Andre.Brodtkorb@ifi.uio.no>
|
||||
* Axel Huebl, Helmholtz-Zentrum Dresden - Rossendorf
|
||||
* Benjamin Eikel
|
||||
* Bjoern Ricks <bjoern.ricks@gmail.com>
|
||||
* Brad Hards <bradh@kde.org>
|
||||
* Christopher Harvey
|
||||
* Christoph Grüninger <foss@grueninger.de>
|
||||
* Clement Creusot <creusot@cs.york.ac.uk>
|
||||
* Daniel Blezek <blezek@gmail.com>
|
||||
* Daniel Pfeifer <daniel@pfeifer-mail.de>
|
||||
* Enrico Scholz <enrico.scholz@informatik.tu-chemnitz.de>
|
||||
* Eran Ifrah <eran.ifrah@gmail.com>
|
||||
* Esben Mose Hansen, Ange Optimization ApS
|
||||
* Geoffrey Viola <geoffrey.viola@asirobots.com>
|
||||
* Google Inc
|
||||
* Gregor Jasny
|
||||
* Helio Chissini de Castro <helio@kde.org>
|
||||
* Ilya Lavrenov <ilya.lavrenov@itseez.com>
|
||||
* Insight Software Consortium <insightsoftwareconsortium.org>
|
||||
* Jan Woetzel
|
||||
* Julien Schueller
|
||||
* Kelly Thompson <kgt@lanl.gov>
|
||||
* Laurent Montel <montel@kde.org>
|
||||
* Konstantin Podsvirov <konstantin@podsvirov.pro>
|
||||
* Mario Bensi <mbensi@ipsquad.net>
|
||||
* Martin Gräßlin <mgraesslin@kde.org>
|
||||
* Mathieu Malaterre <mathieu.malaterre@gmail.com>
|
||||
* Matthaeus G. Chajdas
|
||||
* Matthias Kretz <kretz@kde.org>
|
||||
* Matthias Maennich <matthias@maennich.net>
|
||||
* Michael Hirsch, Ph.D. <www.scivision.co>
|
||||
* Michael Stürmer
|
||||
* Miguel A. Figueroa-Villanueva
|
||||
* Mike Jackson
|
||||
* Mike McQuaid <mike@mikemcquaid.com>
|
||||
* Nicolas Bock <nicolasbock@gmail.com>
|
||||
* Nicolas Despres <nicolas.despres@gmail.com>
|
||||
* Nikita Krupen'ko <krnekit@gmail.com>
|
||||
* NVIDIA Corporation <www.nvidia.com>
|
||||
* OpenGamma Ltd. <opengamma.com>
|
||||
* Patrick Stotko <stotko@cs.uni-bonn.de>
|
||||
* Per Øyvind Karlsen <peroyvind@mandriva.org>
|
||||
* Peter Collingbourne <peter@pcc.me.uk>
|
||||
* Petr Gotthard <gotthard@honeywell.com>
|
||||
* Philip Lowman <philip@yhbt.com>
|
||||
* Philippe Proulx <pproulx@efficios.com>
|
||||
* Raffi Enficiaud, Max Planck Society
|
||||
* Raumfeld <raumfeld.com>
|
||||
* Roger Leigh <rleigh@codelibre.net>
|
||||
* Rolf Eike Beer <eike@sf-mail.de>
|
||||
* Roman Donchenko <roman.donchenko@itseez.com>
|
||||
* Roman Kharitonov <roman.kharitonov@itseez.com>
|
||||
* Ruslan Baratov
|
||||
* Sebastian Holtermann <sebholt@xwmw.org>
|
||||
* Stephen Kelly <steveire@gmail.com>
|
||||
* Sylvain Joubert <joubert.sy@gmail.com>
|
||||
* Thomas Sondergaard <ts@medical-insight.com>
|
||||
* Tobias Hunger <tobias.hunger@qt.io>
|
||||
* Todd Gamblin <tgamblin@llnl.gov>
|
||||
* Tristan Carel
|
||||
* University of Dundee
|
||||
* Vadim Zhukov
|
||||
* Will Dicharry <wdicharry@stellarscience.com>
|
||||
|
||||
See version control history for details of individual contributions.
|
||||
|
||||
The above copyright and license notice applies to distributions of
|
||||
CMake in source and binary form. Third-party software packages supplied
|
||||
with CMake under compatible licenses provide their own copyright notices
|
||||
documented in corresponding subdirectories or source files.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
CMake was initially developed by Kitware with the following sponsorship:
|
||||
|
||||
* National Library of Medicine at the National Institutes of Health
|
||||
as part of the Insight Segmentation and Registration Toolkit (ITK).
|
||||
|
||||
* US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
|
||||
Visualization Initiative.
|
||||
|
||||
* National Alliance for Medical Image Computing (NAMIC) is funded by the
|
||||
National Institutes of Health through the NIH Roadmap for Medical Research,
|
||||
Grant U54 EB005149.
|
||||
|
||||
* Kitware, Inc.
|
388
cmake/sdl2/FindSDL2.cmake
Normal file
388
cmake/sdl2/FindSDL2.cmake
Normal file
@ -0,0 +1,388 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2
|
||||
--------
|
||||
|
||||
Locate SDL2 library
|
||||
|
||||
This module defines the following 'IMPORTED' targets:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Core
|
||||
The SDL2 library, if found.
|
||||
Libraries should link to SDL2::Core
|
||||
|
||||
SDL2::Main
|
||||
The SDL2main library, if found.
|
||||
Applications should link to SDL2::Main instead of SDL2::Core
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_LIBRARIES, the name of the library to link against
|
||||
SDL2_INCLUDE_DIRS, where to find SDL.h
|
||||
SDL2_FOUND, if false, do not try to link to SDL2
|
||||
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
|
||||
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_PATH
|
||||
Set a custom SDL2 Library path (default: empty)
|
||||
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
Disable search SDL2 Library in default path.
|
||||
If SDL2_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2 headers path.
|
||||
|
||||
SDL2_LIBRARY
|
||||
SDL2 Library (.dll, .so, .a, etc) path.
|
||||
|
||||
SDL2MAIN_LIBRAY
|
||||
SDL2main Library (.a) path.
|
||||
|
||||
SDL2_BUILDING_LIBRARY
|
||||
This flag is useful only when linking to SDL2_LIBRARIES insead of
|
||||
SDL2::Main. It is required only when building a library that links to
|
||||
SDL2_LIBRARIES, because only applications need main() (No need to also
|
||||
link to SDL2main).
|
||||
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
|
||||
and no SDL2::Main target will be created.
