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			f14960d5ab
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	| Author | SHA1 | Date | |
|---|---|---|---|
| 5f018e24cf | |||
| 0c8ec81b74 | 
							
								
								
									
										
											BIN
										
									
								
								.Makefile.un~
									
									
									
									
									
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										10
									
								
								.gitignore
									
									
									
									
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										10
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@ -1,9 +1,6 @@
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# ---> KDevelop4
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					# ---> KDevelop4
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			||||||
#*.kdev4
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					*.kdev4
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			||||||
#.kdev4/
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					.kdev4/
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			||||||
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					 | 
				
			||||||
# --->  build artifacts
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					 | 
				
			||||||
build/*
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					 | 
				
			||||||
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# ---> C++
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					# ---> C++
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			||||||
# Prerequisites
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					# Prerequisites
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			||||||
@ -92,6 +89,3 @@ Module.symvers
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			|||||||
Mkfile.old
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					Mkfile.old
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			||||||
dkms.conf
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					dkms.conf
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			||||||
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			||||||
# CMake artifacts
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					 | 
				
			||||||
CMakeCache.txt
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					 | 
				
			||||||
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					 | 
				
			||||||
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			|||||||
@ -1,94 +0,0 @@
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			|||||||
<<<<<<< HEAD
 | 
					 | 
				
			||||||
[Buildset]
 | 
					 | 
				
			||||||
BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00 \x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e\x00.\x00g\x00i\x00t)
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					 | 
				
			||||||
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					 | 
				
			||||||
[CMake]
 | 
					 | 
				
			||||||
Build Directory Count=1
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					 | 
				
			||||||
Current Build Directory Index-Host System=0
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					 | 
				
			||||||
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					 | 
				
			||||||
[CMake][CMake Build Directory 0]
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					 | 
				
			||||||
Build Directory Path=/home/ayoungblood/BeagleRescue.git/build
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					 | 
				
			||||||
Build Type=Release
 | 
					 | 
				
			||||||
CMake Binary=/usr/bin/cmake
 | 
					 | 
				
			||||||
CMake Executable=/usr/bin/cmake
 | 
					 | 
				
			||||||
Environment Profile=
 | 
					 | 
				
			||||||
Extra Arguments=
 | 
					 | 
				
			||||||
Install Directory=
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					 | 
				
			||||||
Runtime=Host System
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CustomDefinesAndIncludes][ProjectPath0]
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					 | 
				
			||||||
Path=.
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					 | 
				
			||||||
parseAmbiguousAsCPP=true
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					 | 
				
			||||||
parserArguments=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c++17
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					 | 
				
			||||||
parserArgumentsC=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c99
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					 | 
				
			||||||
parserArgumentsCuda=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c++11
 | 
					 | 
				
			||||||
parserArgumentsOpenCL=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -cl-std=CL1.1
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					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CustomDefinesAndIncludes][ProjectPath0][Compiler]
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					 | 
				
			||||||
Name=GCC
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					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch]
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					 | 
				
			||||||
Launch Configurations=Launch Configuration 0
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					 | 
				
			||||||
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					 | 
				
			||||||
[Launch][Launch Configuration 0]
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					 | 
				
			||||||
Configured Launch Modes=execute,debug
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					 | 
				
			||||||
Configured Launchers=nativeAppLauncher,lldb
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					 | 
				
			||||||
Name=BeagleRescue
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					 | 
				
			||||||
Type=Native Application
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					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch][Launch Configuration 0][Data]
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					 | 
				
			||||||
Arguments=
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					 | 
				
			||||||
Break on Start=false
 | 
					 | 
				
			||||||
Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
 | 
					 | 
				
			||||||
Dependency Action=Nothing
 | 
					 | 
				
			||||||
EnvironmentGroup=
 | 
					 | 
				
			||||||
Executable=file:///home/ayoungblood/BeagleRescue.git/build/BeagleRescue
 | 
					 | 
				
			||||||
External Terminal=konsole --noclose --workdir %workdir -e %exe
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					 | 
				
			||||||
Kill Before Executing Again=4194304
 | 
					 | 
				
			||||||
LLDB Arguments=
 | 
					 | 
				
			||||||
LLDB Config Script=
 | 
					 | 
				
			||||||
LLDB Environment=
 | 
					 | 
				
			||||||
LLDB Executable=
 | 
					 | 
				
			||||||
LLDB Inherit System Env=true
 | 
					 | 
				
			||||||
LLDB Remote Debugging=false
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					 | 
				
			||||||
LLDB Remote Path=
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					 | 
				
			||||||
LLDB Remote Server=
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					 | 
				
			||||||
Project Target=BeagleRescue,BeagleRescue
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					 | 
				
			||||||
Start With=ApplicationOutput
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					 | 
				
			||||||
Use External Terminal=false
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					 | 
				
			||||||
Working Directory=file:///home/ayoungblood/BeagleRescue.git
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					 | 
				
			||||||
isExecutable=true
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					 | 
				
			||||||
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					 | 
				
			||||||
[Project]
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					 | 
				
			||||||
VersionControlSupport=kdevgit
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					 | 
				
			||||||
||||||| 8aa7974
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					 | 
				
			||||||
=======
 | 
					 | 
				
			||||||
[Buildset]
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					 | 
				
			||||||
BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00 \x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e\x00.\x00g\x00i\x00t)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CMake]
 | 
					 | 
				
			||||||
Build Directory Count=1
 | 
					 | 
				
			||||||
Current Build Directory Index-Host System=0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CMake][CMake Build Directory 0]
 | 
					 | 
				
			||||||
Build Directory Path=/home/ayoungblood/projects/BeagleRescue.git/build
 | 
					 | 
				
			||||||
Build Type=Release
 | 
					 | 
				
			||||||
CMake Binary=/usr/bin/cmake
 | 
					 | 
				
			||||||
CMake Executable=/usr/bin/cmake
 | 
					 | 
				
			||||||
Environment Profile=
 | 
					 | 
				
			||||||
Extra Arguments=
 | 
					 | 
				
			||||||
Install Directory=
 | 
					 | 
				
			||||||
Runtime=Host System
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch]
 | 
					 | 
				
			||||||
Launch Configurations=Launch Configuration 0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch][Launch Configuration 0]
 | 
					 | 
				
			||||||
Configured Launch Modes=execute
 | 
					 | 
				
			||||||
Configured Launchers=nativeAppLauncher
 | 
					 | 
				
			||||||
Name=New Compiled Binary Launcher
 | 
					 | 
				
			||||||
Type=Native Application
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Project]
 | 
					 | 
				
			||||||
VersionControlSupport=kdevgit
 | 
					 | 
				
			||||||
>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
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					 | 
				
			||||||
@ -1,51 +0,0 @@
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			|||||||
[Buildset]
 | 
					 | 
				
			||||||
BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00\x18\x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CMake]
 | 
					 | 
				
			||||||
Build Directory Count=2
 | 
					 | 
				
			||||||
Current Build Directory Index-Host System=0
 | 
					 | 
				
			||||||
Temporary Build Directory Index=1
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CMake][CMake Build Directory 0]
 | 
					 | 
				
			||||||
Build Directory Path=/home/ayoungblood/projects/BeagleRescue/build
 | 
					 | 
				
			||||||
Build Type=Release
 | 
					 | 
				
			||||||
CMake Binary=/usr/bin/cmake
 | 
					 | 
				
			||||||
CMake Executable=/usr/bin/cmake
 | 
					 | 
				
			||||||
Environment Profile=
 | 
					 | 
				
			||||||
Extra Arguments=
 | 
					 | 
				
			||||||
Install Directory=/usr/local
 | 
					 | 
				
			||||||
Runtime=Host System
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CMake][CMake Build Directory 1]
 | 
					 | 
				
			||||||
Build Directory Path=/home/ayoungblood/Projects/BeagleRescue/build
 | 
					 | 
				
			||||||
Build Type=Release
 | 
					 | 
				
			||||||
CMake Binary=/usr/bin/cmake
 | 
					 | 
				
			||||||
CMake Executable=/usr/bin/cmake
 | 
					 | 
				
			||||||
Environment Profile=
 | 
					 | 
				
			||||||
Extra Arguments=
 | 
					 | 
				
			||||||
Install Directory=
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch]
 | 
					 | 
				
			||||||
Launch Configurations=Launch Configuration 0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch][Launch Configuration 0]
 | 
					 | 
				
			||||||
Configured Launch Modes=execute
 | 
					 | 
				
			||||||
Configured Launchers=nativeAppLauncher
 | 
					 | 
				
			||||||
Name=BeagleRescue
 | 
					 | 
				
			||||||
Type=Native Application
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Launch][Launch Configuration 0][Data]
 | 
					 | 
				
			||||||
Arguments=
 | 
					 | 
				
			||||||
Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
 | 
					 | 
				
			||||||
Dependency Action=Nothing
 | 
					 | 
				
			||||||
EnvironmentGroup=
 | 
					 | 
				
			||||||
Executable=file:///home/ayoungblood/Projects/BeagleRescue
 | 
					 | 
				
			||||||
External Terminal=konsole --noclose --workdir %workdir -e %exe
 | 
					 | 
				
			||||||
Kill Before Executing Again=4194304
 | 
					 | 
				
			||||||
Project Target=BeagleRescue,BeagleRescue
 | 
					 | 
				
			||||||
Use External Terminal=false
 | 
					 | 
				
			||||||
Working Directory=file:///home/ayoungblood/projects/BeagleRescue
 | 
					 | 
				
			||||||
isExecutable=true
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[Project]
 | 
					 | 
				
			||||||
VersionControlSupport=kdevgit
 | 
					 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								BeagleRescue.bak
									
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								BeagleRescue.bak
									
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							@ -1,12 +0,0 @@
 | 
				
			|||||||
<<<<<<< HEAD
 | 
					 | 
				
			||||||
[Project]
 | 
					 | 
				
			||||||
CreatedFrom=CMakeLists.txt
 | 
					 | 
				
			||||||
Manager=KDevCMakeManager
 | 
					 | 
				
			||||||
Name=BeagleRescue
 | 
					 | 
				
			||||||
||||||| 8aa7974
 | 
					 | 
				
			||||||
=======
 | 
					 | 
				
			||||||
[Project]
 | 
					 | 
				
			||||||
CreatedFrom=CMakeLists.txt
 | 
					 | 
				
			||||||
Manager=KDevCMakeManager
 | 
					 | 
				
			||||||
Name=BeagleRescue.git
 | 
					 | 
				
			||||||
>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
 | 
					 | 
				
			||||||
@ -1,5 +0,0 @@
 | 
				
			|||||||
[Project]
 | 
					 | 
				
			||||||
CreatedFrom=CMakeLists.txt
 | 
					 | 
				
			||||||
Manager=KDevCMakeManager
 | 
					 | 
				
			||||||
Name=BeagleRescue
 | 
					 | 
				
			||||||
VersionControl=%{VERSIONCONTROLPLUGIN}
 | 
					 | 
				
			||||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,58 +0,0 @@
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			|||||||
cmake_minimum_required(VERSION 3.25.1)
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					 | 
				
			||||||
project(BeagleRescue VERSION 1.0.0 )
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					 | 
				
			||||||
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			||||||
#set(CMAKE_CXX_STANDARD 11) # old requirements
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					 | 
				
			||||||
set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
 | 
					 | 
				
			||||||
set(CMAKE_CXX_REQUIRED ON)
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			||||||
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					 | 
				
			||||||
include(FetchContent)
 | 
					 | 
				
			||||||
include(FindPkgConfig)
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			||||||
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			||||||
PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
 | 
					 | 
				
			||||||
PKG_SEARCH_MODULE(SDL2IMAGE REQUIRED SDL2_image>=2.0.0)
 | 
					 | 
				
			||||||
PKG_SEARCH_MODULE(SDL2MIXER REQUIRED SDL2_mixer>=2.0.0)
 | 
					 | 
				
			||||||
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					 | 
				
			||||||
# Point to our own cmake modules
 | 
					 | 
				
			||||||
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Find SDL2
 | 
					 | 
				
			||||||
# find_package(SDL2 REQUIRED)
 | 
					 | 
				
			||||||
#find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
 | 
					 | 
				
			||||||
#find_library(SDL2_LIBRARY NAME SDL2)
 | 
					 | 
				
			||||||
#find_package(SDL2_image REQUIRED)
 | 
					 | 
				
			||||||
#find_package(SDL2_mixer REQUIRED)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#add_subdirectory(libtmx-parser)
 | 
					 | 
				
			||||||
#add_library(libtmx-parser)
 | 
					 | 
				
			||||||
#       target_sources(libtmx-parser
 | 
					 | 
				
			||||||
#       PRIVATE
 | 
					 | 
				
			||||||
#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.h
 | 
					 | 
				
			||||||
#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.cpp
 | 
					 | 
				
			||||||
#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.cpp
 | 
					 | 
				
			||||||
#       PUBLIC
 | 
					 | 
				
			||||||
#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.h
 | 
					 | 
				
			||||||
#       )
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#set(TMXPARSER "tmxparser")
 | 
					 | 
				
			||||||
#FetchContent_Declare(
 | 
					 | 
				
			||||||
#                    tmxparser
 | 
					 | 
				
			||||||
#                    GIT_REPOSITORY "https://github.com/halsafar/libtmx-parser"
 | 
					 | 
				
			||||||
#                    GIT_TAG "master"
 | 
					 | 
				
			||||||
#                    )
 | 
					 | 
				
			||||||
#FetchContent_MakeAvailable(tmxparser)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Add global definitions
 | 
					 | 
				
			||||||
add_definitions("-Wall")
 | 
					 | 
				
			||||||
include_directories(${PROJECT_NAME} ${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2MIXER_INCLUDE_DIRS})
 | 
					 | 
				
			||||||
#add_custom_target(${TMXPARSER})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libtmx-parser/)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
file(GLOB_RECURSE CSOURCES src/cjson/*.c)
 | 
					 | 
				
			||||||
file(GLOB_RECURSE CPPSOURCES src/*.cpp)
 | 
					 | 
				
			||||||
# file(GLOB_RECURSE TMXSOURCES libtmx-parser/src/*.cpp)
 | 
					 | 
				
			||||||
#add_dependencies(${PROJECT_NAME} ${TMXPARSER})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
add_executable(${PROJECT_NAME} ${CSOURCES} ${CPPSOURCES})
 | 
					 | 
				
			||||||
install(TARGETS ${PROJECT_NAME} DESTINATION bin)
 | 
					 | 
				
			||||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2MIXER_LIBRARIES})
 | 
					 | 
				
			||||||
							
								
								
