#include "SDL.h" #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 int main(int argc, char ** argv) { /* Declare window and renderer */ SDL_Window * window; SDL_Renderer * renderer; /* Initialize SDL */ SDL_Init(SDL_INIT_EVERYTHING); window = SDL_CreateWindow("sdl2forthewin", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, 0); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); /* Main game loop */ while (!SDL_QuitRequested()) { SDL_RenderClear(renderer); /* Place your simulation code and rendering code here */ SDL_RenderPresent(renderer); } /* Deinitialize everything */ SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }