Files
BeagleRescue/src/assetmgr/TextureManager.h
2021-01-29 21:14:20 -05:00

24 lines
429 B
C++

/*
* TextureManager.h
*
* Created on: Feb 11, 2020
* Author: ayoungblood
*/
#ifndef SRC_TEXTUREMANAGER_H_
#define SRC_TEXTUREMANAGER_H_
// #include <SDL2/SDL_image.h>
#include "../game/Game.hpp"
class TextureManager
{
public:
static SDL_Texture* LoadTexture(const char* fileName);
static void Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest, SDL_RendererFlip flip);
};
#endif /* SRC_TEXTUREMANAGER_H_ */