									
										628
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										628
									
								
								Makefile
									
									
									
									
									
								
							@ -1,608 +1,52 @@
 | 
				
			|||||||
# CMAKE generated file: DO NOT EDIT!
 | 
					# Special Thanks to Job Vranish at Atomic Object for the base Makefile that was modified slightly to work with this project's needs
 | 
				
			||||||
# Generated by "Unix Makefiles" Generator, CMake Version 3.25
 | 
					# https://spin.atomicobject.com/2016/08/26/makefile-c-projects/
 | 
				
			||||||
 | 
					TARGET_EXEC ?= BeagleRescue.exe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Default target executed when no arguments are given to make.
 | 
					BUILD_DIR ?= .\build
 | 
				
			||||||
default_target: all
 | 
					SRC_DIRS ?= .\src
 | 
				
			||||||
.PHONY : default_target
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
 | 
					#SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s')
 | 
				
			||||||
.NOTPARALLEL:
 | 
					SRCS := $(shell dir .\*.cpp /s /b)
 | 
				
			||||||
 | 
					OBJS := $(SRCS:%=$(BUILD_DIR)\%.o)
 | 
				
			||||||
 | 
					DEPS := $(OBJS:.o=.d)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#=============================================================================
 | 
					#INC_DIRS := $(shell find $(SRC_DIRS) -type d)
 | 
				
			||||||
# Special targets provided by cmake.
 | 
					INC_DIRS := $(dir .\src /ad /b /s )
 | 
				
			||||||
 | 
					INC_FLAGS := $(addprefix -I,$(INC_DIRS))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Disable implicit rules so canonical targets will work.
 | 
					INCLUDE_PATHS = -IC:\mingw_dev_lib\sdl2\include\SDL2 -IC:\mingw_dev_lib\sdl_image\include\SDL2 -IC:\mingw_dev_lib\sdl_mixer\include\SDL2
 | 
				
			||||||
.SUFFIXES:
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Disable VCS-based implicit rules.
 | 
					LIBRARY_PATHS = -LC:\mingw_dev_lib\sdl2\lib -LC:\mingw_dev_lib\sdl2_image\lib -LC:\mingw_dev_lib\sdl2_mixer\lib
 | 
				
			||||||
% : %,v
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Disable VCS-based implicit rules.
 | 
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					 | 
				
			||||||
	$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.s
 | 
					 | 
				
			||||||
.PHONY : src/ui/UIText.cpp.s
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Help Target
 | 
					 | 
				
			||||||
help:
 | 
					 | 
				
			||||||
	@echo "The following are some of the valid targets for this Makefile:"
 | 
					 | 
				
			||||||
	@echo "... all (the default if no target is provided)"
 | 
					 | 
				
			||||||
	@echo "... clean"
 | 
					 | 
				
			||||||
	@echo "... depend"
 | 
					 | 
				
			||||||
	@echo "... edit_cache"
 | 
					 | 
				
			||||||
	@echo "... install"
 | 
					 | 
				
			||||||
	@echo "... install/local"
 | 
					 | 
				
			||||||
	@echo "... install/strip"
 | 
					 | 
				
			||||||
	@echo "... list_install_components"
 | 
					 | 
				
			||||||
	@echo "... rebuild_cache"
 | 
					 | 
				
			||||||
	@echo "... BeagleRescue"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/AssetManager.o"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/AssetManager.i"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/AssetManager.s"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/GameObject.o"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/GameObject.i"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/GameObject.s"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/Map.o"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/Map.i"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/Map.s"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/MusicManager.o"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/MusicManager.i"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/MusicManager.s"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/TextureManager.o"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/TextureManager.i"
 | 
					 | 
				
			||||||
	@echo "... src/assetmgr/TextureManager.s"
 | 
					 | 
				
			||||||
	@echo "... src/cjson/cJSON.o"
 | 
					 | 
				
			||||||
	@echo "... src/cjson/cJSON.i"
 | 
					 | 
				
			||||||
	@echo "... src/cjson/cJSON.s"
 | 
					 | 
				
			||||||
	@echo "... src/ecs/ECS.o"
 | 
					 | 
				
			||||||
	@echo "... src/ecs/ECS.i"
 | 
					 | 
				
			||||||
	@echo "... src/ecs/ECS.s"
 | 
					 | 
				
			||||||
	@echo "... src/game/Collision.o"
 | 
					 | 
				
			||||||
	@echo "... src/game/Collision.i"
 | 
					 | 
				
			||||||
	@echo "... src/game/Collision.s"
 | 
					 | 
				
			||||||
	@echo "... src/game/Game.o"
 | 
					 | 
				
			||||||
	@echo "... src/game/Game.i"
 | 
					 | 
				
			||||||
	@echo "... src/game/Game.s"
 | 
					 | 
				
			||||||
	@echo "... src/game/GameStateManager.o"
 | 
					 | 
				
			||||||
	@echo "... src/game/GameStateManager.i"
 | 
					 | 
				
			||||||
	@echo "... src/game/GameStateManager.s"
 | 
					 | 
				
			||||||
	@echo "... src/game/Main.o"
 | 
					 | 
				
			||||||
	@echo "... src/game/Main.i"
 | 
					 | 
				
			||||||
	@echo "... src/game/Main.s"
 | 
					 | 
				
			||||||
	@echo "... src/game/StateMachine.o"
 | 
					 | 
				
			||||||
	@echo "... src/game/StateMachine.i"
 | 
					 | 
				
			||||||
	@echo "... src/game/StateMachine.s"
 | 
					 | 
				
			||||||
	@echo "... src/game/Vector2D.o"
 | 
					 | 
				
			||||||
	@echo "... src/game/Vector2D.i"
 | 
					 | 
				
			||||||
	@echo "... src/game/Vector2D.s"
 | 
					 | 
				
			||||||
	@echo "... src/ui/UINineSlice.o"
 | 
					 | 
				
			||||||
	@echo "... src/ui/UINineSlice.i"
 | 
					 | 
				
			||||||
	@echo "... src/ui/UINineSlice.s"
 | 
					 | 
				
			||||||
	@echo "... src/ui/UIText.o"
 | 
					 | 
				
			||||||
	@echo "... src/ui/UIText.i"
 | 
					 | 
				
			||||||
	@echo "... src/ui/UIText.s"
 | 
					 | 
				
			||||||
.PHONY : help
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#=============================================================================
 | 
					 | 
				
			||||||
# Special targets to cleanup operation of make.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Special rule to run CMake to check the build system integrity.
 | 
					 | 
				
			||||||
# No rule that depends on this can have commands that come from listfiles
 | 
					 | 
				
			||||||
# because they might be regenerated.
 | 
					 | 
				
			||||||
cmake_check_build_system:
 | 
					 | 
				
			||||||
	$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
 | 
					 | 
				
			||||||
.PHONY : cmake_check_build_system
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					MKDIR_P ?= mkdir -p
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										53
									
