TileMaps now render each row correctly
This commit is contained in:
parent
72b4ac9229
commit
871e6d19c6
@ -1,21 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.8" tiledversion="1.8.2" name="br-tiles" tilewidth="16" tileheight="16" tilecount="50" columns="10">
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<image source="br-tiles.png" width="160" height="80"/>
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<tile id="8"/>
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<tile id="1"/>
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<tile id="0"/>
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<tile id="2"/>
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<tile id="3"/>
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<tile id="4"/>
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<tile id="5"/>
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<tile id="6"/>
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<tile id="7"/>
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<tile id="10">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="9"/>
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<tile id="11">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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@ -31,15 +21,11 @@
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="14"/>
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<tile id="15">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="16"/>
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<tile id="17"/>
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<tile id="18"/>
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<tile id="19">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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@ -55,31 +41,11 @@
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="22"/>
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<tile id="23"/>
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<tile id="24"/>
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<tile id="25"/>
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<tile id="26"/>
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<tile id="27"/>
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<tile id="28">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="29"/>
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<tile id="30"/>
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<tile id="31"/>
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<tile id="32"/>
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<tile id="33"/>
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<tile id="34"/>
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<tile id="35"/>
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<tile id="36"/>
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<tile id="37"/>
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<tile id="38"/>
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<tile id="39"/>
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<tile id="40"/>
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<tile id="41"/>
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<tile id="42"/>
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<tile id="43">
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<objectgroup draworder="index" id="2">
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<object id="2" x="0" y="0" width="16" height="16"/>
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@ -96,8 +62,4 @@
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="46"/>
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<tile id="47"/>
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<tile id="48"/>
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<tile id="49"/>
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</tileset>
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@ -3,24 +3,24 @@
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<tileset firstgid="1" source="br-tiles.tsx"/>
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<layer id="1" name="TileMap" width="42" height="42">
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<data encoding="csv">
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11,12,13,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,45,46,44,44,44,45,46,44,45,46,44,45,46,44,45,46,44,45,46,44,45,44,45,44,45,46,45,44,44,44,44,44,44,44,44,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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11,12,13,35,35,35,36,36,36,35,36,35,35,9,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,35,35,36,36,35,35,35,35,10,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,37,35,35,35,35,41,42,43,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,35,35,35,35,38,38,35,35,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,35,35,35,38,38,35,35,35,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,35,35,38,38,35,35,37,35,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,35,38,38,35,35,35,37,37,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,38,38,35,35,35,37,37,37,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,38,38,35,35,35,35,35,35,37,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,45,46,34,34,34,45,46,44,45,46,44,45,46,44,45,46,44,45,46,44,45,44,45,44,45,46,45,44,44,44,44,44,44,44,44,14,15,16,
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14,15,16,34,34,34,34,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,34,34,34,34,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,34,34,41,42,43,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,34,34,34,34,34,34,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,34,34,34,34,34,34,34,34,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,34,34,34,34,34,34,34,34,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,34,34,34,34,34,34,34,34,34,34,34,34,34,34,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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14,15,16,17,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,14,15,16,
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File diff suppressed because one or more lines are too long
0
assets/maps/testmapb64decoded.txt
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assets/maps/testmapb64decoded.txt
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@ -3,5 +3,5 @@
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"WindowName":"Beagle Rescue",
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"WindowSize":{"w":320,"h":240},
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"WindowFullScreen": 0,
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"GlobalScale": 3
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"GlobalScale": 1
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}
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@ -41,11 +41,25 @@ public:
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{
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switch (Game::event.key.keysym.sym)
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{
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case SDLK_UP:
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case SDLK_UP:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.y = -1;
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// if(Game::playerIsGrounded){
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sprite->Play("Walk");
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// }
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sprite->spriteFlip = SDL_FLIP_NONE;
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}
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break;
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case SDLK_DOWN:
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case SDLK_DOWN:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.y = 1;
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// if(Game::playerIsGrounded){
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sprite->Play("Walk");
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// }
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sprite->spriteFlip = SDL_FLIP_NONE;
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}
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break;
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case SDLK_LEFT:
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case SDLK_LEFT:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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// if (playerCtrl == NULL){
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// printf("No player controller found\n");
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@ -56,13 +70,13 @@ public:
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// transform->lastSafePos = Vector2D(transform->position.x,transform->position.y);
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// printf("lastSafePos .x: %g .y: %g \n",transform->lastSafePos.x,transform->lastSafePos.y);
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transform->velocity.x = -1;
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if(Game::playerIsGrounded){
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// if(Game::playerIsGrounded){
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sprite->Play("Walk");
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}
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// }
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sprite->spriteFlip = SDL_FLIP_NONE;
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}
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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// &entity->getComponent<PlayerController>().setLastSafePos(Vector2D(transform->position.x,transform->position.y));
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// playerCtrl->lastSafePosition.x = transform->position.x;
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@ -72,30 +86,30 @@ public:
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// =========
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// int intersectionTileX = collider->center.x;
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transform->velocity.x = 1;
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if(Game::playerIsGrounded){
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// if(Game::playerIsGrounded){
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sprite->Play("Walk");
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}
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// }
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sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
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}
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break;
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case SDLK_a:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.x = -1;
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if(Game::playerIsGrounded){
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sprite->Play("Walk");
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}
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sprite->spriteFlip = SDL_FLIP_NONE;
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}
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break;
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case SDLK_d:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.x = 1;
