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5f018e24cf | |||
0c8ec81b74 |
BIN
.Makefile.un~
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BIN
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@ -92,6 +89,3 @@ Module.symvers
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dkms.conf
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>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
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Build Directory Path=/home/ayoungblood/Projects/BeagleRescue/build
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|
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[Launch][Launch Configuration 0][Data]
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@ -1,28 +0,0 @@
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cmake_minimum_required(VERSION 3.25.1)
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project(KaijuSaveEarth VERSION 1.0.0 )
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include_directories(${PROJECT_NAME} ${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2MIXER_INCLUDE_DIRS})
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file(GLOB_RECURSE CSOURCES src/cjson/*.c)
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add_executable(${PROJECT_NAME} ${CSOURCES} ${CPPSOURCES})
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install(TARGETS ${PROJECT_NAME} DESTINATION bin)
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target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2MIXER_LIBRARIES})
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@ -1,5 +0,0 @@
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[Project]
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Name=KaijuSaveEarth
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VersionControl=%{VERSIONCONTROLPLUGIN}
|
2
LICENSE
2
LICENSE
@ -1,4 +1,4 @@
|
||||
MIT License Copyright (c) 2023 Alan Youngblood
|
||||
MIT License Copyright (c) <year> <copyright holders>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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|
628
Makefile
628
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@ -1,608 +1,52 @@
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# CMAKE generated file: DO NOT EDIT!
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|
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|
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@echo "... src/game/Collision.s"
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
||||
|
53
Makefile~
Normal file
53
Makefile~
Normal file
@ -0,0 +1,53 @@
|
||||
# Special Thanks to Job Vranish at Atomic Object for the base Makefile that was modified slightly to work with this project's needs
|
||||
# https://spin.atomicobject.com/2016/08/26/makefile-c-projects/
|
||||
TARGET_EXEC ?= BeagleRescue.exe
|
||||
|
||||
BUILD_DIR ?= .\build
|
||||
SRC_DIRS ?= .\src
|
||||
|
||||
#SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s')
|
||||
SRCS := $(shell dir .\*.cpp /s /b)
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
INCLUDE_PATHS = -IC:\mingw_dev_lib\sdl2\include\SDL2 -IC:\mingw_dev_lib\sdl_image\include\SDL2 -IC:\mingw_dev_lib\sdl_mixer\include\SDL2
|
||||
|
||||
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|
||||
|
||||
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||||
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|
||||
|
||||
all:
|
||||
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||||
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|
||||
|
||||
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|
||||
|
||||
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|
@ -1,8 +1,7 @@
|
||||
# Kaiju Save Earth
|
||||
# Beagle Rescue Game
|
||||
---
|
||||
Low Rez Jam 2023
|
||||
|
||||
A game where you play as a giant monster (Kaiju) who must save all the humans from destroying themselves and the world by catching them and safely stowing them on your back.