								
								Makefile~
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								Makefile~
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,53 @@
 | 
				
			|||||||
 | 
					# Special Thanks to Job Vranish at Atomic Object for the base Makefile that was modified slightly to work with this project's needs
 | 
				
			||||||
 | 
					# https://spin.atomicobject.com/2016/08/26/makefile-c-projects/
 | 
				
			||||||
 | 
					TARGET_EXEC ?= BeagleRescue.exe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BUILD_DIR ?= .\build
 | 
				
			||||||
 | 
					SRC_DIRS ?= .\src
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s')
 | 
				
			||||||
 | 
					SRCS := $(shell dir .\*.cpp /s /b)
 | 
				
			||||||
 | 
					OBJS := $(SRCS:%=$(BUILD_DIR)\%.o)
 | 
				
			||||||
 | 
					DEPS := $(OBJS:.o=.d)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#INC_DIRS := $(shell find $(SRC_DIRS) -type d)
 | 
				
			||||||
 | 
					INC_DIRS := $(dir .\src /ad /b /s )
 | 
				
			||||||
 | 
					INC_FLAGS := $(addprefix -I,$(INC_DIRS))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					INCLUDE_PATHS = -IC:\mingw_dev_lib\sdl2\include\SDL2 -IC:\mingw_dev_lib\sdl_image\include\SDL2 -IC:\mingw_dev_lib\sdl_mixer\include\SDL2
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					LIBRARY_PATHS = -LC:\mingw_dev_lib\sdl2\lib -LC:\mingw_dev_lib\sdl2_image\lib -LC:\mingw_dev_lib\sdl2_mixer\lib
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					CPPFLAGS ?= $(INC_FLAGS) -Ilibsdl2/include -Ilibtmx-parser/src -Ilibtmx-parser/libs/tinyxml2 -MMD -MP -w 
 | 
				
			||||||
 | 
					COMPILER_FLAGS = -w "-Wl,-subsystem,windows" #Quotes used to force Powershell to parse correctly
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					all:
 | 
				
			||||||
 | 
					#LINKER_FLAGS = libsdl2/build/.libs/libSDL2.a libsdl2_image/.libs/libSDL2_image.a libsdl2_mixer/build/.libs/libSDL2_mixer.a libtmx-parser/libtmxparser.a
 | 
				
			||||||
 | 
					$(BUILD_DIR)\$(TARGET_EXEC): $(OBJS)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# 	$(CC) $(OBJS) -o $@ $(LDFLAGS)
 | 
				
			||||||
 | 
						$(CXX) $(OBJS) $(LINKER_FLAGS) -o $@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# assembly
 | 
				
			||||||
 | 
					$(BUILD_DIR)/%.s.o: %.s
 | 
				
			||||||
 | 
						$(MKDIR_P) $(dir $@)
 | 
				
			||||||
 | 
						$(AS) $(ASFLAGS) -c $< -o $@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# c source
 | 
				
			||||||
 | 
					$(BUILD_DIR)/%.c.o: %.c
 | 
				
			||||||
 | 
						$(MKDIR_P) $(dir $@)
 | 
				
			||||||
 | 
						$(CXX) $(CPPFLAGS) $(INCLUDE_PATHS) $(LIBRARY_PATHS)  $(COMPILER_FLAGS) $(CFLAGS) $(LINKER_FLAGS) -c $< -o $@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# c++ source
 | 
				
			||||||
 | 
					$(BUILD_DIR)/%.cpp.o: %.cpp
 | 
				
			||||||
 | 
						$(MKDIR_P) $(dir $@)
 | 
				
			||||||
 | 
						$(CXX) $(CPPFLAGS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(CXXFLAGS) $(LINKER_FLAGS) -c $< -o $@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					.PHONY: clean
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					clean:
 | 
				
			||||||
 | 
						-del -fR $(BUILD_DIR)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-include $(DEPS)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					MKDIR_P ?= mkdir -p
 | 
				
			||||||
@ -1,338 +0,0 @@
 | 
				
			|||||||
{ "columns":10,
 | 
					 | 
				
			||||||
 "image":"..\/..\/..\/Projects\/BeagleRescue\/assets\/maps\/br-tiles.png",
 | 
					 | 
				
			||||||
 "imageheight":80,
 | 
					 | 
				
			||||||
 "imagewidth":160,
 | 
					 | 
				
			||||||
 "margin":0,
 | 
					 | 
				
			||||||
 "name":"br-tiles",
 | 
					 | 
				
			||||||
 "spacing":0,
 | 
					 | 
				
			||||||
 "tilecount":50,
 | 
					 | 
				
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 | 
					 | 
				
			||||||
 "tileheight":16,
 | 
					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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					 | 
				
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             "id":2,
 | 
					 | 
				
			||||||
             "name":"",
 | 
					 | 
				
			||||||
             "objects":[
 | 
					 | 
				
			||||||
                    {
 | 
					 | 
				
			||||||
                     "height":16,
 | 
					 | 
				
			||||||
                     "id":1,
 | 
					 | 
				
			||||||
                     "name":"",
 | 
					 | 
				
			||||||
                     "rotation":0,
 | 
					 | 
				
			||||||
                     "type":"",
 | 
					 | 
				
			||||||
                     "visible":true,
 | 
					 | 
				
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 | 
					 | 
				
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                     "x":0,
 | 
					 | 
				
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 | 
					 | 
				
			||||||
                    }],
 | 
					 | 
				
			||||||
             "opacity":1,
 | 
					 | 
				
			||||||
             "type":"objectgroup",
 | 
					 | 
				
			||||||
             "visible":true,
 | 
					 | 
				
			||||||
             "x":0,
 | 
					 | 
				
			||||||
             "y":0
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }, 
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
         "id":11,
 | 
					 | 
				
			||||||
         "objectgroup":
 | 
					 | 
				
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            {
 | 
					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
			||||||
             "name":"",
 | 
					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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 | 
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 | 
					 | 
				
			||||||
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 | 
					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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                     "visible":true,
 | 
					 | 
				
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                     "width":16,
 | 
					 | 
				
			||||||
                     "x":0,
 | 
					 | 
				
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                     "y":0
 | 
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                    }],
 | 
					 | 
				
			||||||
             "opacity":1,
 | 
					 | 
				
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             "type":"objectgroup",
 | 
					 | 
				
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             "visible":true,
 | 
					 | 
				
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             "x":0,
 | 
					 | 
				
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             "y":0
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
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        }, 
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
         "id":12,
 | 
					 | 
				
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         "objectgroup":
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
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             "draworder":"index",
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					 | 
				
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             "id":2,
 | 
					 | 
				
			||||||
             "name":"",
 | 
					 | 
				
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             "objects":[
 | 
					 | 
				
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 | 
					 | 
				
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                     "height":16,
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 | 
					 | 
				
			||||||
                     "name":"",
 | 
					 | 
				
			||||||
                     "rotation":0,
 | 
					 | 
				
			||||||
                     "type":"",
 | 
					 | 
				
			||||||
                     "visible":true,
 | 
					 | 
				
			||||||
                     "width":16,
 | 
					 | 
				
			||||||
                     "x":0,
 | 
					 | 
				
			||||||
                     "y":0
 | 
					 | 
				
			||||||
                    }],
 | 
					 | 
				
			||||||
             "opacity":1,
 | 
					 | 
				
			||||||
             "type":"objectgroup",
 | 
					 | 
				
			||||||
             "visible":true,
 | 
					 | 
				
			||||||
             "x":0,
 | 
					 | 
				
			||||||
             "y":0
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }, 
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
         "id":13,
 | 
					 | 
				
			||||||
         "objectgroup":
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
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             "draworder":"index",
 | 
					 | 
				
