|
8713b76f83
|
added hidden property to Collider Component
|
2021-08-16 17:29:50 -04:00 |
|
|
586a774cde
|
cleanup on aisle everywhere
|
2021-08-02 18:18:04 -04:00 |
|
|
fde99ef76b
|
added Nic's collision pseudocode
|
2021-08-02 17:46:06 -04:00 |
|
|
363f28cb9c
|
Fixed UIText class for non-uniform scale
|
2021-07-29 08:21:45 -04:00 |
|
|
31e16585d1
|
added a debug file with console output
|
2021-07-10 21:24:44 -04:00 |
|
|
10e5be7a65
|
Working on Collisions
|
2021-07-10 21:23:45 -04:00 |
|
|
de99b127b1
|
Added error checking for config.json
|
2021-03-08 20:51:58 -05:00 |
|
|
fe13bac080
|
Fixed input bug (see SDL2 Engine Deck)
|
2021-02-18 14:20:11 -05:00 |
|
|
e4de32f9f7
|
Added FSM and Game State Manager
|
2021-02-15 21:10:18 -05:00 |
|
|
78629be4d8
|
Fixed up collision boxes allowing custom colliders
|
2021-02-15 00:30:26 -05:00 |
|
|
19f160b6ea
|
Fire animation finished
|
2021-02-06 20:04:42 -05:00 |
|
|
a7c7431f8a
|
Fire Animation nearly complete
|
2021-02-06 15:18:31 -05:00 |
|
|
a02748d8c0
|
Final changes posted to GGJ21
|
2021-01-31 16:52:47 -05:00 |
|
|
a3c829f7c8
|
Added music and sfx
|
2021-01-31 16:29:42 -05:00 |
|
|
5d76cfe49c
|
Fixed map, tweaked gravity/jump, added puppy
|
2021-01-31 14:29:29 -05:00 |
|
|
3481c20e4f
|
Firefighter better animations added
|
2021-01-31 02:10:02 -05:00 |
|
|
697ab6f8fc
|
Integrated new content, Fixed Map Collision
|
2021-01-30 20:14:26 -05:00 |
|
|
3f12951802
|
More Sprite work added
|
2021-01-30 15:28:33 -05:00 |
|
|
4169e6a568
|
Added Firefighter sprite
|
2021-01-30 11:14:00 -05:00 |
|
|
b691641494
|
Background and tilemap added
|
2021-01-30 01:34:02 -05:00 |
|
|
618bda931e
|
Project imported into KDevelop
|
2021-01-29 22:20:54 -05:00 |
|
|
e89d9c577f
|
Resolved merge conflicts on README and gitignore
|
2021-01-29 21:36:19 -05:00 |
|
|
b2acceb4b9
|
first commit
|
2021-01-29 21:14:20 -05:00 |
|
|
882951f340
|
Initial commit
|
2021-01-30 02:10:54 +00:00 |
|