|
||||
|
||||
Global Game Jam 2021 theme: Lost and Found
|
||||
A 2D platformer where you rescue lost puppies
|
||||
By:
|
||||
Alan Youngblood
|
||||
Simon Zaleski
|
||||
|
@ -1,338 +0,0 @@
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4036 6875 1680995071625216864 libtmx-parser/libs/tinyxml2/CMakeFiles/tinyxml2.dir/tinyxml2.cpp.o 660491a0c7495e62
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1258 5876 1680995991015533256 CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o 203c7ee19411f630
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2059 8176 1680995072928561230 libtmx-parser/CMakeFiles/libtmxparser.dir/src/tmxparser.cpp.o ead5f95e0e72b1e0
|
||||
4 794 1665858094311634671 CMakeFiles/BeagleRescue.dir/libtmx-parser/libs/tinyxml2/xmltest.cpp.o ee2e170a3bac274c
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||||
6978 6990 1680995071728551073 libtmx-parser/libs/tinyxml2/libtinyxml2.so d0fad9500a04c852
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||||
4 1088 1665858094604970721 CMakeFiles/BeagleRescue.dir/libtmx-parser/main.cpp.o 86331d80cf701d8d
|
||||
13 638 1680995985768815183 CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o e18efa52ba3b4829
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||||
638 874 1680995986008817536 CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o c995c41f2f407d79
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5 3575 1680995988715510727 CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o 743e525b8bc7e022
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||||
874 1829 1680995986968826945 CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o d6bbbe0fad885aeb
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6978 6990 1680995071728551073 libtmx-parser/libs/tinyxml2/libtinyxml2.so.2 d0fad9500a04c852
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||||
5127 6527 1680995071278547263 libtmx-parser/libs/tinyxml2/CMakeFiles/xmltest.dir/xmltest.cpp.o 88e42020838dcd8e
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||||
2957 4036 1680995068778526099 libtmx-parser/CMakeFiles/libtmxparser.dir/src/base64.cpp.o e84a5ef1b712902d
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||||
9777 9902 1680995074651909151 BeagleRescue e5cb768adc438473
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||||
4 4132 1680995989272182847 CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o ced4d92dc065c0bf
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2 730 1681062043486327943 build.ninja bd959f8df49bfbdd
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6 3453 1680995988588842819 CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o d59bce856486c23e
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6875 6978 1680995071728551073 libtmx-parser/libs/tinyxml2/libtinyxml2.so.2.2.0 8aed3caeabaa38d5
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||||
20 4401 1680995989538852126 CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o c1352eaae73a833f
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||||
4 2192 1665858095708314276 CMakeFiles/BeagleRescue.dir/libtmx-parser/libs/tinyxml2/tinyxml2.cpp.o 60acd5a4117a4833
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||||
4 2488 1681062059289774035 CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o 743e525b8bc7e022
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||||
4 2608 1681062059413108248 CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o 811f88fdfc09263c
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4 2703 1681062059509775604 CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o d59bce856486c23e
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3 2706 1681062059513108961 CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o ced4d92dc065c0bf
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||||
5 2815 1681062059623109746 CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o c1352eaae73a833f
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||||
5 2962 1681062059769777459 CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o 2e1a08cbe2ad039c