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if(Game::playerIsGrounded){
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sprite->Play("Walk");
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}
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sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
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}
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break;
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// case SDLK_a:
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// if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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// transform->velocity.x = -1;
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// if(Game::playerIsGrounded){
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// sprite->Play("Walk");
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// }
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// sprite->spriteFlip = SDL_FLIP_NONE;
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// }
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// break;
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// case SDLK_d:
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// if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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// transform->velocity.x = 1;
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// if(Game::playerIsGrounded){
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// sprite->Play("Walk");
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// }
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// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
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// }
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// break;
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case SDLK_k:
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if (!Game::debugCollisionBoxes)
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{ Game::debugCollisionBoxes = true; }
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@ -137,44 +151,63 @@ public:
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{
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switch (Game::event.key.keysym.sym)
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{
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case SDLK_LEFT:
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case SDLK_LEFT:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.x = 0;
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sprite->Play("Idle");
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if (!Game::gravityOnPlayer){
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Game::gravityOnPlayer = true;
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// sprite->Play("Fall");
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}
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// if (!Game::gravityOnPlayer){
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// Game::gravityOnPlayer = true;
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// // sprite->Play("Fall");
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// }
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}
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.x = 0;
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sprite->Play("Idle");
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if (!Game::gravityOnPlayer){
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Game::gravityOnPlayer = true;
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}
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// if (!Game::gravityOnPlayer){
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// Game::gravityOnPlayer = true;
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// }
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}
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break;
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case SDLK_a:
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case SDLK_UP:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.x = 0;
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transform->velocity.y = 0;
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sprite->Play("Idle");
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if (!Game::gravityOnPlayer){
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Game::gravityOnPlayer = true;
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// sprite->Play("Fall");
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}
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// if (!Game::gravityOnPlayer){
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// Game::gravityOnPlayer = true;
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// // sprite->Play("Fall");
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// }
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}
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break;
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case SDLK_d:
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case SDLK_DOWN:
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if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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transform->velocity.x = 0;
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transform->velocity.y = 0;
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sprite->Play("Idle");
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if (!Game::gravityOnPlayer){
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Game::gravityOnPlayer = true;
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}