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             "id":2,
 | 
					 | 
				
			||||||
             "name":"",
 | 
					 | 
				
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 | 
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 | 
					 | 
				
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 | 
					 | 
				
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                     "name":"",
 | 
					 | 
				
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                     "rotation":0,
 | 
					 | 
				
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                     "type":"",
 | 
					 | 
				
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                     "visible":true,
 | 
					 | 
				
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 | 
					 | 
				
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                     "x":0,
 | 
					 | 
				
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					 | 
				
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                    }],
 | 
					 | 
				
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             "opacity":1,
 | 
					 | 
				
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             "type":"objectgroup",
 | 
					 | 
				
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             "visible":true,
 | 
					 | 
				
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					 | 
				
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             "y":0
 | 
					 | 
				
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            }
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					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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             "name":"",
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					 | 
				
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 | 
					 | 
				
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 | 
					 | 
				
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                     "name":"",
 | 
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                     "rotation":0,
 | 
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                     "type":"",
 | 
					 | 
				
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                     "visible":true,
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 | 
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                    }],
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					 | 
				
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             "visible":true,
 | 
					 | 
				
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             "x":0,
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             "y":0
 | 
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            }
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        }, 
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        {
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					 | 
				
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             "name":"",
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					 | 
				
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             "objects":[
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                    {
 | 
					 | 
				
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 | 
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                     "name":"",
 | 
					 | 
				
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                     "rotation":0,
 | 
					 | 
				
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                     "type":"",
 | 
					 | 
				
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                     "visible":true,
 | 
					 | 
				
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                     "width":16,
 | 
					 | 
				
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                     "x":0,
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					 | 
				
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                     "y":0
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					 | 
				
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                    }],
 | 
					 | 
				
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             "opacity":1,
 | 
					 | 
				
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             "type":"objectgroup",
 | 
					 | 
				
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             "visible":true,
 | 
					 | 
				
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             "x":0,
 | 
					 | 
				
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             "y":0
 | 
					 | 
				
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            }
 | 
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 | 
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 | 
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            {
 | 
					 | 
				
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 | 
					 | 
				
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             "name":"",
 | 
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 | 
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 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "MusicManager.h"
 | 
					#include "MusicManager.h"
 | 
				
			||||||
#include <SDL2/SDL_mixer.h>
 | 
					#include "SDL2/SDL_mixer.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Mix_Music* MusicManager::LoadMusic(const char* path){
 | 
						Mix_Music* MusicManager::LoadMusic(const char* path){
 | 
				
			||||||
		Mix_Music* music = Mix_LoadMUS(path);
 | 
							Mix_Music* music = Mix_LoadMUS(path);
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_MUSICMANAGER_H_
 | 
					#define SRC_MUSICMANAGER_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
#include <SDL2/SDL_mixer.h>
 | 
					#include "../../libsdl2_mixer/SDL_mixer.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class MusicManager
 | 
					class MusicManager
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
				
			|||||||
@ -1,7 +1,7 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
"GameName":"Beagle Rescue",
 | 
					"GameName":"Beagle Rescue",
 | 
				
			||||||
"WindowName":"Beagle Rescue",
 | 
					"WindowName":"Beagle Rescue",
 | 
				
			||||||
"WindowSize":{"w":427,"h":240},
 | 
					"WindowSize":{"w":320,"h":240},
 | 
				
			||||||
"WindowFullScreen": 0,
 | 
					"WindowFullScreen": 0,
 | 
				
			||||||
"GlobalScale": 2
 | 
					"GlobalScale": 3
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -1,6 +1,6 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
"GameName":"Beagle Rescue",
 | 
					"GameName":"Beagle Rescue",
 | 
				
			||||||
"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
 | 
					"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
 | 
				
			||||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen",
 | 
					"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan",
 | 
				
			||||||
"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
 | 
					"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_COLLIDERCOMPONENT_H_
 | 
					#define SRC_ECS_COLLIDERCOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "SDL2/SDL.h"
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
 | 
				
			|||||||
@ -70,13 +70,6 @@ public:
 | 
				
			|||||||
				break;
 | 
									break;
 | 
				
			||||||
            case SDLK_LEFT:
 | 
					            case SDLK_LEFT:
 | 
				
			||||||
                if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
 | 
					                if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
 | 
				
			||||||
                    if(transform->position.x>Game::levelMap.x){
 | 
					 | 
				
			||||||
                    transform->velocity.x = -1;
 | 
					 | 
				
			||||||
//                     if(Game::playerIsGrounded){
 | 
					 | 
				
			||||||
                        sprite->Play("Walk");
 | 
					 | 
				
			||||||
//                     }
 | 
					 | 
				
			||||||
                    sprite->spriteFlip = SDL_FLIP_NONE;
 | 
					 | 
				
			||||||
                    }
 | 
					 | 
				
			||||||
//                     if (playerCtrl == NULL){
 | 
					//                     if (playerCtrl == NULL){
 | 
				
			||||||
//                         printf("No player controller found\n");
 | 
					//                         printf("No player controller found\n");
 | 
				
			||||||
//                     } else {
 | 
					//                     } else {
 | 
				
			||||||
@ -88,7 +81,7 @@ public:
 | 
				
			|||||||
//                     Game::pTileX
 | 
					//                     Game::pTileX
 | 
				
			||||||
//                     if(transform->position.x>0){
 | 
					//                     if(transform->position.x>0){
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    /*int *borders;
 | 
					                    int *borders;
 | 
				
			||||||
                    borders = Game::predictCollisions();
 | 
					                    borders = Game::predictCollisions();
 | 
				
			||||||
                    float max = borders[0];
 | 
					                    float max = borders[0];
 | 
				
			||||||
                    for (int b=0;b<3;b++){
 | 
					                    for (int b=0;b<3;b++){
 | 
				
			||||||
@ -109,7 +102,7 @@ public:
 | 
				
			|||||||
                        transform->velocity.x = 0;
 | 
					                        transform->velocity.x = 0;
 | 
				
			||||||
                        sprite->Play("Idle");
 | 
					                        sprite->Play("Idle");
 | 
				
			||||||
                        sprite->spriteFlip = SDL_FLIP_NONE;
 | 
					                        sprite->spriteFlip = SDL_FLIP_NONE;
 | 
				
			||||||
                    }*/
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
            case SDLK_RIGHT:
 | 
					            case SDLK_RIGHT:
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_SPRITECOMPONENT_H_
 | 
					#define SRC_ECS_SPRITECOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "SDL2/SDL.h"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "Animation.h"
 | 
					#include "Animation.h"
 | 
				
			||||||
#include <map>
 | 
					#include <map>
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_TILECOMPONENT_H_
 | 
					#define SRC_ECS_TILECOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "SDL2/SDL.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class TileComponent : public Component
 | 
					class TileComponent : public Component
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,4 @@
 | 
				
			|||||||
/*
 | 
					/*
 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * TileMapComponent.h
 | 
					 * TileMapComponent.h
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 *  Created on: Mar 21, 2020
 | 
					 *  Created on: Mar 21, 2020
 | 
				