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5 3207 1681062060013112528 CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o 203c7ee19411f630
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3 3347 1681062060153113527 CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o eb4c2e382e340f10
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||||
5 4194 1681062060999786234 CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o 4ba02c1268a57ad0
|
||||
4194 4286 1681062061093120232 BeagleRescue e58e98489844e561
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||||
6 591 1681062457555937468 CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o e18efa52ba3b4829
|
||||
591 742 1681062457719271959 CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o c995c41f2f407d79
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||||
5 1761 1681062458725945758 CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o 2b68ee632af548aa
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||||
3 1777 1681062458739279185 CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o 77f7fe5671dba050
|
||||
742 1911 1681062458882613534 CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o d6bbbe0fad885aeb
|
||||
4 2480 1681062459459284286 CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o 811f88fdfc09263c
|
||||
4 2628 1681062459609285349 CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o 743e525b8bc7e022
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4 2658 1681062459635952204 CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o ced4d92dc065c0bf
|
||||
5 2882 1681062459862620477 CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o d59bce856486c23e
|
||||
13 3065 1681062460045955109 CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o c1352eaae73a833f
|
||||
3 3323 1681062460302623594 CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o eb4c2e382e340f10
|
||||
1777 4185 1681062461165963044 CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o 2e1a08cbe2ad039c
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||||
1761 4194 1681062461172629758 CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o 203c7ee19411f630
|
||||
5 4476 1681062461455965099 CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o 4ba02c1268a57ad0
|
||||
4476 4568 1681062461545965736 BeagleRescue e58e98489844e561
|
||||
6 3541 1689099824178728855 CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o ced4d92dc065c0bf
|
||||
7 3541 1689099824178728855 CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o 811f88fdfc09263c
|
||||
7 3604 1689099824242062276 CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o 743e525b8bc7e022
|
||||
8 3817 1689099824455395905 CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o c1352eaae73a833f
|
||||
7 3968 1689099824605396113 CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o d59bce856486c23e
|
||||
14 4213 1689099824852063121 CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o 2e1a08cbe2ad039c
|
||||
6 4495 1689099825135396846 CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o eb4c2e382e340f10
|
||||
9 4558 1689099825195396929 CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o 203c7ee19411f630
|
1
libtmx-parser
Submodule
1
libtmx-parser
Submodule
Submodule libtmx-parser added at a2b8ca09ef
@ -6,7 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "MusicManager.h"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include "SDL2/SDL_mixer.h"
|
||||
|
||||
Mix_Music* MusicManager::LoadMusic(const char* path){
|
||||
Mix_Music* music = Mix_LoadMUS(path);
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_MUSICMANAGER_H_
|
||||
|
||||
#include "../game/Game.hpp"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include "../../libsdl2_mixer/SDL_mixer.h"
|
||||
|
||||
class MusicManager
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"GameName":"Beagle Rescue",
|
||||
"WindowName":"Beagle Rescue",
|
||||
"WindowSize":{"w":427,"h":240},
|
||||
"WindowSize":{"w":320,"h":240},
|
||||
"WindowFullScreen": 0,
|
||||
"GlobalScale": 2
|
||||