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// if (!Game::gravityOnPlayer){
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// Game::gravityOnPlayer = true;
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// }
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}
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break;
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break;
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// case SDLK_a:
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// if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
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// transform->velocity.x = 0;
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// sprite->Play("Idle");
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// if (!Game::gravityOnPlayer){
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// Game::gravityOnPlayer = true;
|
||||
// // sprite->Play("Fall");
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case SDLK_d:
|
||||
// if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
|
||||
// transform->velocity.x = 0;
|
||||
// sprite->Play("Idle");
|
||||
// if (!Game::gravityOnPlayer){
|
||||
// Game::gravityOnPlayer = true;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
case SDLK_k:
|
||||
break;
|
||||
case SDLK_j:
|
||||
|
@ -23,11 +23,13 @@ public:
|
||||
// TransformComponent *transform;
|
||||
SDL_Texture* texture;
|
||||
SDL_Rect srcRect, destRect;
|
||||
Vector2D position;
|
||||
// Vector2D position;
|
||||
// std::tuple <SDL_Rect,SDL_Rect> tile;
|
||||
tmxparser::TmxMap map;
|
||||
int globalScale;
|
||||
std::vector<SDL_Rect> tileSet;
|
||||
std::vector<SDL_Rect> destRects;
|
||||
int totalTiles;
|
||||
|
||||
TileMapComponent() = default;
|
||||
|
||||
@ -40,10 +42,10 @@ public:
|
||||
{
|
||||
map = loadedMap;
|
||||
std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
|
||||
Game::assets->AddTexture(loadedMap.tilesetCollection[0].name, texturePath.c_str());
|
||||
Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
|
||||
setTex(map.tilesetCollection[0].name);
|
||||
globalScale = gScale;
|
||||
int totalTiles = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
|
||||
totalTiles = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
|
||||
// std::cout << "Number of Tiles: " << totalTiles << std::endl;
|
||||
tileSet.resize(totalTiles);
|
||||
for (int r=0;r<map.tilesetCollection[0].rowCount;r++){
|
||||
@ -57,25 +59,37 @@ public:
|
||||
tileSet[element] = srcRect;
|
||||
}
|
||||
}
|
||||
destRects.resize(totalTiles);
|
||||
for (int i=0;i<totalTiles-1;i++){
|
||||
SDL_Rect myRect = SDL_Rect();
|
||||
myRect.w = myRect.h = map.tileWidth * gScale;
|
||||
myRect.x = myRect.y = 0;
|
||||
destRects[i] = myRect;
|
||||
}
|
||||
destRect.w = destRect.h = map.tileWidth * gScale;
|
||||
}
|
||||
|
||||
void update() override
|
||||
{
|
||||
destRect.x = position.x - Game::camera.x;
|
||||
destRect.y = position.y - Game::camera.y;
|
||||
// for (int i=0;i<totalTiles-1;i++){
|
||||
// destRects[i].x = destRects[i].x - Game::camera.x;
|
||||
// destRects[i].y = destRects[i].y - Game::camera.y;
|
||||
// }
|
||||
}
|
||||
|
||||
void draw() override
|
||||
{
|
||||
//iterate through rows and columns of the map to draw the tiles
|
||||
// First cycle through rows
|
||||
for (int r = 0;r<map.height;r++){
|
||||
for (int r = 0;r<map.height-1;r++){
|
||||
// Next cycle through each column or tile in that row:
|
||||
for (int c = 0;c<map.width;c++){
|
||||
int tileToDraw = map.layerCollection[0].tiles[c].gid-1;
|
||||
for (int c = 0;c<map.width-1;c++){
|
||||
int i = r*map.width+c;
|
||||
int tileToDraw = map.layerCollection[0].tiles[i].gid-1;
|
||||
destRect.x = c*map.tilesetCollection[0].tileWidth*globalScale;
|
||||
destRect.y = r*map.tilesetCollection[0].tileWidth*globalScale;
|
||||
// destRects[i].x = 8;
|
||||
// destRects[i].y = 32;
|
||||
TextureManager::Draw(texture, tileSet[tileToDraw], destRect, SDL_FLIP_NONE);
|
||||
}
|
||||
}
|
||||
|
@ -36,6 +36,7 @@ SDL_Renderer* Game::renderer = nullptr;
|
||||
SDL_Event Game::event;
|
||||
|
||||
SDL_Rect Game::camera;
|
||||
SDL_Rect levelMap;
|
||||
|
||||
AssetManager* Game::assets = new AssetManager(&manager);
|
||||
|
||||
@ -59,9 +60,7 @@ bool Game::gravityOnPlayer = true;
|
||||
bool Game::playerIsGrounded = false;
|
||||
bool Game::playerIsJumping = false;
|
||||
|
||||
|
||||
int gScale = 0;
|
||||
|
||||
int last_time;
|
||||
int current_time;
|
||||
int diff_time;
|
||||
@ -76,7 +75,6 @@ std::string Game::BoolToString(bool b) {
|
||||
return myString;
|
||||
}
|
||||
|
||||
|
||||
Game::Game() {
|
||||
// TODO Auto-generated constructor stub
|
||||
|
||||
@ -125,25 +123,36 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
// Trying out the halsafar/libtmx-parser
|
||||
tmxparser::TmxReturn error;
|
||||
tmxparser::TmxMap map;
|
||||
error = tmxparser::parseFromFile("assets/maps/testmap.tmx", &map, "assets/textures/tiles/");
|
||||
error = tmxparser::parseFromFile("assets/maps/testmapb64.tmx", &map, "assets/textures/tiles/");
|
||||
// current_time = SDL_GetTicks();
|
||||
if (!error)
|
||||
{
|
||||
// printf("Yay! Tile map loaded with no errors.\n");
|
||||
tmxparser::TmxLayer layer = map.layerCollection[0];
|
||||
levelMap.x = 0;
|
||||
levelMap.y = 0;
|
||||
levelMap.w = map.width*map.tileWidth*gScale;
|
||||
levelMap.h = map.height*map.tileHeight*gScale;
|
||||
// std::cout << "Map Width Tiles: " << map.width << std::endl;
|
||||
//iterate through rows and columns of the map to draw the tiles
|
||||
// // First cycle through rows
|
||||
// for (int r = 0;r<map.height;r++){
|
||||
// // Next cycle through each column or tile in that row:
|
||||
// for (int c = 0;c<map.width;c++){
|