|
||||
|
||||
|
||||
Don't forget to include SDLmain.h and SDLmain.m in your project for the
|
||||
OS X framework based version. (Other versions link to -lSDL2main which
|
||||
this module will try to find on your behalf.) Also for OS X, this
|
||||
module will automatically add the -framework Cocoa on your behalf.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2 library
|
||||
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
|
||||
to your SDL2 library, and configure again. Similarly, if you see an
|
||||
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
|
||||
values are used to generate the final SDL2_LIBRARIES variable and the
|
||||
SDL2::Core and SDL2::Main targets, but when these values are unset,
|
||||
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
|
||||
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Mark 'Threads' as a required dependency for non-OSX systems.
|
||||
Modernize the FindSDL2.cmake module by creating specific targets:
|
||||
SDL2::Core and SDL2::Main (for details, see doc above).
|
||||
|
||||
|
||||
Original FindSDL.cmake module:
|
||||
Modified by Eric Wing. Added code to assist with automated building
|
||||
by using environmental variables and providing a more
|
||||
controlled/consistent search behavior. Added new modifications to
|
||||
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
|
||||
Also corrected the header search path to follow "proper" SDL
|
||||
guidelines. Added a search for SDLmain which is needed by some
|
||||
platforms. Added a search for threads which is needed by some
|
||||
platforms. Added needed compile switches for MinGW.
|
||||
|
||||
On OSX, this will prefer the Framework version (if found) over others.
|
||||
People will have to manually change the cache value of SDL2_LIBRARY to
|
||||
override this selection or set the SDL2_PATH variable or the CMake
|
||||
environment CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
|
||||
Note that the header path has changed from SDL/SDL.h to just SDL.h
|
||||
This needed to change because "proper" SDL convention is #include
|
||||
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
|
||||
because not all systems place things in SDL/ (see FreeBSD).
|
||||
#]=======================================================================]
|
||||
|
||||
# Define options for searching SDL2 Library in a custom path
|
||||
|
||||
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
|
||||
|
||||
set(_SDL2_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_PATH)
|
||||
set(_SDL2_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2 Library in default path")
|
||||
unset(_SDL2_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2 include directory
|
||||
find_path(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 headers can be found"
|
||||
)
|
||||
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# SDL-2.0 is the name used by FreeBSD ports...
|
||||
# don't confuse it for the version number.
|
||||
find_library(SDL2_LIBRARY
|
||||
NAMES SDL2 SDL-2.0
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 Library can be found"
|
||||
)
|
||||
|
||||
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
|
||||
|
||||
if(NOT SDL2_BUILDING_LIBRARY)
|
||||
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
|
||||
if(SDL2_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
|
||||
endif()
|
||||
|
||||
if(NOT SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
"${SDL2MAIN_LIBRARY_PATHS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
find_library(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2MAIN_LIBRARY_PATHS}
|
||||
DOC "Where the SDL2main library can be found"
|
||||
)
|
||||
unset(SDL2MAIN_LIBRARY_PATHS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
if(NOT APPLE)
|
||||
find_package(Threads QUIET)
|
||||
if(NOT Threads_FOUND)
|
||||
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
|
||||
if(SDL2_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_THREADS_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_THREADS_NOT_FOUND)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# MinGW needs an additional link flag, -mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
if(MINGW)
|
||||
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
|
||||
endif()
|
||||
|
||||
if(SDL2_LIBRARY)
|
||||
# For SDL2main
|
||||
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
|
||||
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
|
||||
if(_SDL2_MAIN_INDEX EQUAL -1)
|
||||
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
unset(_SDL2_MAIN_INDEX)
|
||||
endif()
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
if(APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
|
||||
endif()
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
if(NOT APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
# For MinGW library
|
||||
if(MINGW)
|
||||
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# Read SDL2 version
|
||||
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
|
||||
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
|
||||
unset(SDL2_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_VERSION_MINOR_LINE)
|
||||
unset(SDL2_VERSION_PATCH_LINE)
|
||||
unset(SDL2_VERSION_MAJOR)
|
||||
unset(SDL2_VERSION_MINOR)
|
||||
unset(SDL2_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
|
||||
if(SDL2MAIN_LIBRARY)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
|
||||
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
endif()
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_PATH
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
SDL2_LIBRARY
|
||||
SDL2MAIN_LIBRARY
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2_BUILDING_LIBRARY)
|
||||
|
||||
|
||||
# SDL2:: targets (SDL2::Core and SDL2::Main)
|
||||
if(SDL2_FOUND)
|
||||
|
||||
# SDL2::Core target
|
||||
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
|
||||
add_library(SDL2::Core UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Core PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(APPLE)
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_OPTIONS -framework Cocoa)
|
||||
else()
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES Threads::Threads)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2::Main target
|
||||
# Applications should link to SDL2::Main instead of SDL2::Core
|
||||
# For more details, please see above.
|
||||
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
|
||||
|
||||
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
elseif(SDL2MAIN_LIBRARY)
|
||||
# MinGW requires that the mingw32 library is specified before the
|
||||
# libSDL2main.a static library when linking.
|
||||
# The SDL2::MainInternal target is used internally to make sure that
|
||||
# CMake respects this condition.
|
||||
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
|
||||
if(MINGW)
|
||||
# MinGW needs an additional link flag '-mwindows' and link to mingw32
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
||||
endif()
|
||||
|
||||
set_property(TARGET SDL2::Main APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
222
cmake/sdl2/FindSDL2_gfx.cmake
Normal file
222
cmake/sdl2/FindSDL2_gfx.cmake
Normal file
@ -0,0 +1,222 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2_gfx
|
||||
--------------
|
||||
|
||||
Locate SDL2_gfx library
|
||||
|
||||
This module defines the following 'IMPORTED' target:
|
||||
|
||||
::
|
||||
|
||||
SDL2::GFX
|
||||
The SDL2_gfx library, if found.
|
||||
Have SDL2::Core as a link dependency.
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_GFX_LIBRARIES, the name of the library to link against
|
||||
SDL2_GFX_INCLUDE_DIRS, where to find the headers
|
||||
SDL2_GFX_FOUND, if false, do not try to link against
|
||||
SDL2_GFX_VERSION_STRING - human-readable string containing the
|
||||
version of SDL2_gfx
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_GFX_PATH
|
||||
Set a custom SDL2_gfx Library path (default: empty)
|
||||
|
||||
SDL2_GFX_NO_DEFAULT_PATH
|
||||
Disable search SDL2_gfx Library in default path.
|
||||
If SDL2_GFX_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_GFX_INCLUDE_DIR
|
||||
SDL2_gfx headers path.
|
||||
|
||||
SDL2_GFX_LIBRARY
|
||||
SDL2_gfx Library (.dll, .so, .a, etc) path.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_GFX_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2_gfx library
|
||||
(SDL2_gfx.dll, libsdl2_gfx.so, etc). Set SDL2_GFX_LIBRARY to point
|
||||
to your SDL2_gfx library, and configure again. This value is used to
|
||||
generate the final SDL2_GFX_LIBRARIES variable and the SDL2::GFX target,
|
||||
but when this value is unset, SDL2_GFX_LIBRARIES and SDL2::GFX does not
|
||||
get created.
|
||||
|
||||
|
||||
$SDL2GFXDIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2GFXDIR used in building SDL2_gfx.
