271 lines
5.7 KiB
C++
271 lines
5.7 KiB
C++
/*This source code copyrighted by Lazy Foo' Productions (2004-2022)
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and may not be redistributed without written permission.*/
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//Using SDL and standard IO
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#include <SDL.h>
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#include <stdio.h>
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#include <SDL_mixer.h>
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//Screen dimension constants
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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//Starts up SDL and creates window
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bool init();
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//Loads media
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bool loadMedia();
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//Frees media and shuts down SDL
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void close();
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//The window we'll be rendering to
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SDL_Window* gWindow = NULL;
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//The surface contained by the window
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SDL_Surface* gScreenSurface = NULL;
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SDL_Renderer* gRenderer = NULL;
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//The image we will load and show on the screen
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SDL_Surface* gHelloWorld = NULL;
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Mix_Music* gMusic = NULL;
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bool init()
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{
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//Initialization flag
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bool success = true;
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char* data_path = NULL;
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data_path = SDL_GetBasePath();
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// printf("path: %s",data_path);
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//Initialize SDL
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if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO ) < 0 )
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{
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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success = false;
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}
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else
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{
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//Create window
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gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( gWindow == NULL )
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{
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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success = false;
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}
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else
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{
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//Create vsynced renderer for window
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gRenderer = SDL_CreateRenderer( gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC );
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if( gRenderer == NULL )
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{
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printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
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success = false;
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}
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//Get window surface
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gScreenSurface = SDL_GetWindowSurface( gWindow );
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}
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//Initialize SDL_mixer
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if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048)<0)
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{
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
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}
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}
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return success;
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}
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bool loadMedia()
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{
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//Loading success flag
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bool success = true;
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//Load splash image
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gHelloWorld = SDL_LoadBMP( "../hello-sdl.bmp" );
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if( gHelloWorld == NULL )
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{
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printf( "Unable to load image %s! SDL Error: %s\n", "hello-sdl.bmp", SDL_GetError() );
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success = false;
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}
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gMusic = Mix_LoadMUS("../sillypuppy.ogg");
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if(gMusic == NULL)
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{
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printf("Failed to load music! SDL_mixer Error: %s\n", Mix_GetError());
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success = false;
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}
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return success;
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}
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void close()
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{
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//Deallocate surface
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SDL_FreeSurface( gHelloWorld );
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gHelloWorld = NULL;
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//Destroy window
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SDL_DestroyWindow( gWindow );
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gWindow = NULL;
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Mix_FreeMusic(gMusic);
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gMusic = NULL;
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//Quit SDL subsystems
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SDL_Quit();
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}
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int main( int argc, char* args[] )
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{
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//Start up SDL and create window
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if( !init() )
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{
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printf( "Failed to initialize!\n" );
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}
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else
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{
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//Load media
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if( !loadMedia() )
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{
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printf( "Failed to load media!\n" );
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}
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else
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{
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//Main loop flag
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bool quit = false;
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//Event handler
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SDL_Event e;
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//While application is running
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while( !quit )
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{
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//Handle events on queue
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while( SDL_PollEvent( &e ) != 0 )
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{
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//User requests quit
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if( e.type == SDL_QUIT )
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{
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quit = true;
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}
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//Handle key press
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else if( e.type == SDL_KEYDOWN )
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{
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switch( e.key.keysym.sym )
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{
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// Play high sound effect
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// case SDLK_1:
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// Mix_PlayChannel( -1, gHigh, 0 );
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// break;
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//
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// Play medium sound effect
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// case SDLK_2:
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// Mix_PlayChannel( -1, gMedium, 0 );
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// break;
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//
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// Play low sound effect
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// case SDLK_3:
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// Mix_PlayChannel( -1, gLow, 0 );
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// break;
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//
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// Play scratch sound effect
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// case SDLK_4:
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// Mix_PlayChannel( -1, gScratch, 0 );
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// break;
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case SDLK_9:
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//If there is no music playing
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if( Mix_PlayingMusic() == 0 )
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{
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//Play the music
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Mix_PlayMusic( gMusic, -1 );
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}
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//If music is being played
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else
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{
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//If the music is paused
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if( Mix_PausedMusic() == 1 )
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{
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//Resume the music
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Mix_ResumeMusic();
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}
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//If the music is playing
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else
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{
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//Pause the music
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Mix_PauseMusic();
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}
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}
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break;
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case SDLK_0:
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//Stop the music
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Mix_HaltMusic();
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break;
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}
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}
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}
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//Clear screen
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SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
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SDL_RenderClear( gRenderer );
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// Apply the image
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SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
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//
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// Update the surface
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SDL_UpdateWindowSurface( gWindow );
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//Render prompt
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// gPromptTexture.render( 0, 0 );
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//Update screen
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SDL_RenderPresent( gRenderer );
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}
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}
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}
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// else
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// {
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// Load media
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// if( !loadMedia() )
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// {
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// printf( "Failed to load media!\n" );
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// }
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// else
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// {
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// Apply the image
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// SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
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//
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// Update the surface
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// SDL_UpdateWindowSurface( gWindow );
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//
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// Hack to get window to stay up
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// SDL_Event e; bool quit = false; while( quit == false ){ while( SDL_PollEvent( &e ) ){ if( e.type == SDL_QUIT ) quit = true; } }
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//
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// if (Mix_PlayingMusic() == 0)
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// {
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// printf("Playing Music...");
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//
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// gMusic = Mix_LoadMUS("../sillypuppy.ogg");
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// Mix_PlayMusic(gMusic, -1);
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// }
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// if (Mix_PlayingMusic() != 0)
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// {
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// Mix_HaltMusic();
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// }
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// }
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// }
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//Free resources and close SDL
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close();
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return 0;
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}
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