||||
// int tileToDraw = map.layerCollection[0].tiles[r*map.width+c].gid;
|
||||
// std::cout << tileToDraw << ",";
|
||||
// }
|
||||
// std::cout << std::endl;
|
||||
// }
|
||||
// std::cout << map.height;
|
||||
// std::cout << "Map width: " << map.width << " tiles wide by: " << map.height << " tiles high" << std::endl;
|
||||
// for (int t = 0;t<map.width;t++){
|
||||
// std::cout << layer.tiles[t].gid << std::endl;
|
||||
// }
|
||||
} else {
|
||||
std::cout << "Encountered error loading map file: " << error << std::endl;
|
||||
}
|
||||
|
||||
// std::string mapImage = map.tilesetCollection[0].name;
|
||||
// std::string tileMapTexture = "assets/textures/tiles/" + map.tilesetCollection[0].name + ".png";
|
||||
// std::cout << tileMapTexture << std::endl;
|
||||
// assets->AddTexture("terrain", tileMapTexture.c_str());
|
||||
|
||||
// assets->AddTexture("terrain", "assets/textures/tiles/br-tiles.png");
|
||||
assets->AddTexture("player", "assets/textures/actors/firefighter.png");
|
||||
assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
|
||||
assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png");
|
||||
@ -177,14 +186,13 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
my9Slice->MakeSlices("textBox",32,32,14,16,14,16,myDestRect,globalScale,Game::groupUI_Layer0);
|
||||
|
||||
uiInfo.addComponent<TransformComponent>(camera.w-94,10,72,96,gScale);
|
||||
uiInfo.addComponent<UITextComponent>("font", "CollisionHori: Vert: Jump: P.y : P.dy: YVec: ", 8, 12, 1);
|
||||
// uiInfo.addComponent<UITextComponent>("font", "CollisionHori: Vert: Jump: P.y : P.dy: YVec: ", 8, 12, 1);
|
||||
uiInfo.addComponent<UITextComponent>("font", "Camera CamX: CamY: Jump: P.y : P.dy: YVec: ", 8, 12, 1);
|
||||
uiInfo.addGroup(groupUI_Layer3);
|
||||
|
||||
uiJumpInfo.addComponent<TransformComponent>(camera.w-48,48,40,12,gScale);
|
||||
uiJumpInfo.addComponent<UITextComponent>("font", "false", 8, 12, 1);
|
||||
uiJumpInfo.addGroup(groupUI_Layer3);
|
||||
// debugJumpText = new UIText(Game::BoolToString(playerIsJumping), "font", 0,0,8,12,1,"debug text",Game::groupUI_Layer3);
|
||||
// debugJumpText->ParseString(Game::BoolToString(playerIsJumping),camera.w-50*globalScale,44*gScale,1,"debugJumpText",Game::groupUI_Layer3);
|
||||
uiJumpInfo.addGroup(groupUI_Layer3);
|
||||
|
||||
// debug UI box
|
||||
SDL_Rect debugBoxRect = SDL_Rect();
|
||||
@ -197,8 +205,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
|
||||
//ecs implementation
|
||||
|
||||
// map->LoadMap("assets/maps/br-map-color.txt",70,45, globalScale);
|
||||
|
||||
// player.addComponent<TransformComponent>(860*globalScale,640*globalScale,22,42,globalScale);
|
||||
player.addComponent<TransformComponent>(120*globalScale,120*globalScale,22,42,globalScale);
|
||||
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/firefighter.json");
|
||||
@ -212,10 +218,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
puppy.addComponent<SpriteComponent>("puppy", SpriteComponent::spriteObject);
|
||||
puppy.addGroup(groupObjects);
|
||||
|
||||
// enemy.addComponent<TransformComponent>(180*globalScale,180*globalScale,32,32,globalScale);
|
||||
// enemy.addComponent<SpriteComponent>("robber", SpriteComponent::spriteAnimation, "assets/textures/actors/robberrodent.json");
|
||||
// enemy.addGroup(groupEnemies);
|
||||
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError());
|
||||
isRunning = false;
|
||||
@ -275,14 +277,6 @@ void Game::update()
|
||||
// Mix_PlayChannel(-1, Game::assets->GetSoundClip("bark1"),0);
|
||||
// }
|
||||
|
||||
// for (auto& letter : debugText)
|
||||
// {
|
||||
// if(letter->tag=="debugJumpText"){
|
||||
// std::cout<<letter->tag<<std::endl;
|
||||
// }
|
||||
// }
|
||||
// debugJumpText->ParseString(Game::BoolToString(playerIsJumping),260*gScale,44*gScale,1,"debugJumpText",Game::groupUI_Layer3);
|
||||
|
||||
manager.refresh();
|
||||
manager.update();
|
||||
|
||||
@ -291,10 +285,9 @@ void Game::update()
|
||||
SDL_Rect cCol = c->getComponent<ColliderComponent>().collider;
|
||||
if(Collision::AABB(cCol, playerCol))
|
||||
{
|
||||
// printDebug("Collision Detected");
|
||||
if(!playerIsGrounded){
|
||||
player.getComponent<SpriteComponent>().Play("Idle");
|
||||
}
|
||||
// if(!playerIsGrounded){
|
||||
// player.getComponent<SpriteComponent>().Play("Idle");
|
||||
// }
|
||||
// playerIsGrounded = true;
|
||||
// player.getComponent<TransformComponent>().position.y = player.getComponent<TransformComponent>().lastSafePos.y;
|
||||
// gravityOnPlayer = false;
|
||||
@ -325,10 +318,10 @@ void Game::update()
|
||||
camera.x = 0;
|
||||
if (camera.y < 0)
|
||||
camera.y = 0;
|
||||
// if (camera.x > map->width-camera.w)
|
||||
// camera.x = map->width-camera.w;
|
||||
// if (camera.y > map->height-camera.h)
|
||||
// camera.y = map->height-camera.h;
|
||||
// if (camera.x > levelMap.w-camera.w)
|
||||
// camera.x = levelMap.w-camera.w;
|
||||
// if (camera.y > levelMap.h-camera.h)
|
||||
// camera.y = levelMap.h-camera.h;
|
||||
if (Game::debugCollisionBoxes)
|
||||
{
|
||||
for (auto& c: colliders)
|
||||
@ -417,20 +410,8 @@ void Game::clean()
|
||||
printf("Game Cleaned\n");
|
||||
}
|
||||
|
||||
std::string previousMessage = "";
|
||||
|
||||
void Game::printDebug(std::string debugInfo)
|
||||
{
|
||||
if (previousMessage != debugInfo)
|
||||
{
|
||||
std::cout << debugInfo;
|
||||
printf("\n");
|
||||
}
|
||||
previousMessage = debugInfo;
|
||||
}
|
||||
|
||||
void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blue)
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, red, green, blue, 255);
|
||||
SDL_SetRenderDrawColor(renderer, red, green, blue, 200);
|
||||
SDL_RenderDrawLine(renderer, srcpt.x, srcpt.y, destpt.x, destpt.y);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user