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2.
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL_image.cmake to SDL2_gfx (FindSDL2_gfx.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_GFX_PATH, SDL2_GFX_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Add SDL2 as a required dependency.
|
||||
Modernize the FindSDL2_gfx.cmake module by creating a specific target:
|
||||
SDL2::GFX (for details, see doc above).
|
||||
|
||||
Original FindSDL_image.cmake module:
|
||||
Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
module, but with modifications to recognize OS X frameworks and
|
||||
additional Unix paths (FreeBSD, etc).
|
||||
#]=======================================================================]
|
||||
|
||||
# SDL2 Library required
|
||||
find_package(SDL2 QUIET)
|
||||
if(NOT SDL2_FOUND)
|
||||
set(SDL2_GFX_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_gfx).")
|
||||
if(SDL2_gfx_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_GFX_SDL2_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_gfx_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_GFX_SDL2_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_GFX_SDL2_NOT_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
# Define options for searching SDL2_gfx Library in a custom path
|
||||
|
||||
set(SDL2_GFX_PATH "" CACHE STRING "Custom SDL2_gfx Library path")
|
||||
|
||||
set(_SDL2_GFX_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_GFX_PATH)
|
||||
set(_SDL2_GFX_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_GFX_NO_DEFAULT_PATH ${_SDL2_GFX_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2_gfx Library in default path")
|
||||
unset(_SDL2_GFX_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_GFX_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_GFX_NO_DEFAULT_PATH)
|
||||
set(SDL2_GFX_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_gfx include directory
|
||||
find_path(SDL2_GFX_INCLUDE_DIR SDL2_gfxPrimitives.h
|
||||
HINTS
|
||||
ENV SDL2GFXDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_GFX_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
# and ENV{SDL2GFXDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_GFX_PATH}
|
||||
DOC "Where the SDL2_gfx headers can be found"
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_gfx library
|
||||
find_library(SDL2_GFX_LIBRARY
|
||||
NAMES SDL2_gfx
|
||||
HINTS
|
||||
ENV SDL2GFXDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_GFX_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_GFX_PATH}
|
||||
DOC "Where the SDL2_gfx Library can be found"
|
||||
)
|
||||
|
||||
# Read SDL2_gfx version
|
||||
if(SDL2_GFX_INCLUDE_DIR AND EXISTS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h")
|
||||
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MAJOR "${SDL2_GFX_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MINOR "${SDL2_GFX_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_PATCH "${SDL2_GFX_VERSION_PATCH_LINE}")
|
||||
set(SDL2_GFX_VERSION_STRING ${SDL2_GFX_VERSION_MAJOR}.${SDL2_GFX_VERSION_MINOR}.${SDL2_GFX_VERSION_PATCH})
|
||||
unset(SDL2_GFX_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_GFX_VERSION_MINOR_LINE)
|
||||
unset(SDL2_GFX_VERSION_PATCH_LINE)
|
||||
unset(SDL2_GFX_VERSION_MAJOR)
|
||||
unset(SDL2_GFX_VERSION_MINOR)
|
||||
unset(SDL2_GFX_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_GFX_LIBRARIES ${SDL2_GFX_LIBRARY})
|
||||
set(SDL2_GFX_INCLUDE_DIRS ${SDL2_GFX_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_gfx
|
||||
REQUIRED_VARS SDL2_GFX_LIBRARIES SDL2_GFX_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_GFX_VERSION_STRING)
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_GFX_PATH
|
||||
SDL2_GFX_NO_DEFAULT_PATH
|
||||
SDL2_GFX_LIBRARY
|
||||
SDL2_GFX_INCLUDE_DIR)
|
||||
|
||||
|
||||
if(SDL2_GFX_FOUND)
|
||||
|
||||
# SDL2::GFX target
|
||||
if(SDL2_GFX_LIBRARY AND NOT TARGET SDL2::GFX)
|
||||
add_library(SDL2::GFX UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::GFX PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_GFX_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_GFX_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
endif()
|
||||
endif()
|
222
cmake/sdl2/FindSDL2_image.cmake
Normal file
222
cmake/sdl2/FindSDL2_image.cmake
Normal file
@ -0,0 +1,222 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2_image
|
||||
--------------
|
||||
|
||||
Locate SDL2_image library
|
||||
|
||||
This module defines the following 'IMPORTED' target:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Image
|
||||
The SDL2_image library, if found.
|
||||
Have SDL2::Core as a link dependency.
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_IMAGE_LIBRARIES, the name of the library to link against
|
||||
SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
|
||||
SDL2_IMAGE_FOUND, if false, do not try to link against
|
||||
SDL2_IMAGE_VERSION_STRING - human-readable string containing the
|
||||
version of SDL2_image
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_IMAGE_PATH
|
||||
Set a custom SDL2_image Library path (default: empty)
|
||||
|
||||
SDL2_IMAGE_NO_DEFAULT_PATH
|
||||
Disable search SDL2_image Library in default path.
|
||||
If SDL2_IMAGE_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_IMAGE_INCLUDE_DIR
|
||||
SDL2_image headers path.
|
||||
|
||||
SDL2_IMAGE_LIBRARY
|
||||
SDL2_image Library (.dll, .so, .a, etc) path.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_IMAGE_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2_image library
|
||||
(SDL2_image.dll, libsdl2_image.so, etc). Set SDL2_IMAGE_LIBRARY to point
|
||||
to your SDL2_image library, and configure again. This value is used to
|
||||
generate the final SDL2_IMAGE_LIBRARIES variable and the SDL2::Image target,
|
||||
but when this value is unset, SDL2_IMAGE_LIBRARIES and SDL2::Image does not
|
||||
get created.
|
||||
|
||||
|
||||
$SDL2IMAGEDIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2IMAGEDIR used in building SDL2_image.
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2.
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL_image.cmake to SDL2_image (FindSDL2_image.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_IMAGE_PATH, SDL2_IMAGE_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Add SDL2 as a required dependency.
|
||||
Modernize the FindSDL2_image.cmake module by creating a specific target:
|
||||
SDL2::Image (for details, see doc above).
|
||||
|
||||
Original FindSDL_image.cmake module:
|
||||
Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
module, but with modifications to recognize OS X frameworks and
|
||||
additional Unix paths (FreeBSD, etc).
|
||||
#]=======================================================================]
|
||||
|
||||
# SDL2 Library required
|
||||
find_package(SDL2 QUIET)
|
||||
if(NOT SDL2_FOUND)
|
||||
set(SDL2_IMAGE_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_image).")
|
||||
if(SDL2_image_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_IMAGE_SDL2_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_image_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_IMAGE_SDL2_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_IMAGE_SDL2_NOT_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
# Define options for searching SDL2_image Library in a custom path
|
||||
|
||||
set(SDL2_IMAGE_PATH "" CACHE STRING "Custom SDL2_image Library path")
|
||||
|
||||
set(_SDL2_IMAGE_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_IMAGE_PATH)
|
||||
set(_SDL2_IMAGE_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_IMAGE_NO_DEFAULT_PATH ${_SDL2_IMAGE_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2_image Library in default path")
|
||||
unset(_SDL2_IMAGE_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_IMAGE_NO_DEFAULT_PATH)
|
||||
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_image include directory
|
||||
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
|
||||
HINTS
|
||||
ENV SDL2IMAGEDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
# and ENV{SDL2IMAGEDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_IMAGE_PATH}
|
||||
DOC "Where the SDL2_image headers can be found"
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_image library
|
||||
find_library(SDL2_IMAGE_LIBRARY
|
||||
NAMES SDL2_image
|
||||
HINTS
|
||||
ENV SDL2IMAGEDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_IMAGE_PATH}
|
||||
DOC "Where the SDL2_image Library can be found"
|
||||
)
|
||||
|
||||
# Read SDL2_image version
|
||||
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
|
||||
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
|
||||
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
|
||||
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
|
||||
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
|
||||
unset(SDL2_IMAGE_VERSION_MAJOR)
|
||||
unset(SDL2_IMAGE_VERSION_MINOR)
|
||||
unset(SDL2_IMAGE_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
|
||||
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
|
||||
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_IMAGE_PATH
|
||||
SDL2_IMAGE_NO_DEFAULT_PATH
|
||||
SDL2_IMAGE_LIBRARY
|
||||
SDL2_IMAGE_INCLUDE_DIR)
|
||||
|
||||
|
||||
if(SDL2_IMAGE_FOUND)
|
||||
|
||||
# SDL2::Image target
|
||||
if(SDL2_IMAGE_LIBRARY AND NOT TARGET SDL2::Image)
|
||||
add_library(SDL2::Image UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Image PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
endif()
|
||||
endif()
|
220
cmake/sdl2/FindSDL2_mixer.cmake
Normal file
220
cmake/sdl2/FindSDL2_mixer.cmake
Normal file
@ -0,0 +1,220 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2_mixer
|
||||
--------------
|
||||
|
||||
Locate SDL2_mixer library
|
||||
|
||||
This module defines the following 'IMPORTED' target:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Mixer
|
||||
The SDL2_mixer library, if found.
|
||||
Have SDL2::Core as a link dependency.
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_MIXER_LIBRARIES, the name of the library to link against
|
||||
SDL2_MIXER_INCLUDE_DIRS, where to find the headers
|
||||
SDL2_MIXER_FOUND, if false, do not try to link against
|
||||
SDL2_MIXER_VERSION_STRING - human-readable string containing the
|
||||
version of SDL2_mixer
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_MIXER_PATH
|
||||
Set a custom SDL2_mixer Library path (default: empty)
|
||||
|
||||
SDL2_MIXER_NO_DEFAULT_PATH
|
||||
Disable search SDL2_mixer Library in default path.
|
||||
If SDL2_MIXER_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_MIXER_INCLUDE_DIR
|
||||
SDL2_mixer headers path.
|
||||
|
||||
SDL2_MIXER_LIBRARY
|
||||
SDL2_mixer Library (.dll, .so, .a, etc) path.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_MIXER_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2_mixer library
|
||||
(SDL2_mixer.dll, libsdl2_mixer.so, etc). Set SDL2_MIXER_LIBRARY to point
|
||||
to your SDL2_mixer library, and configure again. This value is used to
|
||||
generate the final SDL2_MIXER_LIBRARIES variable and the SDL2::Mixer target,
|
||||
but when this value is unset, SDL2_MIXER_LIBRARIES and SDL2::Mixer does not
|
||||
get created.
|
||||
|
||||
|
||||
$SDL2MIXERDIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2MIXERDIR used in building SDL2_mixer.
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2.
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL_mixer.cmake to SDL2_mixer (FindSDL2_mixer.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_MIXER_PATH, SDL2_MIXER_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Add SDL2 as a required dependency.
|
||||
Modernize the FindSDL2_mixer.cmake module by creating a specific target:
|
||||
SDL2::Mixer (for details, see doc above).
|
||||
|
||||
Original FindSDL_mixer.cmake module:
|
||||
Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
module, but with modifications to recognize OS X frameworks and
|
||||
additional Unix paths (FreeBSD, etc).
|
||||
#]=======================================================================]
|
||||
|
||||
# SDL2 Library required
|
||||
find_package(SDL2 QUIET)
|
||||
if(NOT SDL2_FOUND)
|
||||
set(SDL2_MIXER_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_mixer).")
|
||||
if(SDL2_mixer_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_MIXER_SDL2_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_mixer_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_MIXER_SDL2_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_MIXER_SDL2_NOT_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
# Define options for searching SDL2_mixer Library in a custom path
|
||||
|
||||
set(SDL2_MIXER_PATH "" CACHE STRING "Custom SDL2_mixer Library path")
|
||||
|
||||
set(_SDL2_MIXER_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_MIXER_PATH)
|
||||
set(_SDL2_MIXER_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_MIXER_NO_DEFAULT_PATH ${_SDL2_MIXER_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2_mixer Library in default path")
|
||||
unset(_SDL2_MIXER_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_MIXER_NO_DEFAULT_PATH)
|
||||
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_mixer include directory
|
||||
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
|
||||
HINTS
|
||||
ENV SDL2MIXERDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
# and ENV{SDL2MIXERDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_MIXER_PATH}
|
||||
DOC "Where the SDL2_mixer headers can be found"
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_mixer library
|
||||
find_library(SDL2_MIXER_LIBRARY
|
||||
NAMES SDL2_mixer
|
||||
HINTS
|
||||
ENV SDL2MIXERDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_MIXER_PATH}
|
||||
DOC "Where the SDL2_mixer Library can be found"
|
||||
)
|
||||
|
||||
# Read SDL2_mixer version
|
||||
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
|
||||
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
|
||||
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MINOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_PATCH_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MAJOR)
|
||||
unset(SDL2_MIXER_VERSION_MINOR)
|
||||
unset(SDL2_MIXER_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
|
||||
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
|
||||
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_MIXER_VERSION_STRING)
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_MIXER_PATH
|
||||
SDL2_MIXER_NO_DEFAULT_PATH
|
||||
SDL2_MIXER_LIBRARY
|
||||
SDL2_MIXER_INCLUDE_DIR)
|
||||
|
||||
|
||||
if(SDL2_MIXER_FOUND)
|
||||
|
||||
# SDL2::Mixer target
|
||||
if(SDL2_MIXER_LIBRARY AND NOT TARGET SDL2::Mixer)
|
||||
add_library(SDL2::Mixer UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Mixer PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
endif()
|
||||
endif()
|
222
cmake/sdl2/FindSDL2_net.cmake
Normal file
222
cmake/sdl2/FindSDL2_net.cmake
Normal file
@ -0,0 +1,222 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2_net
|
||||
------------
|
||||
|
||||
Locate SDL2_net library
|
||||
|
||||
This module defines the following 'IMPORTED' target:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Net
|
||||
The SDL2_net library, if found.
|
||||
Have SDL2::Core as a link dependency.
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_NET_LIBRARIES, the name of the library to link against
|
||||
SDL2_NET_INCLUDE_DIRS, where to find the headers
|
||||
SDL2_NET_FOUND, if false, do not try to link against
|
||||
SDL2_NET_VERSION_STRING - human-readable string containing the
|
||||
version of SDL2_net
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_NET_PATH
|
||||
Set a custom SDL2_net Library path (default: empty)
|
||||
|
||||
SDL2_NET_NO_DEFAULT_PATH
|
||||
Disable search SDL2_net Library in default path.
|
||||
If SDL2_NET_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_NET_INCLUDE_DIR
|
||||
SDL2_net headers path.
|
||||
|
||||
SDL2_NET_LIBRARY
|
||||
SDL2_net Library (.dll, .so, .a, etc) path.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_NET_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2_net library
|
||||
(SDL2_net.dll, libsdl2_net.so, etc). Set SDL2_NET_LIBRARY to point
|
||||
to your SDL2_net library, and configure again. This value is used to
|
||||
generate the final SDL2_NET_LIBRARIES variable and the SDL2::Net target,
|
||||
but when this value is unset, SDL2_NET_LIBRARIES and SDL2::Net does not
|
||||
get created.
|
||||
|
||||
|
||||
$SDL2NETDIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2NETDIR used in building SDL2_net.
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2.
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL_net.cmake to SDL2_net (FindSDL2_net.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_NET_PATH, SDL2_NET_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Add SDL2 as a required dependency.
|
||||
Modernize the FindSDL2_net.cmake module by creating a specific target:
|
||||
SDL2::Net (for details, see doc above).
|
||||
|
||||
Original FindSDL_net.cmake module:
|
||||
Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
module, but with modifications to recognize OS X frameworks and
|
||||
additional Unix paths (FreeBSD, etc).
|
||||
#]=======================================================================]
|
||||
|
||||
# SDL2 Library required
|
||||
find_package(SDL2 QUIET)
|
||||
if(NOT SDL2_FOUND)
|
||||
set(SDL2_NET_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_net).")
|
||||
if(SDL2_net_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_NET_SDL2_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_net_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_NET_SDL2_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_NET_SDL2_NOT_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
# Define options for searching SDL2_net Library in a custom path
|
||||
|
||||
set(SDL2_NET_PATH "" CACHE STRING "Custom SDL2_net Library path")
|
||||
|
||||
set(_SDL2_NET_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_NET_PATH)
|
||||
set(_SDL2_NET_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_NET_NO_DEFAULT_PATH ${_SDL2_NET_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2_net Library in default path")
|
||||
unset(_SDL2_NET_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_NET_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_NET_NO_DEFAULT_PATH)
|
||||
set(SDL2_NET_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_net include directory
|
||||
find_path(SDL2_NET_INCLUDE_DIR SDL_net.h
|
||||
HINTS
|
||||
ENV SDL2NETDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_NET_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
# and ENV{SDL2NETDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_NET_PATH}
|
||||
DOC "Where the SDL2_net headers can be found"
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_net library
|
||||
find_library(SDL2_NET_LIBRARY
|
||||
NAMES SDL2_net
|
||||
HINTS
|
||||
ENV SDL2NETDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_NET_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_NET_PATH}
|
||||
DOC "Where the SDL2_net Library can be found"
|
||||
)
|
||||
|
||||
# Read SDL2_net version
|
||||
if(SDL2_NET_INCLUDE_DIR AND EXISTS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h")
|
||||
file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MAJOR "${SDL2_NET_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MINOR "${SDL2_NET_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_PATCH "${SDL2_NET_VERSION_PATCH_LINE}")
|
||||
set(SDL2_NET_VERSION_STRING ${SDL2_NET_VERSION_MAJOR}.${SDL2_NET_VERSION_MINOR}.${SDL2_NET_VERSION_PATCH})
|
||||
unset(SDL2_NET_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_NET_VERSION_MINOR_LINE)
|
||||
unset(SDL2_NET_VERSION_PATCH_LINE)
|
||||
unset(SDL2_NET_VERSION_MAJOR)
|
||||
unset(SDL2_NET_VERSION_MINOR)
|
||||
unset(SDL2_NET_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_NET_LIBRARIES ${SDL2_NET_LIBRARY})
|
||||
set(SDL2_NET_INCLUDE_DIRS ${SDL2_NET_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_net
|
||||
REQUIRED_VARS SDL2_NET_LIBRARIES SDL2_NET_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_NET_VERSION_STRING)
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_NET_PATH
|
||||
SDL2_NET_NO_DEFAULT_PATH
|
||||
SDL2_NET_LIBRARY
|
||||
SDL2_NET_INCLUDE_DIR)
|
||||
|
||||
|
||||
if(SDL2_NET_FOUND)
|
||||
|
||||
# SDL2::Net target
|
||||
if(SDL2_NET_LIBRARY AND NOT TARGET SDL2::Net)
|
||||
add_library(SDL2::Net UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Net PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_NET_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_NET_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
endif()
|
||||
endif()
|
222
cmake/sdl2/FindSDL2_ttf.cmake
Normal file
222
cmake/sdl2/FindSDL2_ttf.cmake
Normal file
@ -0,0 +1,222 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2_ttf
|
||||
------------
|
||||
|
||||
Locate SDL2_ttf library
|
||||
|
||||
This module defines the following 'IMPORTED' target:
|
||||
|
||||
::
|
||||
|
||||
SDL2::TTF
|
||||
The SDL2_ttf library, if found.
|
||||
Have SDL2::Core as a link dependency.
