34 lines
846 B
C
34 lines
846 B
C
#include "SDL.h"
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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int main(int argc, char ** argv) {
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/* Declare window and renderer */
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SDL_Window * window;
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SDL_Renderer * renderer;
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/* Initialize SDL */
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SDL_Init(SDL_INIT_EVERYTHING);
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window = SDL_CreateWindow("sdl2forthewin",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT,
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0);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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/* Main game loop */
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while (!SDL_QuitRequested()) {
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SDL_RenderClear(renderer);
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/* Place your simulation code and rendering code here */
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SDL_RenderPresent(renderer);
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}
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/* Deinitialize everything */
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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