Merging in engine content

This commit is contained in:
Alan Youngblood 2023-08-01 16:25:54 -04:00
parent f14960d5ab
commit 6945a85c5b
7 changed files with 8 additions and 4282 deletions

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<<<<<<< HEAD
[Project]
CreatedFrom=CMakeLists.txt
Manager=KDevCMakeManager
Name=BeagleRescue
||||||| 8aa7974
=======
[Project]
CreatedFrom=CMakeLists.txt
Manager=KDevCMakeManager
Name=BeagleRescue.git
>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08

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cmake_minimum_required(VERSION 3.25.1)
project(BeagleRescue VERSION 1.0.0 )
project(KaijuSaveEarth VERSION 1.0.0 )
#set(CMAKE_CXX_STANDARD 11) # old requirements
set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
@ -15,43 +15,13 @@ PKG_SEARCH_MODULE(SDL2MIXER REQUIRED SDL2_mixer>=2.0.0)
# Point to our own cmake modules
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
# Find SDL2
# find_package(SDL2 REQUIRED)
#find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
#find_library(SDL2_LIBRARY NAME SDL2)
#find_package(SDL2_image REQUIRED)
#find_package(SDL2_mixer REQUIRED)
#add_subdirectory(libtmx-parser)
#add_library(libtmx-parser)
# target_sources(libtmx-parser
# PRIVATE
# $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.h
# $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.cpp
# $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.cpp
# PUBLIC
# $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.h
# )
#set(TMXPARSER "tmxparser")
#FetchContent_Declare(
# tmxparser
# GIT_REPOSITORY "https://github.com/halsafar/libtmx-parser"
# GIT_TAG "master"
# )
#FetchContent_MakeAvailable(tmxparser)
# Add global definitions
add_definitions("-Wall")
include_directories(${PROJECT_NAME} ${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2MIXER_INCLUDE_DIRS})
#add_custom_target(${TMXPARSER})
# add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libtmx-parser/)
file(GLOB_RECURSE CSOURCES src/cjson/*.c)
file(GLOB_RECURSE CPPSOURCES src/*.cpp)
# file(GLOB_RECURSE TMXSOURCES libtmx-parser/src/*.cpp)
#add_dependencies(${PROJECT_NAME} ${TMXPARSER})
add_executable(${PROJECT_NAME} ${CSOURCES} ${CPPSOURCES})
install(TARGETS ${PROJECT_NAME} DESTINATION bin)

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[Project]
CreatedFrom=CMakeLists.txt
Manager=KDevCMakeManager
Name=BeagleRescue
Name=KaijuSaveEarth
VersionControl=%{VERSIONCONTROLPLUGIN}

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MIT License Copyright (c) <year> <copyright holders>
MIT License Copyright (c) 2023 Alan Youngblood
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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# Beagle Rescue Game
# Kaiju Save Earth
---
Global Game Jam 2021 theme: Lost and Found
A 2D platformer where you rescue lost puppies
Low Rez Jam 2023
A game where you play as a giant monster (Kaiju) who must save all the humans from destroying themselves and the world by catching them and safely stowing them on your back.
By:
Alan Youngblood
Simon Zaleski