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_TTF_LIBRARIES, the name of the library to link against
|
||||
SDL2_TTF_INCLUDE_DIRS, where to find the headers
|
||||
SDL2_TTF_FOUND, if false, do not try to link against
|
||||
SDL2_TTF_VERSION_STRING - human-readable string containing the
|
||||
version of SDL2_ttf
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_TTF_PATH
|
||||
Set a custom SDL2_ttf Library path (default: empty)
|
||||
|
||||
SDL2_TTF_NO_DEFAULT_PATH
|
||||
Disable search SDL2_ttf Library in default path.
|
||||
If SDL2_TTF_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_TTF_INCLUDE_DIR
|
||||
SDL2_ttf headers path.
|
||||
|
||||
SDL2_TTF_LIBRARY
|
||||
SDL2_ttf Library (.dll, .so, .a, etc) path.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_TTF_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2_ttf library
|
||||
(SDL2_ttf.dll, libsdl2_ttf.so, etc). Set SDL2_TTF_LIBRARY to point
|
||||
to your SDL2_ttf library, and configure again. This value is used to
|
||||
generate the final SDL2_TTF_LIBRARIES variable and the SDL2::TTF target,
|
||||
but when this value is unset, SDL2_TTF_LIBRARIES and SDL2::TTF does not
|
||||
get created.
|
||||
|
||||
|
||||
$SDL2TTFDIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2TTFDIR used in building SDL2_ttf.
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2.
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL_ttf.cmake to SDL2_ttf (FindSDL2_ttf.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_TTF_PATH, SDL2_TTF_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Add SDL2 as a required dependency.
|
||||
Modernize the FindSDL2_ttf.cmake module by creating a specific target:
|
||||
SDL2::TTF (for details, see doc above).
|
||||
|
||||
Original FindSDL_ttf.cmake module:
|
||||
Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
module, but with modifications to recognize OS X frameworks and
|
||||
additional Unix paths (FreeBSD, etc).
|
||||
#]=======================================================================]
|
||||
|
||||
# SDL2 Library required
|
||||
find_package(SDL2 QUIET)
|
||||
if(NOT SDL2_FOUND)
|
||||
set(SDL2_TTF_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_ttf).")
|
||||
if(SDL2_ttf_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_TTF_SDL2_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_ttf_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_TTF_SDL2_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_TTF_SDL2_NOT_FOUND)
|
||||
endif()
|
||||
|
||||
|
||||
# Define options for searching SDL2_ttf Library in a custom path
|
||||
|
||||
set(SDL2_TTF_PATH "" CACHE STRING "Custom SDL2_ttf Library path")
|
||||
|
||||
set(_SDL2_TTF_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_TTF_PATH)
|
||||
set(_SDL2_TTF_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_TTF_NO_DEFAULT_PATH ${_SDL2_TTF_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2_ttf Library in default path")
|
||||
unset(_SDL2_TTF_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_TTF_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_TTF_NO_DEFAULT_PATH)
|
||||
set(SDL2_TTF_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_ttf include directory
|
||||
find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
|
||||
HINTS
|
||||
ENV SDL2TTFDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_TTF_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
# and ENV{SDL2TTFDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_TTF_PATH}
|
||||
DOC "Where the SDL2_ttf headers can be found"
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2_ttf library
|
||||
find_library(SDL2_TTF_LIBRARY
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
ENV SDL2TTFDIR
|
||||
ENV SDL2DIR
|
||||
${SDL2_TTF_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_TTF_PATH}
|
||||
DOC "Where the SDL2_ttf Library can be found"
|
||||
)
|
||||
|
||||
# Read SDL2_ttf version
|
||||
if(SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
|
||||
set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
|
||||
unset(SDL2_TTF_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_TTF_VERSION_MINOR_LINE)
|
||||
unset(SDL2_TTF_VERSION_PATCH_LINE)
|
||||
unset(SDL2_TTF_VERSION_MAJOR)
|
||||
unset(SDL2_TTF_VERSION_MINOR)
|
||||
unset(SDL2_TTF_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
|
||||
set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
|
||||
REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_TTF_VERSION_STRING)
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_TTF_PATH
|
||||
SDL2_TTF_NO_DEFAULT_PATH
|
||||
SDL2_TTF_LIBRARY
|
||||
SDL2_TTF_INCLUDE_DIR)
|
||||
|
||||
|
||||
if(SDL2_TTF_FOUND)
|
||||
|
||||
# SDL2::TTF target
|
||||
if(SDL2_TTF_LIBRARY AND NOT TARGET SDL2::TTF)
|
||||
add_library(SDL2::TTF UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::TTF PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_TTF_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_TTF_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
endif()
|
||||
endif()
|
179
cmake/sdl2/README.md
Normal file
179
cmake/sdl2/README.md
Normal file
@ -0,0 +1,179 @@
|
||||
# SDL2 CMake modules
|
||||
|
||||
This repository contains [CMake][] modules for finding and using the SDL2
|
||||
library as well as other related libraries:
|
||||
|
||||
- [SDL2][]
|
||||
- [SDL2_image][]
|
||||
- [SDL2_ttf][]
|
||||
- [SDL2_net][]
|
||||
- [SDL2_mixer][]
|
||||
- [SDL2_gfx][]
|
||||
|
||||
These modules are based on the SDL (1.2) modules, with the same names,
|
||||
distributed with the CMake project. The SDL2_gfx module is also based
|
||||
on the SDL_image module.
|
||||
|
||||
## Details and Improvements
|
||||
|
||||
The improvements made to these modules are as follows:
|
||||
|
||||
**FindSDL2.cmake**
|
||||
|
||||
- Adapt `FindSDL.cmake` to `SDL2` (`FindSDL2.cmake`).
|
||||
- Add cache variables for more flexibility:<br>
|
||||
`SDL2_PATH`, `SDL2_NO_DEFAULT_PATH`
|
||||
- Mark `Threads` as a required dependency for non-OSX systems.
|
||||
- Modernize the `FindSDL2.cmake` module by creating specific targets:
|
||||
- `SDL2::Core` : Library project should link to `SDL2::Core`
|
||||
- `SDL2::Main` : Application project should link to `SDL2::Main`
|
||||
|
||||
*For more details, please see the embedded documentation in `FindSDL2.cmake` file.*
|
||||
|
||||
**FindSDL2_<COMPONENT>.cmake**
|
||||
|
||||
- Adapt `FindSDL_<COMPONENT>.cmake` to `SDL2_<COMPONENT>` (`FindSDL2_<COMPONENT>.cmake`).
|
||||
- Add cache variables for more flexibility:<br>
|
||||
`SDL2_<COMPONENT>_PATH`, `SDL2_<COMPONENT>_NO_DEFAULT_PATH`
|
||||
- Add `SDL2` as a required dependency.