"GlobalScale": 3
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"GameName":"Beagle Rescue",
|
||||
"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
|
||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen",
|
||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan",
|
||||
"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_ECS_COLLIDERCOMPONENT_H_
|
||||
|
||||
#include <string>
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include "Components.h"
|
||||
#include "ECS.h"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
|
@ -70,13 +70,6 @@ public:
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
|
||||
if(transform->position.x>Game::levelMap.x){
|
||||
transform->velocity.x = -1;
|
||||
// if(Game::playerIsGrounded){
|
||||
sprite->Play("Walk");
|
||||
// }
|
||||
sprite->spriteFlip = SDL_FLIP_NONE;
|
||||
}
|
||||
// if (playerCtrl == NULL){
|
||||
// printf("No player controller found\n");
|
||||
// } else {
|
||||
@ -88,7 +81,7 @@ public:
|
||||
// Game::pTileX
|
||||
// if(transform->position.x>0){
|
||||
|
||||
/*int *borders;
|
||||
int *borders;
|
||||
borders = Game::predictCollisions();
|
||||
float max = borders[0];
|
||||
for (int b=0;b<3;b++){
|
||||
@ -109,7 +102,7 @@ public:
|
||||
transform->velocity.x = 0;
|
||||
sprite->Play("Idle");
|
||||
sprite->spriteFlip = SDL_FLIP_NONE;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_ECS_SPRITECOMPONENT_H_
|
||||
|
||||
#include "Components.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
#include "Animation.h"
|
||||
#include <map>
|
||||
|
@ -9,7 +9,7 @@
|
||||
#define SRC_ECS_TILECOMPONENT_H_
|
||||
|
||||
#include "ECS.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
|
||||
class TileComponent : public Component
|
||||
|
@ -1,5 +1,4 @@
|
||||
/*
|
||||
*
|
||||
* TileMapComponent.h
|
||||
*
|
||||
* Created on: Mar 21, 2020
|
||||
@ -10,21 +9,20 @@
|
||||
#define SRC_ECS_TILEMAPCOMPONENT_H_
|
||||
|
||||
#include "ECS.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include "../../libsdl2/include/SDL.h"
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include "../tileson/tileson.hpp"
|
||||
#include "tmxparser.h"
|
||||
|
||||
class TileMapComponent : public Component
|
||||
{
|
||||
public:
|
||||
SDL_Texture* texture;
|
||||
SDL_Rect srcRect, destRect;
|
||||
tson::Tileson t;
|
||||
std::unique_ptr<tson::Map> map;
|
||||
tmxparser::TmxMap map;
|
||||
int globalScale;
|
||||
std::vector<SDL_Rect> tileSet;
|
||||
std::vector<SDL_Rect> destRects;
|
||||
@ -42,78 +40,53 @@ public:
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
|
||||
TileMapComponent(std::string mapPath, int gScale, int offsetX, int offsetY)
|
||||
TileMapComponent(tmxparser::TmxMap loadedMap, int gScale, int offsetX, int offsetY)
|
||||
{
|
||||
// TILESON ~~~~~~~~~~~
|
||||
map = loadedMap;
|
||||
std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
|
||||
Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
|
||||
setTex(map.tilesetCollection[0].name);
|
||||
globalScale = gScale;
|
||||
|
||||
colliders.resize(map.height, std::vector<int>(map.width, 0));
|
||||
tilesWide = map.width;
|
||||
tilesHigh = map.height;
|
||||
tileWidth = map.tileWidth;
|
||||
|
||||
// =========== Setup Tile Set ===========
|
||||
tileSetTotal = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
|
||||
tileSet.resize(tileSetTotal);
|
||||
|
||||
const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
|
||||
map = t.parse(jsonPath);
|
||||
|
||||
if(map->getStatus() == tson::ParseStatus::OK)
|
||||
{
|
||||
tson::Tileset *tileset = map->getTileset("br-tiles");
|
||||
std::string fullPath = tileset->getImage();
|
||||
|
||||
size_t charPos = fullPath.find("assets");
|
||||
fullPath.erase(0,charPos);
|
||||
tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is a Layer
|
||||
std::string texName = tileLayer->getName();
|
||||
Game::assets->AddTexture(texName, fullPath.c_str());
|
||||
setTex(texName);
|
||||
globalScale = gScale;
|
||||
|
||||
tson::Layer *collisionLayer = map->getLayer("Collision");
|
||||
|
||||
tilesWide = map->getSize().x;
|