			||||||
@ -10,21 +9,20 @@
 | 
				
			|||||||
#define SRC_ECS_TILEMAPCOMPONENT_H_
 | 
					#define SRC_ECS_TILEMAPCOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "../../libsdl2/include/SDL.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include <tuple>
 | 
					#include <tuple>
 | 
				
			||||||
#include "../tileson/tileson.hpp"
 | 
					#include "tmxparser.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class TileMapComponent : public Component
 | 
					class TileMapComponent : public Component
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	SDL_Texture* texture;
 | 
						SDL_Texture* texture;
 | 
				
			||||||
	SDL_Rect srcRect, destRect;
 | 
						SDL_Rect srcRect, destRect;
 | 
				
			||||||
	tson::Tileson t;
 | 
						tmxparser::TmxMap map;
 | 
				
			||||||
	std::unique_ptr<tson::Map> map;
 | 
					 | 
				
			||||||
	int globalScale;
 | 
						int globalScale;
 | 
				
			||||||
	std::vector<SDL_Rect> tileSet;
 | 
						std::vector<SDL_Rect> tileSet;
 | 
				
			||||||
	std::vector<SDL_Rect> destRects;
 | 
						std::vector<SDL_Rect> destRects;
 | 
				
			||||||
@ -42,78 +40,53 @@ public:
 | 
				
			|||||||
		SDL_DestroyTexture(texture);
 | 
							SDL_DestroyTexture(texture);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	TileMapComponent(std::string mapPath, int gScale, int offsetX, int offsetY)
 | 
						TileMapComponent(tmxparser::TmxMap loadedMap, int gScale, int offsetX, int offsetY)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
// TILESON ~~~~~~~~~~~
 | 
							map = loadedMap;
 | 
				
			||||||
 | 
							std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
 | 
				
			||||||
 | 
							Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
 | 
				
			||||||
 | 
							setTex(map.tilesetCollection[0].name);
 | 
				
			||||||
 | 
							globalScale = gScale;
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							colliders.resize(map.height, std::vector<int>(map.width, 0));
 | 
				
			||||||
 | 
							tilesWide = map.width;
 | 
				
			||||||
 | 
							tilesHigh = map.height;
 | 
				
			||||||
 | 
							tileWidth = map.tileWidth;
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					// 		=========== Setup Tile Set ===========
 | 
				
			||||||
 | 
							tileSetTotal = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
 | 
				
			||||||
 | 
							tileSet.resize(tileSetTotal);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
 | 
							for (int r=0;r<map.tilesetCollection[0].rowCount;r++){
 | 
				
			||||||
        map = t.parse(jsonPath);
 | 
								for (int c=0;c<map.tilesetCollection[0].colCount;c++){
 | 
				
			||||||
 | 
									srcRect.x = c*map.tilesetCollection[0].tileWidth;
 | 
				
			||||||
        if(map->getStatus() == tson::ParseStatus::OK)
 | 
									srcRect.y = r*map.tilesetCollection[0].tileHeight;
 | 
				
			||||||
        {
 | 
									srcRect.w = srcRect.h = map.tileWidth;
 | 
				
			||||||
			tson::Tileset *tileset = map->getTileset("br-tiles");
 | 
									int element = r*map.tilesetCollection[0].colCount+c;
 | 
				
			||||||
			std::string fullPath = tileset->getImage();
 | 
									tileSet[element] = srcRect;
 | 
				
			||||||
 | 
					 | 
				
			||||||
			size_t charPos = fullPath.find("assets");
 | 
					 | 
				
			||||||
			fullPath.erase(0,charPos);
 | 
					 | 
				
			||||||
			tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is a Layer
 | 
					 | 
				
			||||||
			std::string texName = tileLayer->getName();
 | 
					 | 
				
			||||||
			Game::assets->AddTexture(texName, fullPath.c_str());
 | 
					 | 
				
			||||||
			setTex(texName);
 | 
					 | 
				
			||||||
			globalScale = gScale;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			tson::Layer *collisionLayer = map->getLayer("Collision");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			tilesWide = map->getSize().x;
 | 
					 | 
				
			||||||
			tilesHigh = map->getSize().y;
 | 
					 | 
				
			||||||
			tileWidth = map->getTileSize().x;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			Game::levelMap.w = tilesWide*tileWidth*globalScale;
 | 
					 | 
				
			||||||
			Game::levelMap.h = tilesHigh*tileWidth*globalScale;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// 		=========== Setup Tile Set ===========
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			tileSetTotal = tileset->getTileCount();
 | 
					 | 
				
			||||||
			tileSet.resize(tileSetTotal);
 | 
					 | 
				
			||||||
			int tileSetCols = tileset->getColumns();
 | 
					 | 
				
			||||||
			int tileSetRows = tileSetTotal/tileSetCols;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			for (int r=0;r<tileSetRows;r++){
 | 
					 | 
				
			||||||
				for (int c=0;c<tileSetCols;c++){
 | 
					 | 
				
			||||||
					srcRect.x = c*tileWidth;
 | 
					 | 
				
			||||||
					srcRect.y = r*tileWidth;
 | 
					 | 
				
			||||||
					srcRect.w = srcRect.h = tileWidth;
 | 
					 | 
				
			||||||
					int element = r*tileSetCols+c;
 | 
					 | 
				
			||||||
					tileSet[element] = srcRect;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
			if(tileLayer->getType() == tson::LayerType::TileLayer)
 | 
							
 | 
				
			||||||
			{
 | 
					// 		=========== Setup Tile Map ============
 | 
				
			||||||
			destRects.resize(tilesWide*tilesHigh);
 | 
							destRects.resize(map.width*map.height);
 | 
				
			||||||
			initialPositions.resize(tilesWide*tilesHigh);
 | 
							initialPositions.resize(map.width*map.height);		
 | 
				
			||||||
				for (int r=0;r<tilesHigh;r++){
 | 
							for (int r = 0;r<map.height;r++){
 | 
				
			||||||
					for (int c=0;c<tilesWide;c++){
 | 
								for (int c = 0;c<map.width;c++){
 | 
				
			||||||
						int elem = c+r*tilesWide;
 | 
									int elem = c+r*map.width;
 | 
				
			||||||
						SDL_Rect thisRect = SDL_Rect();
 | 
									SDL_Rect thisRect = SDL_Rect();
 | 
				
			||||||
						thisRect.x = c*tileWidth*globalScale;
 | 
									thisRect.x = c*map.tilesetCollection[0].tileWidth*globalScale;
 | 
				
			||||||
						thisRect.y = r*tileWidth*globalScale;
 | 
									thisRect.y = r*map.tilesetCollection[0].tileWidth*globalScale;
 | 
				
			||||||
						thisRect.w = thisRect.h = tileWidth*globalScale;
 | 
									thisRect.w = thisRect.h = map.tileWidth * globalScale;
 | 
				
			||||||
						std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
 | 
									std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
 | 
				
			||||||
						initialPositions[elem] = ogPos;
 | 
									initialPositions[elem] = ogPos;
 | 
				
			||||||
						thisRect.x = thisRect.x-offsetX*globalScale;
 | 
									thisRect.x = thisRect.x-offsetX*globalScale;
 | 
				
			||||||
						thisRect.y = thisRect.y=offsetY*globalScale;
 | 
									thisRect.y = thisRect.y-offsetY*globalScale;
 | 
				