|
||||
- Modernize the `FindSDL2_<COMPONENT>.cmake` modules by creating specific targets:<br>
|
||||
`SDL2::Image`, `SDL2::TTF`, `SDL2::Net`, `SDL2::Mixer` and `SDL2::GFX`.
|
||||
|
||||
*For more details, please see the embedded documentation in
|
||||
`FindSDL2_<COMPONENT>.cmake` file.*
|
||||
|
||||
## Usage
|
||||
|
||||
In order to use the SDL2 CMake modules, we have to clone this repository in a
|
||||
sud-directory `cmake/sdl2` in our project as follows:
|
||||
|
||||
```sh
|
||||
cd <PROJECT_DIR>
|
||||
git clone https://gitlab.com/aminosbh/sdl2-cmake-modules.git cmake/sdl2
|
||||
rm -rf cmake/sdl2/.git
|
||||
```
|
||||
|
||||
Or if we are using git for our project, we can add this repository as a
|
||||
submodule as follows:
|
||||
|
||||
```sh
|
||||
cd <PROJECT_DIR>
|
||||
git submodule add https://gitlab.com/aminosbh/sdl2-cmake-modules.git cmake/sdl2
|
||||
git commit -m "Add SDL2 CMake modules"
|
||||
```
|
||||
|
||||
Then we should specify the modules path in the main CMakeLists.txt file like
|
||||
the following:
|
||||
|
||||
```cmake
|
||||
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
|
||||
```
|
||||
|
||||
Finally, we can use the SDL2 modules. There is two approaches that can be
|
||||
adopted: A legacy approach and a modern approach. Both of them are supported.
|
||||
|
||||
### Modern CMake
|
||||
|
||||
We can link to the SDL2:: targets like the following example:<br>
|
||||
*This example requires the SDL2, SDL2_image and the SDL2_gfx libraries*
|
||||
|
||||
```cmake
|
||||
# Find SDL2, SDL2_image and SDL2_gfx libraries
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
find_package(SDL2_gfx REQUIRED)
|
||||
|
||||
# Link SDL2::Main, SDL2::Image and SDL2::GFX to our project
|
||||
target_link_libraries(${PROJECT_NAME} SDL2::Main SDL2::Image SDL2::GFX)
|
||||
```
|
||||
|
||||
*Use the appropriate packages for you project.*<br>
|
||||
*Please see above, for the whole list of packages*<br>
|
||||
*For more details, please see the embedded documentation in modules files*
|
||||
|
||||
### Legacy CMake
|
||||
|
||||
We can also specify manually the include directories and libraries to link to:
|
||||
|
||||
```cmake
|
||||
# Find and link SDL2
|
||||
find_package(SDL2 REQUIRED)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
|
||||
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
|
||||
|
||||
# Find and link SDL2_image
|
||||
find_package(SDL2_image REQUIRED)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_IMAGE_INCLUDE_DIRS})
|
||||
target_link_libraries(${PROJECT_NAME} ${SDL2_IMAGE_LIBRARIES})
|
||||
|
||||
# Find and link SDL2_gfx
|
||||
find_package(SDL2_gfx REQUIRED)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_GFX_INCLUDE_DIRS})
|
||||
target_link_libraries(${PROJECT_NAME} ${SDL2_GFX_LIBRARIES})
|
||||
|
||||
```
|
||||
|
||||
*For more details, please see the embedded documentation in modules files*
|
||||
|
||||
## Special customization variables
|
||||
|
||||
Each module have special customization cache variables that can be used to help
|
||||
the modules find the appropriate libraries:
|
||||
|
||||
- `SDL2_PATH` and `SDL2_<COMPONENT>_PATH`:<br>
|
||||
Can be specified to set the root search path for the `SDL2` and `SDL2_<COMPONENT>`
|
||||
- `SDL2_NO_DEFAULT_PATH` and `SDL2_<COMPONENT>_NO_DEFAULT_PATH`:<br>
|
||||
Disable search `SDL2/SDL2_<COMPONENT>` library in default path:<br>
|
||||
If `SDL2[_<COMPONENT>]_PATH` is set, defaults to ON<br>
|
||||
Else defaults to OFF
|
||||
- `SDL2_INCLUDE_DIR` and `SDL2_<COMPONENT>_INCLUDE_DIR`:<br>
|
||||
Set headers path. (Override)
|
||||
- `SDL2_LIBRARY` and `SDL2_<COMPONENT>_LIBRARY`:<br>
|
||||
Set the library (.dll, .so, .a, etc) path. (Override)
|
||||
- `SDL2MAIN_LIBRAY`:<br>
|
||||
Set the `SDL2main` library (.a) path. (Override)
|
||||
|
||||
These variables could be used in case of Windows projects, and when the
|
||||
libraries are not localized in a standard pathes. They can be specified when
|
||||
executing the `cmake` command or when using the [CMake GUI][] (They are marked
|
||||
as advanced).
|
||||
|
||||
**cmake command example:**
|
||||
|
||||
```sh
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DSDL2_PATH="/path/to/sdl2"
|
||||
```
|
||||
|
||||
**CMakeLists.txt example:**
|
||||
|
||||
If we embed, for example, binaries of the SDL2_ttf in our project, we can
|
||||
specify the cache variables values just before calling the `find_package`
|
||||
command as follows:
|
||||
|
||||
```cmake
|
||||
set(SDL2_TTF_PATH "/path/to/sdl2_ttf" CACHE BOOL "" FORCE)
|
||||
find_package(SDL2_ttf REQUIRED)
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
Maintainer: Amine B. Hassouna [@aminosbh](https://gitlab.com/aminosbh)
|
||||
|
||||
The SDL2 CMake modules are based on the SDL (1.2) modules available with the
|
||||
CMake project which is distributed under the OSI-approved BSD 3-Clause License.
|
||||
|
||||
The SDL2 CMake modules are also distributed under the OSI-approved BSD
|
||||
3-Clause License. See accompanying file [Copyright.txt](Copyright.txt).