||||
tilesHigh = map->getSize().y;
|
||||
tileWidth = map->getTileSize().x;
|
||||
|
||||
Game::levelMap.w = tilesWide*tileWidth*globalScale;
|
||||
Game::levelMap.h = tilesHigh*tileWidth*globalScale;
|
||||
|
||||
|
||||
// =========== Setup Tile Set ===========
|
||||
|
||||
tileSetTotal = tileset->getTileCount();
|
||||
tileSet.resize(tileSetTotal);
|
||||
int tileSetCols = tileset->getColumns();
|
||||
int tileSetRows = tileSetTotal/tileSetCols;
|
||||
|
||||
for (int r=0;r<tileSetRows;r++){
|
||||
for (int c=0;c<tileSetCols;c++){
|
||||
srcRect.x = c*tileWidth;
|
||||
srcRect.y = r*tileWidth;
|
||||
srcRect.w = srcRect.h = tileWidth;
|
||||
int element = r*tileSetCols+c;
|
||||
tileSet[element] = srcRect;
|
||||
}
|
||||
for (int r=0;r<map.tilesetCollection[0].rowCount;r++){
|
||||
for (int c=0;c<map.tilesetCollection[0].colCount;c++){
|
||||
srcRect.x = c*map.tilesetCollection[0].tileWidth;
|
||||
srcRect.y = r*map.tilesetCollection[0].tileHeight;
|
||||
srcRect.w = srcRect.h = map.tileWidth;
|
||||
int element = r*map.tilesetCollection[0].colCount+c;
|
||||
tileSet[element] = srcRect;
|
||||
}
|
||||
|
||||
if(tileLayer->getType() == tson::LayerType::TileLayer)
|
||||
{
|
||||
destRects.resize(tilesWide*tilesHigh);
|
||||
initialPositions.resize(tilesWide*tilesHigh);
|
||||
for (int r=0;r<tilesHigh;r++){
|
||||
for (int c=0;c<tilesWide;c++){
|
||||
int elem = c+r*tilesWide;
|
||||
SDL_Rect thisRect = SDL_Rect();
|
||||
thisRect.x = c*tileWidth*globalScale;
|
||||
thisRect.y = r*tileWidth*globalScale;
|
||||
thisRect.w = thisRect.h = tileWidth*globalScale;
|
||||
std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
|
||||
initialPositions[elem] = ogPos;
|
||||
thisRect.x = thisRect.x-offsetX*globalScale;
|
||||
thisRect.y = thisRect.y=offsetY*globalScale;
|
||||
destRects[elem] = thisRect;
|
||||
}
|
||||
}
|
||||
destRect.w = destRect.h = tileWidth * gScale;
|
||||
}
|
||||
|
||||
} else {
|
||||
printf("Failed to load Tileson map\n");
|
||||
std::cout << map->getStatusMessage();
|
||||
}
|
||||
}
|
||||
|
||||
// =========== Setup Tile Map ============
|
||||
destRects.resize(map.width*map.height);
|
||||
initialPositions.resize(map.width*map.height);
|
||||
for (int r = 0;r<map.height;r++){
|
||||
for (int c = 0;c<map.width;c++){
|
||||
int elem = c+r*map.width;
|
||||
SDL_Rect thisRect = SDL_Rect();
|
||||
thisRect.x = c*map.tilesetCollection[0].tileWidth*globalScale;
|
||||
thisRect.y = r*map.tilesetCollection[0].tileWidth*globalScale;
|
||||
thisRect.w = thisRect.h = map.tileWidth * globalScale;
|
||||
std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
|
||||
initialPositions[elem] = ogPos;
|
||||
thisRect.x = thisRect.x-offsetX*globalScale;
|
||||
thisRect.y = thisRect.y-offsetY*globalScale;
|
||||
destRects[elem] = thisRect;
|
||||
colliders[r][c] = map.layerCollection[1].tiles[elem].gid;
|
||||
// std::cout << "colliders[" << std::to_string(r) << "][" << std::to_string(c) << "]= " << std::to_string(colliders[r][c]) << std::endl;
|
||||
}
|
||||
}
|
||||
destRect.w = destRect.h = map.tileWidth * gScale;
|
||||
}
|
||||
|
||||
void update() override
|
||||
@ -131,19 +104,15 @@ public:
|
||||
{
|
||||
//iterate through rows and columns of the map to draw the tiles
|
||||
// First cycle through rows
|
||||
tson::Layer *myLayer = map->getLayer("Tile Layer 1");
|
||||
tson::Layer *collisionLayer = map->getLayer("Collision");
|
||||
for (int r = 0;r<map->getSize().y;r++){
|
||||
for (int r = 0;r<map.height;r++){
|
||||
// Next cycle through each column or tile in that row:
|
||||
for (int c = 0;c<map->getSize().x;c++){
|
||||
int i = r*map->getSize().x+c;
|
||||
int elem = c+r*map->getSize().x;
|
||||
tson::Tile *myTile = myLayer->getTileData(c,r);
|
||||
int tid = myTile->getId()-1;
|
||||
int tileToDraw = tid;
|
||||
for (int c = 0;c<map.width;c++){
|
||||
int i = r*map.width+c;
|
||||
int elem = c+r*map.width;
|
||||
int tileToDraw = map.layerCollection[0].tiles[i].gid-1;
|
||||
TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
|
||||
if (Game::debugMenu){
|
||||
if (collisionLayer->getTileData(c,r)) {
