Commit Graph

51 Commits

Author SHA1 Message Date
391fcedc37 libSDL2 static build and link 2022-09-30 16:09:12 -04:00
1dec4347e0 Built SDL2_image and _mixer static 2022-09-30 15:49:16 -04:00
e2605bf6c1 Changed to static libraries for libTmxParser 2022-07-18 18:09:09 -04:00
21c30b7f52 Before changing to static libraries 2022-07-04 09:42:42 -04:00
70402c5382 udpated SDL_GetTicks() to SDL_GetTicks64() 2022-05-30 14:02:21 -04:00
4aa7fe1692 predictCollisions working in debug mode 2022-05-14 17:52:05 -04:00
36adcdeac7 predictCollisions func added to Game.cpp 2022-05-13 23:20:08 -04:00
e28a9cebdb TileMap Debug Colliders Drawing 2022-05-01 17:35:58 -04:00
b94c2cff38 Debug menu scale fixed, Player Tile Position 2022-05-01 15:38:55 -04:00
fb20b8d868 Camera and Tilemaps fixed at 1x res 2022-05-01 11:00:51 -04:00
9f4007bb79 TileMaps and camera tuning 2022-04-29 21:31:34 -04:00
bc4262d552 Continued work on tilemaps/debug 2022-04-08 18:19:27 -04:00
2331110c71 TileMaps and cam debug added 2022-04-07 23:20:19 -04:00
c8aae59f26 TileMaps now render and move with camera 2022-04-04 18:16:20 -04:00
871e6d19c6 TileMaps now render each row correctly 2022-03-27 23:59:12 -04:00
72b4ac9229 TileMapComponent now takes a TMX to render tilemap 2022-03-24 23:34:17 -04:00
dc43e59ff6 halsafar/libtmx-parser added to project 2022-03-21 15:26:13 -04:00
66b8de6f40 Cleaned up UITextComponent and SpriteComponent 2022-02-06 20:12:12 -05:00
b5639e4f41 Basic WordWrap for UIText feature 2022-02-04 17:08:01 -05:00
72a941810d New UITextComponent implemented 2022-02-03 17:59:50 -05:00
40095cb8b7 Minor tweaks for debug text 2022-01-02 14:05:52 -05:00
af393e8acb a,d keys implemented and screen for 1080p 2021-12-30 13:42:55 -05:00
b9e9c04235 UI tweaks for more layers and debug 2021-11-07 20:47:58 -05:00
0cc31be0c7 Fixed Gravity to scale correctly with global scale 2021-11-05 21:54:18 -04:00
bd0c49b3ae Collider debug boxes with SDL_Rect 2021-11-03 17:37:56 -04:00
165052a617 Worked on Colliders 2021-08-25 17:11:46 -04:00
1e5beb5b88 ColliderComponent hidden prop 2021-08-16 17:36:21 -04:00
8713b76f83 added hidden property to Collider Component 2021-08-16 17:29:50 -04:00
586a774cde cleanup on aisle everywhere 2021-08-02 18:18:04 -04:00
fde99ef76b added Nic's collision pseudocode 2021-08-02 17:46:06 -04:00
363f28cb9c Fixed UIText class for non-uniform scale 2021-07-29 08:21:45 -04:00
31e16585d1 added a debug file with console output 2021-07-10 21:24:44 -04:00
10e5be7a65 Working on Collisions 2021-07-10 21:23:45 -04:00
de99b127b1 Added error checking for config.json 2021-03-08 20:51:58 -05:00
fe13bac080 Fixed input bug (see SDL2 Engine Deck) 2021-02-18 14:20:11 -05:00
e4de32f9f7 Added FSM and Game State Manager 2021-02-15 21:10:18 -05:00
78629be4d8 Fixed up collision boxes allowing custom colliders 2021-02-15 00:30:26 -05:00
19f160b6ea Fire animation finished 2021-02-06 20:04:42 -05:00
a7c7431f8a Fire Animation nearly complete 2021-02-06 15:18:31 -05:00
a02748d8c0 Final changes posted to GGJ21 2021-01-31 16:52:47 -05:00
a3c829f7c8 Added music and sfx 2021-01-31 16:29:42 -05:00
5d76cfe49c Fixed map, tweaked gravity/jump, added puppy 2021-01-31 14:29:29 -05:00
3481c20e4f Firefighter better animations added 2021-01-31 02:10:02 -05:00
697ab6f8fc Integrated new content, Fixed Map Collision 2021-01-30 20:14:26 -05:00
3f12951802 More Sprite work added 2021-01-30 15:28:33 -05:00
4169e6a568 Added Firefighter sprite 2021-01-30 11:14:00 -05:00
b691641494 Background and tilemap added 2021-01-30 01:34:02 -05:00
618bda931e Project imported into KDevelop 2021-01-29 22:20:54 -05:00
e89d9c577f Resolved merge conflicts on README and gitignore 2021-01-29 21:36:19 -05:00
b2acceb4b9 first commit 2021-01-29 21:14:20 -05:00