|
||||
|
||||
|
||||
|
||||
[CMake]: https://cmake.org
|
||||
[CMake GUI]: https://cmake.org/runningcmake
|
||||
[SDL2]: https://www.libsdl.org
|
||||
[SDL2_image]: https://www.libsdl.org/projects/SDL_image
|
||||
[SDL2_ttf]: https://www.libsdl.org/projects/SDL_ttf
|
||||
[SDL2_net]: https://www.libsdl.org/projects/SDL_net
|
||||
[SDL2_mixer]: https://www.libsdl.org/projects/SDL_mixer
|
||||
[SDL2_gfx]: http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx
|
168
main.cpp
168
main.cpp
@ -4,6 +4,7 @@ and may not be redistributed without written permission.*/
|
||||
//Using SDL and standard IO
|
||||
#include <SDL.h>
|
||||
#include <stdio.h>
|
||||
#include <SDL_mixer.h>
|
||||
|
||||
//Screen dimension constants
|
||||
const int SCREEN_WIDTH = 640;
|
||||
@ -24,19 +25,12 @@ SDL_Window* gWindow = NULL;
|
||||
//The surface contained by the window
|
||||
SDL_Surface* gScreenSurface = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
//The image we will load and show on the screen
|
||||
SDL_Surface* gHelloWorld = NULL;
|
||||
|
||||
// char *data_path = NULL;
|
||||
//
|
||||
// void InitializeDataPath() {
|
||||
// char *base_path = SDL_GetBasePath();
|
||||
// if (base_path) {
|
||||
// data_path = base_path;
|
||||
// } else {
|
||||
// data_path = SDL_strdup(".");
|
||||
// }
|
||||
// }
|
||||
Mix_Music* gMusic = NULL;
|
||||
|
||||
bool init()
|
||||
{
|
||||
@ -44,10 +38,10 @@ bool init()
|
||||
bool success = true;
|
||||
char* data_path = NULL;
|
||||
data_path = SDL_GetBasePath();
|
||||
printf("path: %s",data_path);
|
||||
// printf("path: %s",data_path);
|
||||
|
||||
//Initialize SDL
|
||||
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
|
||||
if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO ) < 0 )
|
||||
{
|
||||
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
|
||||
success = false;
|
||||
@ -63,9 +57,23 @@ bool init()
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create vsynced renderer for window
|
||||
gRenderer = SDL_CreateRenderer( gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC );
|
||||
if( gRenderer == NULL )
|
||||
{
|
||||
printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
|
||||
success = false;
|
||||
}
|
||||
//Get window surface
|
||||
gScreenSurface = SDL_GetWindowSurface( gWindow );
|
||||
}
|
||||
|
||||
//Initialize SDL_mixer
|
||||
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048)<0)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return success;
|
||||
@ -84,6 +92,13 @@ bool loadMedia()
|
||||
success = false;
|
||||
}
|
||||
|
||||
gMusic = Mix_LoadMUS("../sillypuppy.ogg");
|
||||
if(gMusic == NULL)
|
||||
{
|
||||
printf("Failed to load music! SDL_mixer Error: %s\n", Mix_GetError());
|
||||
success = false;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
@ -97,6 +112,9 @@ void close()
|
||||
SDL_DestroyWindow( gWindow );
|
||||
gWindow = NULL;
|
||||
|
||||
Mix_FreeMusic(gMusic);
|
||||
gMusic = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
@ -108,6 +126,7 @@ int main( int argc, char* args[] )
|
||||
{
|
||||
printf( "Failed to initialize!\n" );
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
@ -117,16 +136,131 @@ int main( int argc, char* args[] )
|
||||
}
|
||||
else
|
||||
{
|
||||
//Apply the image
|
||||
SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Update the surface
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
|
||||
//While application is running
|
||||
while( !quit )
|
||||
{
|
||||
//Handle events on queue
|
||||
while( SDL_PollEvent( &e ) != 0 )
|
||||
{
|
||||
//User requests quit
|
||||
if( e.type == SDL_QUIT )
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
//Handle key press
|
||||
else if( e.type == SDL_KEYDOWN )
|
||||
{
|
||||
switch( e.key.keysym.sym )
|
||||
{
|
||||
// Play high sound effect
|
||||
// case SDLK_1:
|
||||
// Mix_PlayChannel( -1, gHigh, 0 );
|
||||
// break;
|
||||
//
|
||||
// Play medium sound effect
|
||||
// case SDLK_2:
|
||||
// Mix_PlayChannel( -1, gMedium, 0 );
|
||||
// break;
|
||||
//
|
||||
// Play low sound effect
|
||||
// case SDLK_3:
|
||||
// Mix_PlayChannel( -1, gLow, 0 );
|
||||
// break;
|
||||
//
|
||||
// Play scratch sound effect
|
||||
// case SDLK_4:
|
||||
// Mix_PlayChannel( -1, gScratch, 0 );
|
||||
// break;
|
||||
|
||||
case SDLK_9:
|
||||
//If there is no music playing
|
||||
if( Mix_PlayingMusic() == 0 )
|
||||
{
|
||||
//Play the music
|
||||
Mix_PlayMusic( gMusic, -1 );
|
||||
}
|
||||
//If music is being played
|
||||
else
|
||||
{
|
||||
//If the music is paused
|
||||
if( Mix_PausedMusic() == 1 )
|
||||
{
|
||||
//Resume the music
|
||||
Mix_ResumeMusic();
|
||||
}
|
||||
//If the music is playing
|
||||
else
|
||||
{
|
||||
//Pause the music
|
||||
Mix_PauseMusic();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_0:
|
||||
//Stop the music
|
||||
Mix_HaltMusic();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
|
||||
SDL_RenderClear( gRenderer );
|
||||
|
||||
// Apply the image
|
||||
SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
|
||||
//
|
||||
// Update the surface
|
||||
SDL_UpdateWindowSurface( gWindow );
|
||||
|
||||
//Hack to get window to stay up
|
||||
SDL_Event e; bool quit = false; while( quit == false ){ while( SDL_PollEvent( &e ) ){ if( e.type == SDL_QUIT ) quit = true; } }
|
||||
//Render prompt
|
||||
// gPromptTexture.render( 0, 0 );
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent( gRenderer );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// else
|
||||
// {
|
||||
// Load media
|
||||
// if( !loadMedia() )
|
||||
// {
|
||||
// printf( "Failed to load media!\n" );
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Apply the image
|
||||
// SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
|
||||
//
|
||||
// Update the surface
|
||||
// SDL_UpdateWindowSurface( gWindow );
|
||||
//
|
||||
// Hack to get window to stay up
|
||||
// SDL_Event e; bool quit = false; while( quit == false ){ while( SDL_PollEvent( &e ) ){ if( e.type == SDL_QUIT ) quit = true; } }
|
||||
//
|
||||
// if (Mix_PlayingMusic() == 0)
|
||||
// {
|
||||
// printf("Playing Music...");
|
||||
//
|
||||
// gMusic = Mix_LoadMUS("../sillypuppy.ogg");
|
||||
// Mix_PlayMusic(gMusic, -1);
|
||||
// }
|
||||
// if (Mix_PlayingMusic() != 0)
|
||||
// {
|
||||
// Mix_HaltMusic();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
BIN
sillypuppy.ogg
Normal file
BIN
sillypuppy.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user