|
||||
if (map.layerCollection[1].tiles[i].gid != 0) {
|
||||
SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
|
||||
SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
|
||||
}
|
||||
|
@ -13,7 +13,7 @@
|
||||
#define ASCII_ROW_COUNT 16
|
||||
|
||||
#include "Components.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
#include <stdio.h>
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "Game.hpp"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
#include "../assetmgr/Map.h"
|
||||
// #include "../assetmgr/Map.h"
|
||||
#include "../ecs/Components.h"
|
||||
#include "Collision.h"
|
||||
#include <string>
|
||||
@ -18,13 +18,12 @@
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
#include "../ui/UIText.h"
|
||||
// #include "../ui/UIText.h"
|
||||
#include "../ui/UINineSlice.h"
|
||||
#include "../cjson/cJSON.h"
|
||||
#include "../tileson/tileson.hpp"
|
||||
#include <cmath>
|
||||
#include <filesystem>
|
||||
|
||||
// tmxparser::TmxMap map;
|
||||
Manager manager;
|
||||
UINineSlice* my9Slice;
|
||||
UINineSlice* scoreboard9Slice;
|
||||
@ -75,8 +74,6 @@ int last_time;
|
||||
int current_time;
|
||||
int diff_time;
|
||||
|
||||
tson::Tileson t;
|
||||
|
||||
int Game::pTileX = 0;
|
||||
int Game::pTileY = 0;
|
||||
|
||||
@ -134,6 +131,27 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
|
||||
// Trying out the halsafar/libtmx-parser
|
||||
tmxparser::TmxReturn error;
|
||||
tmxparser::TmxMap map;
|
||||
error = tmxparser::parseFromFile("assets/maps/testmapb64.tmx", &map, "assets/textures/tiles/");
|
||||
|
||||
if (!error)
|
||||
{
|
||||
// printf("Yay! Tile map loaded with no errors.\n");
|
||||
tmxparser::TmxLayer layer = map.layerCollection[0];
|
||||
levelMap.x = 0;
|
||||
levelMap.y = 0;
|
||||
levelMap.w = map.width*map.tileWidth*gScale;
|
||||
levelMap.h = map.height*map.tileHeight*gScale;
|
||||
// std::cout << "Map Width Tiles: " << map.width << " Map Tile Width: " << map.tileWidth <<std::endl;
|
||||
} else {
|
||||
std::cout << "Encountered error loading map file: " << error << std::endl;
|
||||
}
|
||||
|
||||
// std::cout << "levelMap.w - camera.w: " << levelMap.w-camera.w << std::endl;
|
||||
|
||||
assets->AddTexture("player", "assets/textures/actors/firefighter.png");
|
||||
assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
|
||||
@ -148,7 +166,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav");
|
||||
assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav");
|
||||
|
||||
// map = new Map("terrain",globalScale,16);
|
||||
// map = new Map("terrain",globalScale,16);
|
||||
// std::string myText = "Find lost puppies!\nThey need your help!";
|
||||
std::string myText = "Press U to Start";
|
||||
|
||||
@ -168,8 +186,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
|
||||
uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
|
||||
// uiInfo.addComponent<UITextComponent>("font", "CollisionHori: Vert: Jump: P.y : P.dy: YVec: ", 8, 12, 1);
|
||||
// uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: Px2: tson: ", 8, 12, gScale);
|
||||
uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: ", 8, 12, gScale);
|
||||
uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: Px2 bnd ", 8, 12, gScale);
|
||||
uiInfo.addGroup(groupUI_Layer3);
|
||||
|
||||
uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
|
||||
@ -192,13 +209,13 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
|
||||
uiBoundary1Info.addGroup(groupUI_Layer3);
|
||||
|
||||
// uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
|
||||
// uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
|
||||
// uiBoundary2Info.addGroup(groupUI_Layer3);
|
||||
//
|
||||
// uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
|
||||
// uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
|
||||
// uiBoundary3Info.addGroup(groupUI_Layer3);
|
||||
uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
|
||||
uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
|
||||
uiBoundary2Info.addGroup(groupUI_Layer3);
|
||||
|
||||
uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