			||||||
						destRects[elem] = thisRect;
 | 
									destRects[elem] = thisRect;
 | 
				
			||||||
					}
 | 
									colliders[r][c] = map.layerCollection[1].tiles[elem].gid;
 | 
				
			||||||
				}
 | 
					// 				std::cout << "colliders[" << std::to_string(r) << "][" << std::to_string(c) << "]= " << std::to_string(colliders[r][c]) << std::endl;
 | 
				
			||||||
			destRect.w = destRect.h = tileWidth * gScale;
 | 
					            }
 | 
				
			||||||
			}
 | 
							}
 | 
				
			||||||
 | 
							destRect.w = destRect.h = map.tileWidth * gScale;
 | 
				
			||||||
		} else {
 | 
					 | 
				
			||||||
            printf("Failed to load Tileson map\n");
 | 
					 | 
				
			||||||
            std::cout << map->getStatusMessage();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void update() override
 | 
						void update() override
 | 
				
			||||||
@ -131,19 +104,15 @@ public:
 | 
				
			|||||||
	{
 | 
						{
 | 
				
			||||||
	//iterate through rows and columns of the map to draw the tiles
 | 
						//iterate through rows and columns of the map to draw the tiles
 | 
				
			||||||
		// First cycle through rows
 | 
							// First cycle through rows
 | 
				
			||||||
		tson::Layer *myLayer = map->getLayer("Tile Layer 1");
 | 
							for (int r = 0;r<map.height;r++){
 | 
				
			||||||
		tson::Layer *collisionLayer = map->getLayer("Collision");
 | 
					 | 
				
			||||||
		for (int r = 0;r<map->getSize().y;r++){
 | 
					 | 
				
			||||||
			// Next cycle through each column or tile in that row:
 | 
								// Next cycle through each column or tile in that row:
 | 
				
			||||||
			for (int c = 0;c<map->getSize().x;c++){
 | 
								for (int c = 0;c<map.width;c++){
 | 
				
			||||||
				int i = r*map->getSize().x+c;
 | 
									int i = r*map.width+c;
 | 
				
			||||||
				int elem = c+r*map->getSize().x;
 | 
									int elem = c+r*map.width;
 | 
				
			||||||
				tson::Tile *myTile = myLayer->getTileData(c,r);
 | 
									int tileToDraw = map.layerCollection[0].tiles[i].gid-1;
 | 
				
			||||||
				int tid = myTile->getId()-1;
 | 
					 | 
				
			||||||
				int tileToDraw = tid;
 | 
					 | 
				
			||||||
				TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
 | 
									TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
 | 
				
			||||||
				if (Game::debugMenu){
 | 
									if (Game::debugMenu){
 | 
				
			||||||
					if (collisionLayer->getTileData(c,r)) {
 | 
										if (map.layerCollection[1].tiles[i].gid != 0) {
 | 
				
			||||||
						SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
 | 
											SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
 | 
				
			||||||
						SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
 | 
											SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
 | 
				
			|||||||
@ -13,7 +13,7 @@
 | 
				
			|||||||
#define ASCII_ROW_COUNT 16
 | 
					#define ASCII_ROW_COUNT 16
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "SDL2/SDL.h"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
				
			|||||||
@ -10,7 +10,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#include "Game.hpp"
 | 
					#include "Game.hpp"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "../assetmgr/Map.h"
 | 
					// #include "../assetmgr/Map.h"
 | 
				
			||||||
#include "../ecs/Components.h"
 | 
					#include "../ecs/Components.h"
 | 
				
			||||||
#include "Collision.h"
 | 
					#include "Collision.h"
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
@ -18,13 +18,12 @@
 | 
				
			|||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <sstream>
 | 
					#include <sstream>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include "../ui/UIText.h"
 | 
					// #include "../ui/UIText.h"
 | 
				
			||||||
#include "../ui/UINineSlice.h"
 | 
					#include "../ui/UINineSlice.h"
 | 
				
			||||||
#include "../cjson/cJSON.h"
 | 
					#include "../cjson/cJSON.h"
 | 
				
			||||||
#include "../tileson/tileson.hpp"
 | 
					 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
#include <filesystem>
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// tmxparser::TmxMap map;
 | 
				
			||||||
Manager manager;
 | 
					Manager manager;
 | 
				
			||||||
UINineSlice* my9Slice;
 | 
					UINineSlice* my9Slice;
 | 
				
			||||||
UINineSlice* scoreboard9Slice;
 | 
					UINineSlice* scoreboard9Slice;
 | 
				
			||||||
@ -75,8 +74,6 @@ int last_time;
 | 
				
			|||||||
int current_time;
 | 
					int current_time;
 | 
				
			||||||
int diff_time;
 | 
					int diff_time;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
tson::Tileson t;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
int Game::pTileX = 0;
 | 
					int Game::pTileX = 0;
 | 
				
			||||||
int Game::pTileY = 0;
 | 
					int Game::pTileY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -134,6 +131,27 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        {
 | 
					        {
 | 
				
			||||||
        	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
 | 
					        	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					//  Trying out the halsafar/libtmx-parser
 | 
				
			||||||
 | 
					        tmxparser::TmxReturn error;
 | 
				
			||||||
 | 
					        tmxparser::TmxMap map;
 | 
				
			||||||
 | 
					        error = tmxparser::parseFromFile("assets/maps/testmapb64.tmx", &map, "assets/textures/tiles/");
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        if (!error)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					//             printf("Yay! Tile map loaded with no errors.\n");
 | 
				
			||||||
 | 
					            tmxparser::TmxLayer layer = map.layerCollection[0];
 | 
				
			||||||
 | 
					            levelMap.x = 0;
 | 
				
			||||||
 | 
					            levelMap.y = 0;
 | 
				
			||||||
 | 
					            levelMap.w = map.width*map.tileWidth*gScale;
 | 
				
			||||||
 | 
					            levelMap.h = map.height*map.tileHeight*gScale;
 | 
				
			||||||
 | 
					//             std::cout << "Map Width Tiles: " << map.width << " Map Tile Width: " << map.tileWidth <<std::endl;
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            std::cout << "Encountered error loading map file: " << error << std::endl;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					//         std::cout << "levelMap.w - camera.w: " << levelMap.w-camera.w << std::endl;
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        assets->AddTexture("player", "assets/textures/actors/firefighter.png");
 | 
					        assets->AddTexture("player", "assets/textures/actors/firefighter.png");
 | 
				
			||||||
        assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
 | 
					        assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
 | 
				
			||||||
@ -148,7 +166,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav");        
 | 
					        assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav");        
 | 
				
			||||||
        assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav");
 | 
					        assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav");
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
//        map = new Map("terrain",globalScale,16);
 | 
					//         map = new Map("terrain",globalScale,16);
 | 
				
			||||||
//         std::string myText = "Find lost puppies!\nThey need your help!";
 | 
					//         std::string myText = "Find lost puppies!\nThey need your help!";
 | 
				
			||||||
        std::string myText = "Press U to Start";
 | 
					        std::string myText = "Press U to Start";
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
@ -168,8 +186,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        
 | 
					        
 | 
				
			||||||
        uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
 | 
					        uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
 | 
				