|
||||
uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
|
||||
uiBoundary3Info.addGroup(groupUI_Layer3);
|
||||
|
||||
// debug UI box
|
||||
SDL_Rect debugBoxRect = SDL_Rect();
|
||||
@ -220,10 +237,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
player.addComponent<KeyboardController>();
|
||||
player.addGroup(groupPlayers);
|
||||
|
||||
levelMap.x = 0;
|
||||
levelMap.y = 0;
|
||||
|
||||
gameScene.addComponent<TileMapComponent>("assets/maps/testmap.json",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
|
||||
gameScene.addComponent<TileMapComponent>(map,gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
|
||||
gameScene.addGroup(groupMap);
|
||||
|
||||
playerPosition = Vector2D().Zero();
|
||||
@ -309,8 +323,6 @@ void Game::update()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Gravity
|
||||
// if (gravityOnPlayer){
|
||||
@ -346,13 +358,13 @@ void Game::update()
|
||||
uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
|
||||
uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
|
||||
|
||||
// int * foundBoundaries = predictCollisions();
|
||||
// int max = foundBoundaries[0];
|
||||
// for (int b=0;b<3;b++){
|
||||
// if (foundBoundaries[b]>max){
|
||||
// max = foundBoundaries[b];
|
||||
// }
|
||||
// }
|
||||
int * foundBoundaries = predictCollisions();
|
||||
int max = foundBoundaries[0];
|
||||
for (int b=0;b<3;b++){
|
||||
if (foundBoundaries[b]>max){
|
||||
max = foundBoundaries[b];
|
||||
}
|
||||
}
|
||||
float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
|
||||
// int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
|
||||
// uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
|
||||
@ -364,8 +376,8 @@ void Game::update()
|
||||
}
|
||||
// uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
|
||||
float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
|
||||
//uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
|
||||
//uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
|
||||
uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
|
||||
uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
|
||||
|
||||
// uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));
|
||||
|
||||
@ -480,7 +492,7 @@ void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blu
|
||||
int * Game::predictCollisions(){
|
||||
static int boundaries[3];
|
||||
// ===== LEFT =====
|
||||
/*if (player.getComponent<TransformComponent>().velocity.x<0){
|
||||
if (player.getComponent<TransformComponent>().velocity.x<0){
|
||||
// ====== For Each Row ====
|
||||
int i = 0;
|
||||
for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
|
||||
@ -495,7 +507,7 @@ int * Game::predictCollisions(){
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
/*
|
||||
// ====== RIGHT ====
|
||||
if (player.getComponent<TransformComponent>().velocity.x>0){
|
||||
|
@ -7,18 +7,16 @@
|
||||
|
||||
#ifndef GAME_HPP_
|
||||
#define GAME_HPP_
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include "../../libsdl2/include/SDL.h"
|
||||
#include "../../libsdl2_image/SDL_image.h"
|
||||
#include "../../libsdl2_mixer/SDL_mixer.h"
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include "Vector2D.h"
|
||||
#include "../assetmgr/AssetManager.h"
|
||||
#include "GameStateManager.h"
|
||||
//#include "../../libtmx-parser/src/tmxparser.h"
|
||||
//#include "libtmx-parser/src/tmxparser.h"
|
||||
//#include <tmxparser.h>
|
||||
#include "../../libtmx-parser/src/tmxparser.h"
|
||||
|
||||
class ColliderComponent;
|
||||
class AssetManager;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -8,7 +8,7 @@
|
||||
#ifndef SRC_UININESLICE_H_
|
||||
#define SRC_UININESLICE_H_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include "string"
|
||||
#include "../game/Game.hpp"
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
#define ASCII_COUNT 96
|
||||
#define ASCII_ROW_COUNT 16
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL2/SDL.h"
|
||||
#include <iostream>
|
||||
#include "../game/Game.hpp"
|
||||
#include "../assetmgr/TextureManager.h"
|
||||
|
Reference in New Issue
Block a user