			||||||
//         uiInfo.addComponent<UITextComponent>("font", "CollisionHori:    Vert:    Jump:    P.y :    P.dy:    YVec:    ", 8, 12, 1);
 | 
					//         uiInfo.addComponent<UITextComponent>("font", "CollisionHori:    Vert:    Jump:    P.y :    P.dy:    YVec:    ", 8, 12, 1);
 | 
				
			||||||
//        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:    Px2:     tson:  ", 8, 12, gScale);
 | 
					        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:    Px2      bnd  ", 8, 12, gScale);
 | 
				
			||||||
        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:                   ", 8, 12, gScale);
 | 
					 | 
				
			||||||
        uiInfo.addGroup(groupUI_Layer3);  
 | 
					        uiInfo.addGroup(groupUI_Layer3);  
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
 | 
					        uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
 | 
				
			||||||
@ -192,13 +209,13 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					        uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary1Info.addGroup(groupUI_Layer3);
 | 
					        uiBoundary1Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
         
 | 
					         
 | 
				
			||||||
//         uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
 | 
					        uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
 | 
				
			||||||
//         uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					        uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
//         uiBoundary2Info.addGroup(groupUI_Layer3);
 | 
					        uiBoundary2Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
//
 | 
					        
 | 
				
			||||||
//         uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
 | 
					        uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
 | 
				
			||||||
//         uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					        uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
//         uiBoundary3Info.addGroup(groupUI_Layer3);
 | 
					        uiBoundary3Info.addGroup(groupUI_Layer3);        
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        // debug UI box
 | 
					        // debug UI box
 | 
				
			||||||
        SDL_Rect debugBoxRect = SDL_Rect();
 | 
					        SDL_Rect debugBoxRect = SDL_Rect();
 | 
				
			||||||
@ -220,10 +237,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        player.addComponent<KeyboardController>();
 | 
					        player.addComponent<KeyboardController>();
 | 
				
			||||||
        player.addGroup(groupPlayers);
 | 
					        player.addGroup(groupPlayers);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        levelMap.x = 0;
 | 
					        gameScene.addComponent<TileMapComponent>(map,gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
 | 
				
			||||||
        levelMap.y = 0;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        gameScene.addComponent<TileMapComponent>("assets/maps/testmap.json",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
 | 
					 | 
				
			||||||
        gameScene.addGroup(groupMap);
 | 
					        gameScene.addGroup(groupMap);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        playerPosition = Vector2D().Zero();
 | 
					        playerPosition = Vector2D().Zero();
 | 
				
			||||||
@ -309,8 +323,6 @@ void Game::update()
 | 
				
			|||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
// 	Gravity
 | 
					// 	Gravity
 | 
				
			||||||
//     if (gravityOnPlayer){
 | 
					//     if (gravityOnPlayer){
 | 
				
			||||||
@ -346,13 +358,13 @@ void Game::update()
 | 
				
			|||||||
    uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
 | 
					    uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
 | 
				
			||||||
    uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
 | 
					    uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // int * foundBoundaries = predictCollisions();
 | 
					    int * foundBoundaries = predictCollisions();
 | 
				
			||||||
    // int max = foundBoundaries[0];
 | 
					    int max = foundBoundaries[0];
 | 
				
			||||||
    //     for (int b=0;b<3;b++){
 | 
					        for (int b=0;b<3;b++){
 | 
				
			||||||
    //         if (foundBoundaries[b]>max){
 | 
					            if (foundBoundaries[b]>max){
 | 
				
			||||||
    //             max = foundBoundaries[b];
 | 
					                max = foundBoundaries[b];
 | 
				
			||||||
    //         }
 | 
					            }
 | 
				
			||||||
    //     }
 | 
					        }
 | 
				
			||||||
    float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
 | 
					    float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
 | 
				
			||||||
//     int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
 | 
					//     int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
 | 
				
			||||||
//     uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
 | 
					//     uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
 | 
				
			||||||
@ -364,8 +376,8 @@ void Game::update()
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
//     uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
 | 
					//     uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
 | 
				
			||||||
    float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
 | 
					    float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
 | 
				
			||||||
        //uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
 | 
					        uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
 | 
				
			||||||
    //uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
 | 
					    uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
//     uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));    
 | 
					//     uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -480,7 +492,7 @@ void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blu
 | 
				
			|||||||
int * Game::predictCollisions(){
 | 
					int * Game::predictCollisions(){
 | 
				
			||||||
    static int boundaries[3];
 | 
					    static int boundaries[3];
 | 
				
			||||||
//     ===== LEFT =====
 | 
					//     ===== LEFT =====
 | 
				
			||||||
    /*if (player.getComponent<TransformComponent>().velocity.x<0){
 | 
					    if (player.getComponent<TransformComponent>().velocity.x<0){
 | 
				
			||||||
//           ====== For Each Row ====
 | 
					//           ====== For Each Row ====
 | 
				
			||||||
        int i = 0;
 | 
					        int i = 0;
 | 
				
			||||||
               for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
 | 
					               for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
 | 
				
			||||||
@ -495,7 +507,7 @@ int * Game::predictCollisions(){
 | 
				
			|||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
    }*/
 | 
					    }
 | 
				
			||||||
    /*
 | 
					    /*
 | 
				
			||||||
//     ====== RIGHT ====
 | 
					//     ====== RIGHT ====
 | 
				
			||||||
    if (player.getComponent<TransformComponent>().velocity.x>0){
 | 
					    if (player.getComponent<TransformComponent>().velocity.x>0){
 | 
				
			||||||
 | 
				
			|||||||
@ -7,18 +7,16 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#ifndef GAME_HPP_
 | 
					#ifndef GAME_HPP_
 | 
				
			||||||
#define GAME_HPP_
 | 
					#define GAME_HPP_
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "../../libsdl2/include/SDL.h"
 | 
				
			||||||
#include <SDL2/SDL_image.h>
 | 
					#include "../../libsdl2_image/SDL_image.h"
 | 
				
			||||||
#include <SDL2/SDL_mixer.h>
 | 
					#include "../../libsdl2_mixer/SDL_mixer.h"
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include "Vector2D.h"
 | 
					#include "Vector2D.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include "GameStateManager.h"
 | 
					#include "GameStateManager.h"
 | 
				
			||||||
//#include "../../libtmx-parser/src/tmxparser.h"
 | 
					#include "../../libtmx-parser/src/tmxparser.h"
 | 
				
			||||||
//#include "libtmx-parser/src/tmxparser.h"
 | 
					 | 
				
			||||||
//#include <tmxparser.h>
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
class ColliderComponent;
 | 
					class ColliderComponent;
 | 
				
			||||||
class AssetManager;
 | 
					class AssetManager;
 | 
				
			||||||
 | 
				
			|||||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -8,7 +8,7 @@
 | 
				
			|||||||
#ifndef SRC_UININESLICE_H_
 | 
					#ifndef SRC_UININESLICE_H_
 | 
				
			||||||
#define SRC_UININESLICE_H_
 | 
					#define SRC_UININESLICE_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "SDL2/SDL.h"
 | 
				
			||||||
#include "string"
 | 
					#include "string"
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -12,7 +12,7 @@
 | 
				
			|||||||
#define ASCII_COUNT 96
 | 
					#define ASCII_COUNT 96
 | 
				
			||||||
#define ASCII_ROW_COUNT 16
 | 
					#define ASCII_ROW_COUNT 16
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <SDL2/SDL.h>
 | 
					#include "SDL2/SDL.h"
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user